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Autocephalophagy last won the day on January 29
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Autocephalophagy started following Admin Complaint - Nerfection , C.A.T.T.O.S. , Virology changes and 3 others
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Yeah so I was the one who subverted you (I was not the hijacker). I figured out shortly after I did so that the target was a traitor and also dead, kinda rendering the whole thing moot. I'm assuming you mostly insulted the captain through local chat, since I had all comms and didn't hear much insulting. I also tried resubverting you at the very end of the round but couldn't since you were carded.
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I completely agree. The UI is terrible, there is no variety in healing viruses, and even the negative symptoms are either just annoying or kill you with no in between. Virus events also suck since they are rarely impactful and the actually interesting diseases like Kingstons and Spanish Inquisition Flu almost never show up. Compare this to Bee Station virology, where there is a whole array of unique and interesting symptoms like healing in darkness and producing alcohol in the body. Also on Bee you can nullify symptoms, keeping the changes to transmissibility and resistance while not actually having the effect, which makes symptoms like sneezing and coughing actually good instead of getting people mad at you. That there is no potency value like with botany just makes virology that less fun. I'm not suggesting that virology should get easy access to Kingstons or GBS, but it really needs a lot more to it other than make the same healing virus again and again. Let us test actually cool viruses on the monkeys goddamnit!!!
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Its no secret that Vox are the most persecuted species on the Cyberiad. They are bullied for their appearance, manner of speaking, and often threatened with being eaten. Nanotrasen is a public company, and this kind of specism is not good for PR. NT strives to show that all species are equal and welcome. To rectify this, NT has teamed up with Vox Inc (or something like that) to promote a community day of friendship and understanding. For one day only, the Cyberiad will be run like a Vox arkship. All the oxygen on the station will be replaced with nitrogen, meaning that Voxes will not have to wear respirators while every other species will. Nanotrasen hopes that this experiment will show it is committed to species rights and equality. I think this is a great idea. The air control units already have a vox setting, and it shouldn't be too hard to set all to vox setting and scrub all the O2. To be clear no one will actually be forced to play vox, and there will be no extra vox favoritism in the law (other than minor SOP changes like banning KFV). The only major difference being the atmosphere (the AI could possibly speak in voxspeak, but command would be unchanged and not locked to vox). I think it would provide interesting challenges to engineering, and be a fun event in which non-vox crew resist against change (once again vox aren't in control of the ship and the law still applies to them equally). The wiki does state NT strives to create an equal working environment for all species, and having employees constantly threaten to delimb and consume fellow crewmembers is not good for their image.
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Thoughts on if Lore Team Applications were opened.
Autocephalophagy replied to Aligote's topic in General Discussion
I'd like to apply for the lore team if applications were reopened. I got some ideas I think are good. -
This might be a somewhat controversial opinion, but I think raging is way more fun than single wiz rounds that end immediately upon wiz death. Compounding chaos is the best kind of chaos. There are a lot of cool spells that pretty much never get used because its so niche in an already very rare role, and if it was more common to get wizard (since you will have multiple chances to roll it) people would be more willing to risk their moment on a gimmick that might or might not work. It also means that sec will be forced to change strategies depending on the wiz. The fact that this is the only mode with an instant round end is also kind of weird, in my opinion it should be more like nukies in that its not their mere presence but the damage they inflict that forces an evacuation. Its very anticlimactic for the round to end before you even see the wizard. The starter wiz would still get the bonuses of the mugwort tea and the element of surprise. I also think that the whole instant round-end should be done away with entirely. Wizard is a very fun role that is a bit too rare and honestly I believe that the current way wizard is works fine for a non-adminbus raging mode (even if some tweaks would have to be made to spawn rates and certain spells like bind soul). If you disagree I'd love to hear why.
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Some thoughts. Rather than randomly spawn in maints maybe a ghost could just take over a random corpse on the station. Could create funny coroner RP or an instance in which the body of someone an antag killed returns for revenge (they would still count as dead for purposes of the objective though). I think having zombies revive on death is a bit too much, as there really aren't that many things that can reliably behead someone (like a fire axe). Normal zombies being able to pry open doors also seems a bit op and sounds like something that should be reserved to the starter zombies, and normal zombies need to break them down (like some terror spiders). I'm conflicted on the virus causing death. On TG the infection doesn't kill on its own, it just activates upon the host's normal death, usually at the hands of the zombies. If the infection itself caused death it would incentivize zombies to do hit and run maneuvers, which doesn't really fit with the mindless zombie thing as compared to someone getting ripped to shreds. The idea of a vaccine is very interesting and gives something for medical to do other than despair. It does sound like a blob equivalent, manageable if caught early but deadly if they get rolling.
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Title really about sums it up. I think it doesn't make any in-game sense that you can continue to be flashed and pepper-sprayed even after being flashed to the point of permanent blindness, especially considering that a blindfold already protects from those things. It also gives sec a reason not to just spam those things as using them too much would make them useless.
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Barber is probably the worst RP role in the game. Very few people like leaving the appearance of their hand-made character in someone else's hands. Even in situations where the barber is in theory useful, such as after an outbreak of a virus that causes hair loss are easily replicable using the mirrors found around the station (as an aside I also think that functionality should be exclusive to off-station mirrors and magic mirrors). You can't really interact with people in character as a barber without either luck or assault. One idea to rework it is to give barber a tool that does instant plastic surgery. Currently, plastic surgery is a whole medical procedure that requires anesthetics, a doctor who is probably busy, and a lot of time. And there are a lot of instances in which plastic surgery could be useful. Its very common to see "monkey 453" from a new geneticist or a back alley revival, as well as a lot of "unknowns" from people who had a lot of damage done to the face and are now disfigured. In these cases its not normally worth it going in for surgery, but from an RP perspective would be perfectly fine if done as a quick procedure with no anesthetics required. It also makes a barber antag more interesting since tots could work with a traitor barber to better hide their identity.
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Suggestion: Mental Health Gameplay
Autocephalophagy replied to JonathanDanger's topic in Suggestions
Alternatively make psych related thing a part of SOP. Like a psychological evaluation is required before permaing a non-EOC prisoner or demoting a head of staff.