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Plotron

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Everything posted by Plotron

  1. There's no reason NOT to disable it by default.
  2. Would the helmet be spaceproof like the captain's helmet? I guess that it'd make it... a bit OP. It's a nice fluff thing nonetheless.
  3. I want tribble crates for fur-farming. Just make botany bigger...
  4. I remember one honkvirus outbreak - you were running to safety in dorms to meet up with sane people with a gas mask, with the AI guiding you. It's scary! The moment you see your best friend(s) honkified...
  5. I'd rather have it player-controlled.
  6. Enough of Sec borgs broadcasting all of security chatter to potential criminals. Disable it by default; most people aren't even aware of this 'feature'.
  7. The explosion protection for the head and body will help them when their pods are burning. We NEED this!
  8. Also add an app for the laptop so you can manage this on the go.
  9. The fuck was that?! Teach me your ways, senpai!
  10. The speed is fine IMO. Makes it a little bit more tactical, especially when you're injured. Back when we had a speed movement bug (for one day I think), everyone was running very fast. I didn't like it, especially if you can't close doors in time as the AI.
  11. Hardsuits can be penetrated, you know. I wouldn't be surprised, considering the strength of the muscles in a spider. This is a ridiculous suggestion, sorry.
  12. Sounds old to me. It's always been a problem of mine (HoP, practically any kind of suit), so I never wore them. That being said, this bug report does not belong to this forum. You're supposed to use the Github for bug reporting.
  13. I was the captain that round. I just couldn't kill the monkey - I was afraid that I'd get banned. I decided to leave bridge instead. Why would you get banned for killing a monkey that's acting antagonistic? We may never know. The monkey was confusing as fuck. I'd rather let it be, since it didn't attack me in person.
  14. Were the emag's finite uses ever a problem? Why is emag infinite now? That's my first reaction. The topic itself is pointless; we have to balance an item, not make a rule around it.
  15. Since AIs are extremely well integrated with station's various subsystems, your suggestions make a lot of sense to me. Please add!
  16. Yeah, he'd answer to the Captain most of the time. This would put less stress on the most important command member - he'd be able to offload tasks like AI construction supervision (so you can put more pressure on certain things ) or machine upgrades (by either ordering it or 'doing it' himself, given the tools) and could even partially serve as a secretary (Oh, RD wants that thing unlocked and Warden is unavailable? Bring it to me, the all-access Captain, don't bother the scientists! - this job is usually fullfiled by the RD, but since the Liaison would be a karma job, you wouldn't get to see him every shift). Cool name for a job. The Liaison could also gather weapons/chems/meds produced by RnD/Chemist and distribute them accordingly - for instance to be used in chemical implants. The station's so chaotic that you don't even get a chance to do this. As the Captain you have antags (crisis management) to care about, not item gathering. The RD, CMO and HoS are all busy micromanaging and working in their own departments (so much for commanding, eh?). This is why I came up with this idea. I even did this once as a civilian - gathered all the stamps and got command-approved with a custom title of Logistics Officer. I stocked up the armory and helped with cargo crate orders, to make sure everything is delivered where it belongs. Hell, you oftentimes can't even get food to Brig to feed the prisoners - the Liaison would also take care of that - he'd stuff his plastic bag with all the shit the chef has made in the kitchen. Let's be honest - waiting as a chemist/chef for warden to pick up your fruits in Brig Lobby is a pain in the ass and a waste of time - you could have more fun interacting with players in the bar or making these new prototype grenades you've always wanted to try. The Liaison would pick these things up and deliver it, since it's his job. A job that is enjoyable if you are not focusing on one particular thing. Plus - don't you think it's an attractive position - helping people out by carrying out small tasks? Get more karma by being seen! This can only work on a large light-RP server like Paradise, where every minute of the shift counts (nobody will wait for you). All of the above is naive, though. In reality this seems like too much of a power. The toned-down RP version described in the previous post isn't as ridiculous as my ramblings, so I'd go with that. We need a person besides the captain who can oversee various requests and manage their completion. One head requests something from the other? Great, tell the Liaison to manage it so the thing is done and precious time of heads is preserved.
  17. I have to go with Fox this time. Your suggestions aren't improvements. I played some Detective lately - and I gotta say that it's an enjoyable, streamlined job. You have shit to do and you have to do it efficiently. Slowing things down would only make it harder. Even if you can't find out who murdered that friend of yours, you can at least try to produce additional evidence against people security has already caught or is suspicious of. One of the cooler RP situations I've been in was a Vox chemist distributing 50u Meth pills (very dangerous!). All I had to go on was a box of evidence (pills here!) and slightly imprecise words given by the bartender. It was fun seeing security arrest the druglord. By the time he was brigged, I had managed to gather DNA prints (I think), fibers from the clothing and even confirm the contents of the pills (50u indeed), which was enough to give him a solid sentence. It's rewarding. I like how I can fit everything I need in a backpack/duffelbag and a briefcase (hand labeller, tape, evidence bags, crayon, recorder, camera). If I need to do an autopsy, I do it in the Morgue. Sure I'd prefer the peace of my own office, but lugging around bodies across the station does not seem to be a sane thing to do.
  18. I was the captain that round. I just couldn't kill the monkey - I was afraid that I'd get banned. I decided to leave bridge instead.
  19. Or maybe some fancy marketing-like name; MindGuard?
  20. Private investigator would be useless. The restaurant idea is cool - 50% of the chefs are incompetent and do nothing. Subroutine AI sounds like... Well, I'm not sure if it'd be great for game balance. It would surely give a lot more intel to security and command. I've got mixed feelings, even though I like this function. PS You don't need to be a medium - use the damned chairs. Just get an Oujia board and give this function to the chaplain. He will be the 'medium', because why not? You want another 'barber' kind of karma job?
  21. The good old suggestion of departmental officers/guards/peacekeepers. My personal suggestion would be a karma job that lets you coordinate things between departments, like cooperation between RnD and armory/warden, cargo and other jobs, Medbay meds and security.... But then again, it doesn't make much sense. You know, a guy who would bring all the requested items and supervise multi-departmental projects. Also a private bodyguard with rather limited gear. Sadly, this would likely contribute to supercopping. Frankly, I don't think there is anything that could be made into a new [karma] job right now. All the things are filled.
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