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Shadeykins

Retired Admins
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Everything posted by Shadeykins

  1. A shorter lifespan is perhaps a reasonable nerf, albeit not a terribly needed one. Lube is hazardous, and about 50% of memechemmers die to their own lube sprays.
  2. 1) Clearly you've never done much programming. It would literally just be a table that calls the autopsy surgery function directly while they're laying on it. That's almost 0 "snowflake" code. In C++ it would be written out as a check just prior to the menu being called. For example if table == "autopsy table" { proc function(); //in this case, the function for autopsy surgery } else; This already occurs since the code is already set up to check tables... Particularly if you're on a standard table, a rollerbed, a surgery table, or an abductor table. You really have absolutely no point here because it involves absolutely no "snowflaking". It's an addition of *maybe* 6 lines of code, and the map already references this particular table as autopsy_table. 2) Tells you plenty, especially if the person was killed by something innocuous that you may not expect. You can pick up on changelings, vampires, and other antags via autopsy. This is an entirely separate matter from this suggestion though, anyways. 3) It saves 22 clicks, by removing 11 menus that pop up (as you have to autopsy every part of the body to get a full picture). This is a reduction from 56, to 34 clicks. That's almost 50%. Autopsies don't get done because they're so damn tedious, and this is one of the reasons why I neglect to play coroner. What used to be something done in a reasonable time frame now requires severe corner cutting, or the entire shift being dedicated to just one thing. 4) This isn't a suggestion about "making autopsies more useful", it's a QOL suggestion to remove pointless tedium. 5) See above. It's also not very intuitive to have to hold the scanner while doing the incisions, especially since you have to do filing, inject the body with preservatives, take pictures, and label the morgue trays. You're already juggling an innumerable amount of things in your hands. In fact, having it check for the scanner in your hand is likely even MORE code than what I've suggested. Again, see #1. 6) People shouldn't be doing surgery in an autopsy room either, which this change supports. 22 clicks, as stated above. 11 menus, 2 clicks each (Autopsy, and then OK). Two more clicks for starting and stopping the incision, for a total of 44. Then scanning each limb and printing the report brings it to 56. It isn't, but QOL changes are simple to do and there's almost never a reason not to do them. It's just pointless tedium. Not even remotely what this suggestion is about, but I'd love to see another suggestion on expanding autopsies.
  3. A liver being at full damage causes toxic overtime, IIRC.
  4. Just IM me on discord when they go live.
  5. We use SHECK- which is apparently superior to /tg/'s scheduling system, as /tg/'s is more prone to stalling out when you max the CPU. IIRC.
  6. Yep, just didn't realize the scope. I figured you'd have it on another Z-Level entirely.
  7. Liver already does. Liver damage causes you to take toxins damage, and no liver means you get instantly drunk. Not sure about kidneys.
  8. Part of that drive also comes from a menu that literally doubles your work per autopsy. Autopsies are exceedingly relevant. If security doesn't want them, ignore them. Take important autopsies that suggest evidence of traitorous activity right to the Captain.
  9. Why not axe the mining department from the Cyberiad completely, kill the science, security and mining outposts and make that Z-Level into this station? Assign the extra mining jobs (there's what, 3?) to the Roanoke. To further segregate the stations they could have a shuttle that only ferries ore back and forth that arrives in the cargo department.
  10. The issue with optimizations is... 1) We have few people interested in doing these. 2) We have few coders in the first place, which makes the # for 1 even smaller. 3) BYOND code is spooky. Also, IIRC /tg/ has fast LINDA that's relatively optimized, no?
  11. Bringing this back to life. * Make the surgery table in the autopsy room an autopsy table. * Autopsy table can only perform autopsies, no menu pops up which reduces each step by two clicks. * This results in 22 less clicks per autopsy (yes, that's literally how many clicks this pop-up menu adds for autopsies). OR * Remove the surgery menu entirely and go back to how surgery used to function (which was intuitive and not hand-holdy).
  12. * Make NanoUI menus auto-close after traveling too far away from them. * Make NanoUI menus respond to ESC, and close when ESC is hit. * Plasma glass was never updated to make use of the same menu as regular glass. * Remove the menu when clicking rods. The only option is grilles, which makes it redundant.
  13. Can they? Did that PR get pushed through? If so this is indeed mitigated.
  14. hahaha

     

    you're a butt. <3

    1. Regen

      Regen

      You're such a rude person,

  15. I've had quite a few times where as a magistrate I legitimately needed to make an announcement, but couldn't. * When holding a trial, it's an easy way to ask involved parties to step up to the plate. If there's riffraff, you can easily have them removed. * When the Captain decides to encourage people to perform an abject violation of Space Law via announcer, it's much easier to counter off the cuff. * Encouraging people to speak to IAA's (as you run the department), or making your presence known if people are seeking legal advice. * Close to the above, but clarifying the conditions on which you'll be holding trials for the shift can be a major boon. Obviously like any announcer, misuse should be subject to bwoinking.
  16. I think it's an interesting concept, but you will need antag chances on this station seriously limited. The smaller number of people will make it so that antagonists will easily wreak havoc there.
  17. And just as quickly remembered when you see OOC in your chat feed. I do think it would be nice to have as a pref, along with things like character specific auto-accent that lasts between rounds.
  18. Captain is responsible for doing this as well. Removing the ID console from the bridge made this a little more tedious though.
  19. Hey. Can I use these for the wiki?
  20. I can see with the hit thing but it should apply to ballistics only otherwise security will just outspam the % chance with non-lethals. As for nukies... It takes quite a bit of effort to get people in the kill grab, so I don't think that's an issue. Nukies are almost always flanked as well, which would negate a phalanx... Not to mention the sheer expenditure of time involved in getting three people in kill grabs who aren't busy bleeding out. Nukies also require a high level of mobility and often have to flee from combat to re-situate themselves and before going at it again.
  21. This was either removed outright within the past couple days (with no PR suggesting its removal) or is now bugged.
  22. Can we really not bring up the damn admin complaint that was unduly extended for almost two weeks? It's been closed and dealt with. This isn't even to mention that there's legitimate reasons for going into space as a head, even during rev - especially if you're the CE. "oh the CE is wiring solars, and the other heads die. auto-lose I guess."
  23. Clearly we have different memories, because I've played with auto-fire on this server for about a year prior to its removal. Disablers angled in a way that made them almost impossible to dodge.
  24. ...No. It's the current system.
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