Jump to content

scrubmcnoob

Forum Banned
  • Posts

    802
  • Joined

  • Days Won

    1

Everything posted by scrubmcnoob

  1. Then this seems more an issue with telebatons rather than a stun itself. As it stands, making stuns work off the basis of RnG is horrible and will make this game the ever more luck based which we want to steer away from. There are varying ways for antags to counter stuns. The antag in question just needs to employ different methods to negate the stun's overall effectiveness.
  2. We don't need more of this game based off RNG Stuns can easily be avoided and negated if proper techniques are used. Aka get some Adrenal implants as a nukie.
  3. no third time is the charm for getting me to post okay i'll stop for now seriously this is cheating with these notifications.
  4. wow i can pretend this is my important vlog.

    @tigercat2000is cool cause he likes my memes no matter how illicit they are.

  5. You would need talk with @Dumbdumn5 as he is the elite spriter here and can help you with spriting/constructive criticism. At the end of the day, you'll get a base to work off of, the current IPC body, and can either make two new ones off this base or just make a slimmer version. And hell ye, forum mentions are lit.
  6. sniping with aimbot right now. love the new forums.
  7. Poor word choice on my part. I used the word 'code' to just mean work. But yes, if some one wants to sprite it in and upload it to the Git and make a PR to make male frames and female frames, I can't see much opposition.
  8. No complaint from me. If some one wants to code that in, good stuff.
  9. Keyword 'Fairly Realistic Manner' They wouldn't build private parts because they're going be in some type of clothing and is pointless as it will never be seen and serves zero purpose. An arm built to resemble a human arm is different because you actually see the arm.
  10. colonial marines? :thinking:
  11. Glad you enjoyed them. You can thank Kyet for coding in such a brilliant idea
  12. Glare was horrible. Never again for thralls.
  13. Please, it's super annoying getting the text box "ARE YOU SURE YOU WANT TO DO THIS WITH THIS FIRELOCK" when you are in combat and accidentally click on one.
  14. Isn't this the case that you can't go off hear-say from unofficial/non sec personnel for actually arresting the person? Like you still need to get concrete evidence to arrest, but you can use hear-say to get tipped off and search in the first place.
  15. Looks good.
  16. Okay so to avoid a wall of text and playing a 12 hour game of buzzword, going try to keep this short. If you die, you're dead. You aren't coming back unless some one else brings you back and it's not a straw man argument to suggest the person won't be cloned, as it happens often. If an Antag can kill without having to worry about the person remembering them, they will be more apt to kill which is ironically creating more dead people. Those dead people need to DEPEND on a medbay to get brought into the round. Cremated or not, they could literally still rot the entire round and this does happen, quite often on 100+ rounds. Time was mentioned because you say you forget your killer but what happens when sec asks you "Who was the last person you saw?" Now how much of your memory is erased, at which point are you safe to recall? This great lack of detail will lead to unintentional rule breaking and unneeded confusion. Finally, probably the most important point of this whole argument. A majority of players do not want this for the perfectly valid reasons we provided against it, and the fact that this is more of a heavy RP mechanic. We are against for making people play stupid and only enforce medium RP, not bay level of memory forgetting. Your cause is noble, to keep more people alive during a round, but this will ironically only further promote murder and more sloppy antag behavior.
  17. Enforcing CMD REMOVES incentive to murder? As soon as people realize they can kill and not have to worry about that person remembering their killer, people will indiscriminately murder, as long as it's within the rules, and won't have to worry about being ratted out. And just because the person's body isn't spaced/cremated, doesn't mean they will come back. They are still dead. You are assuming medbay will be competent and on point for cloning which is not always the case during a round. How would we enforce this? What would this 'extraordinary dread' entail for the person? Would this person be so scared of that person that they would tase them on sight or attack them on sight, and if we say that isn't allowed, what is the person allowed to do? Avoid them like the plaque and start pointing at them and screaming obscenities at them? That will just make it obvious they are the killer and then security, if it's code red, can search on the basis of 'random search.' And how much before the point of death do you actually remember, ten minutes, fifteen minutes? What happens if you were conversing with the person for 20 before they killed you and you said 'I saw them before everything went black.' Doesn't that negate the whole flawed concept of enforcing CMD? As mentioned earlier, this game has death in it and that's that really. You are going to die some rounds and that is how the game works, at least one person is going to die every round. There is no avoiding this concept because this game is based around chaos and death. And to reiterate the point again, just because you aren't space or cremated, you are still dead meaning you are out of the round until some one drags you to medbay. And this doesn't always happen. It's not the same situation because instead of being removed from a cult and simply forgetting all the cult things you saw and learned, you need to remember exactly ten minutes before your death and forget it. But then people may incorrectly remember nine minutes as twelve minutes and believe their statements of who killed them is legit and doesn't break any rules. Now we are bwoinking people over minutes worth of information that can be genuinely incorrectly remembered. And again, what will this dread thing entail? The Antag may complain the victim is remembering to much by acting odd towards them and then the victim will try to justify they should feel jittery next to this person all the while tipping sec off who will perform some random searches. Now you got an antag complaining about being metagamed and then you need to decide which is legit, the victim acting as he did or the antag stating the victim shouldn't have had acted that way. It opens up a new plethora of problems we will have to deal with and quite honestly, not a ton of people want to see implemented anyway. The person is still dead. The antag will most likely still hide the body to keep alert levels down. This literally just gives antags a getaway card for when sec finds the body, they have nothing to go off when the person is cloned besides any DNA the killer /might/ have left behind.
  18. It's perfectly fine as it is now. Antags just need to do a better job at making sure bodies aren't revived if they don't want to be ratted out. And it's already a thing that you may not convict some one solely off hear say from a random crew member. However, when ever security does go to investigate the reported name, the antag will likely shoot sec on sight before they can search/question.
  19. Welcome to the forums! Hope you join us on the discord too!
  20. If these bullets are only obtainable from a sniper rifle, then I think it's fine. The team needs to sink a heavy investment of crystals into a gun that can potentially take the AI out.
  21. Yes, this would make code words immensely more useful.
  22. He is equipped with a shotgun and shells for a reason. Placing shutters would take the fun out of serving noisy patrons.
  23. Hey man, great to hear you are enjoying our server ! When you learn basic messaging on discord, and join the Paradise discord server, shoot me a private message if you need any help in regards to learning this very unique game. My name on discord is just scrubmcnoob Also, don't be shy to use mentor help for any questions you might have.
  24. Welcome to the community and do hope you join us on the discord, it's quite some fun there.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use