You guys don't read my posts at all.
I'm not talking about buffing ballistics, I'm talking about specialized sidegrades so people can have more tactical options.
EMP ammo would not cause EMP effects, it would deal localized burn damage if it hits a synthetic part, a borg or a mech. This would come at an expense of reduced brute damage. That being said, this burn damage would probably bypass normal armor.
There's as much collateral damage as with any other weapon in the game, melee or ranged.
AP rounds would deal relatively low damage unless it was used on heavily armored enemies - or thick-skinned Mechs 'n shit. You can't have the best of both worlds.
Not even close to what I've proposed.