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Plotron

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Everything posted by Plotron

  1. Human decency.
  2. I like.
  3. Yes, traitors seem to be unable to consistently withstand my hits. Give them some shit so they can patch themselves up.
  4. He has a very fancy parade uniform in his locker, but he's not even given proper shoes. It's an old annoyance that I have to rush to Autodrobe every round - I don't want to be killed by the Fashion Police. Brown sneakers? Oh, come on! In the worst case I'd have to ask the NT Rep for his spare dress shoes!
  5. That'd make sense, yes. That's how to solve the problem directly.
  6. Synths. Some of them think they're actual organics. Some of them were made in their creator's image, to become immortal (figuratively). Or check some sci-fi books and movies for ideas.
  7. Problems are still there: 1. Drone has to find the traitor in order to receive orders. The drone will have to do something fancy in front of the traitor so the traitor would notice it. Other players may see it as a direct violation off the law "do not interact with crew/organics". As such, various conclusions may be drawn by players. 2. Traitor has to know if the drone is in fact emagged. Giving orders to a non-emagged drone would be fruitless and risky as someone could witness it. Granted, these arguments may not work against the feature itself, but they work against the feasilibty of the actual tactic. I think that we ought to reduce confusion in a round, especially for antags. It's even worse than if you mindslaved someone at a distance - the new antagonist won't even have the tools to find you (no PDA messaging, no pinpointer, no radio comms, no talking, any attempt at communication will be suspicious). Emagged drones are a disposable commodity. You emag them once, give them orders once, and off they go on a suicidal mission. How are you even going to give the first orders?
  8. I think it was both. I remember a PR removing the last RNG aspect of emags, mentioning that originally there was more than one. https://github.com/ParadiseSS13/Paradise/pull/1297 https://github.com/ParadiseSS13/Paradise/pull/1290 There you have it.
  9. Are kitty ears still available? They grant you a wagging tail.
  10. You should have written that we're talking offtopic, instead. This thread wasn't originally about RP basis for Nations, but about Nations and its quirks in practice. If it were otherwise, I would have told you that your post contributes nothing to the discussion and actually goes against the idea that we can talk and discuss various hypothetical points freely, even for the sake of mental gymnastics. To be honest, I think Radman accidentally hijacked this thread.
  11. We need a list of randomly-chosen MEGA CATASTROPHIES. They happen only if people vote to "spice things up" in the vote. PS: tigercat2000, I saw what you did there damnit tigercat2000, why make duplicate threads if the idea is still valid
  12. I mean - if I'm not playing SS13, I am not renewing/fuelling my SS13 addiction. I may forget about SS13 at one point, but not about Fallout 4 (as I'm playing Fallout 4 everyday). Fallout 4, however, is a rather linear single-player game with replayability not nearly as good as SS13. It will be easier to break my FO 4 addiction. When I do this, I won't be constantly thinking about SS13 because I haven't played it in a while. Quite often I get stuck at some point in a RPG where I just don't have enough motivation to progress. Oh, and the thread title is not even literal, it's meant to grab attention (as in: FO4 so good it took the place of SS13!). As you have written, that's not how addictions work anyway.
  13. You even feed the cats! So cute!
  14. Nice basic ideas you've got there. Yeah, it's an old suggestion. We'd better get to it someday... Ambassadors. Kill the ambassadors! Corgi shipment. Adopt a puppy! Gateway recovery. Trade ship. Spacepol trying to arrest the captain for his off-station crimes (framed or legit). Unfortunately, most of these sound like admin-controlled events. Not something that can be easily done automatically. We could also use objectives that require most if not ALL of the departments to cooperate.
  15. Furry IPC... Skrell IPC sexbot... I... I think it's good enough that IPCs do not resemble any of the races. They're just humanoids with a CRT as a head.
  16. I have to agree. The argument that since everything else is more or less crazy or insane about SS13 there are can be no jarring things... doesn't convince me. Yes, the SS13 Universe is mad (bluespess logic), but you may suspend your disbelief for a moment (just like in a good Sci-Fi/Fantasy movie) for as long as other things create a cohesive/coherent world. It may have different rulesets, but you still expect people to behave like ordinary people (at least in a RP game where you have to know your character's psychological limits) so you can relate to them. People operate according to world mechanics. You use plausible world mechanics to create worlds that are relatable. How do we Sci-Fi? You take an element of the real world and use your imagination to move it far into the future, with the application of hypothetical (or physically impossible but obscure enough to suspend disbelief) scientific inventions. So we get megacorporations in space, interplanetary governments, cryonic pods and ubiquitous FTL travel. It's not "anything goes". If you're a dreamer, you could imagine a distant-future world that you'd like to live in. Nations would work great if you had at least two stations or substations which are distinct and separate (Mining Outpost would not qualify, but Research Outpost arguably could). What could be the less-forced alternative? If Command loses its not-so-divine authority to rule the station, everything becomes a matter of debate, agreement and consensus. By not calling the round "NATIONS" as if it made any sense, and not artificially putting borders and divisions between departments, maybe we could talk sense into this gamemode. Granted, most people do not require this level of "makes-sense". I respect that. Removal of CTF elements was a step in the right direction. You may call it all Space Vault 13, sure. It's not the world I and Radman are looking for, though. Disclaimer: I haven't played Nations 2.0 yet.
  17. But the graphics! To be frank, sometimes I'm getting a slideshow playing Fallout 4 on high at 2560x1440. But the colors, the contrast, the shadows! They finally got this right. Granted, I haven't played previous games in the series - I merely spectated when my older brother played them.
  18. I have to mention that we had RNG-based emagging (was it APCs?) removed for a reason. What is the point of having a random percentage of drones automatically emagged? It's the same stuff. Great, so how would you even know that this particular emagged drone is your ally (when you're the traitor)? We have no need for that.
  19. Fix'd. Yeah, I've got mixed feelings about it too. I do like the throat burn damage idea.
  20. Since I didn't want to come up with something original, I picked Cy Roberts as the name for the voiced protagonist. "Mr Roberts" - called me Codsworth. For a second I thought... "Wait, wasn't the protagonist's family supposed to be called Roberts? If so, then why did I pick a last name in the character creation menu if it's meant to be Roberts anyway?" I googled it up shortly after. Oh boy, he can speak over 900 names!... The prologue felt quite special, except for [spoiler2]the slightly forced wife and baby.[/spoiler2] According to the IG counter I'm already past the 24-hour playtime mark.
  21. TL;DR Just PM him...
  22. Sorry, for some reason I've forgotten that (even though I faced this situation quite a few times). This makes auto-traitor drones even worse, because if you've got a misbehaving emagged drone (griefer drone or just bad player drone), you and AI would need to find it in order to destroy it.
  23. The first time Shadowlings came out and nobody had an idea how to discern thralls.
  24. Great, so the drone would probably have to actively look for the traitor to be given orders... Most people don't even look at the drone fabricator. You'd need a semi-obvious way to tell it's been emagged. There's also the possibility that ghosts would join drones (knowing that they will be emagged on spawn) so they can legally help the antag. How would they know? Drone talk to coordinate multiple emagged drones. Ghosts can see that. If a single non-emagged drone finds out, would it be able allowed to blow all the emagged drones using the console? (think about drone laws - drones are allowed to interact with other drones AFAIR) Even if a traitor dies after emagging the console, new drones will still be emagged and possibly confused. No thanks.
  25. I find female characters very masculine on Para.
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