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Shadeykins

Retired Admins
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Everything posted by Shadeykins

  1. I wouldn't consider it griefing, it's just something that's tactless and you shouldn't at all be surprised about getting immediately fired. I still think my best thing I did as the HoP was access a security console and change everyone's job role to clown, so everyone on the crew manifest read "Clown" for job. Why increase job slots, when you can just force people to be clowns? Honk.
  2. You can already tell IPC's apart based on hairstyles, because 90% of them now have hair. I have yet to see a male with the floor-length braid on SS13 (which is a little surprising).
  3. where's my wiki contributor tag, buttgens D:
  4. Not even humans have substantial differences between male/female on this game. As someone who has played IPC *a lot* and had it as their first karma unlock (over two years ago) I really don't see the need for this. It honestly just sounds like something arbitrary (especially for a species of robots) that would add a huge amount of overhead for respriting jumpsuits (because let's face it, you're always going to be wearing one which will make this a moot point anyhow).
  5. Ultimately a needless role that's going to mitigate the roles/responsibilities of the Captain/HoP and requires modification to the well-established Chain of Command that's been successfully implemented on the server for over two years. It's also another armed person on the bridge which is going to make business exceptionally harder for antags. This is going to be a job with little to do that will ultimately result in the XO validhunting people via cameras, something we want to tamp down on (not encourage). There's really no need to inform anyone about issues, as most issues bubble up within a department and are handled by that departmental head or are so explicitly obvious that they're either well known or are immediately echoed on command comms by 3-4 people. The argument about the HoP is also moot. The HoP stands at a desk and says "yes/no" to a few people before clicking a few buttons and giving them their ID back. Head of Personnel is in fact one of the ideal jobs to *learn* Command in the first place. If people want to learn about Command they can * Intern as an assistant * Read one of the hundred guides on the forums * Read the wiki, which contains all the information you need * Ghost and watch how command operates * Play in a minor head position like CE, CMO, or RD. tl;dr - mitigates the existing roles, powers and responsibilities of command members and makes life harder for antags
  6. Encourages giving karma for no real reason other than to farm it. I'd rather not see this as a mechanic.
  7. Bike suits are <3
  8. Step 1) Sign into the forums. Step 2) Click "Wiki" Step 3) Find a page and hit edit. There's a wiki development discord for the server where the most egregious pages are regularly pointed out, otherwise that's literally the signup process.
  9. Setting up a rage cage isn't illegal. But don't be surprised if you as a participant gets charged with assault/aggravated assault/murder.
  10. It does not. Internal means it's checking the pressure of the distro pipes/connected system. It's useful for when you're trying to fill a system with a certain volume or vent a certain amount of pressure out of pipes. External checks the tile the vent is on, which creates the problems because of LINDA equalization being awful. Internal does not do what you think it does in this scenario.
  11. Far as I can tell you can't tell what headset a person is using just by the chatlog, only the type (Intercom, Bounced Radio, Headset, Bowman, Borg/AI) so I'm not sure what you're going at. The major thing people are complaining about here is that the voicechanger can't let you imitate the Captain/Blueshield/HoS/Warden/Sec Officers or Detective unless you get your hands on a bowman first, or vice versa if you have a bowman and try to imitate anyone else it'll stick out a bit that you're using a method they can't. Also if you stole a bowman and talk over comms whilst unseen, everyone knows.
  12. This could probably be easily tied in to NanoTrasen lore once it gets a looky-loo. Something along the lines of "While NanoTrasen faces many existential threats throughout the year, many of the fiscal quarters are uneventful - with only minor skirmishes between NanoTrasen and hostile entities such as the Syndicate."
  13. I don't want to name names, but I've ahelped and been told explicitly to put them in cryo without touching a thing in their inventory.
  14. The issue is inconsistency. Some admins are OK with this, others aren't.
  15. This could be easily appended by adding a rule to the SSD thing, that's it's fine to process, search, and brig an SSD person who goes SSD upon being arrested. Nine times out of ten when I've made an ahelp to do just that (that has been declined) and I place the person in cryo as asked, they immediately pop back out again 5-10 minutes later.
  16. The issue with this is there are a lot of context specific actions where you don't want people to know what you're doing. Currently, if I'm doing something and someone runs in, they have no clue what I'm doing until I finish that current action. (Say welding, or wrenching a wall). This change would make people immediately aware you're performing an action. The only thing I could honestly see this would be good for is the timer on applying splints or using a welder/cable coil on yourself.
  17. The NT Rep shouldn't be paying any heed to crew-level SoP complaints in the first place. In the very job role description from way back when it even specified that the NT Rep is supposed to be concerned with affairs involving Command. This is why the NT Rep gets bridge access and departmental access, and IAA agents don't. The NT Rep is to deal with command, the IAA's crew. There is no crossover between the two. An IAA will serve their complaint/note the violation to the head of that department to fix it, whereas the NT Rep will bring the issue directly to the Captain. They're operating at wholly different levels of authority. The Magistrate is also told not to bother themselves with SoP and to leave that to the IAA's, realistically unless the IAA's aren't doing anything the magistrate requires little management whatsoever. An IAA folding when there's a legitimate grievance is a bad IAA. They can fax Central Command for a good reason.
  18. The icons are also a surefire way to metagame someone who's stolen a security headset or something of the sorts, simply because they talked on comms.
  19. Needs more head tentacles.
  20. Exactly what are you getting at? Cryotubes have been fixed/nerfed so they don't multiply healing chems in them (1u of cryox doesn't turn into 5-25u anymore) and they are among the slowest methods of healing available to medical right now, in addition to being easy to sabotage and generally avoided by paranoid crew because they stun/sleep occupants. To compare, brute/burn healing in cryotubes is a waste of time because SP/SS/SF patches heal INSTANTLY in large amounts, so as long as your chemist is doing their job these are always the most effecient route. Toxin healing in tubes is slow and best done in (upgraded) sleepers where you can dialysis any active poisons such as spider venom out, apply Pentetic Acid which purges toxins AND reagents. Sleepers also provide Mutadone and Mannitol in limitless quantities, as well as Oculine which was given a needlessly long and complicated recipe when ported for a medicine that just restore minor eye damage and hearing loss. Cryotubes only major uses are healing critically wounded patients, such as those that have been bombed or otherwise taken 30+ damage from 3 or more damage types, and t1 or t2 clones/slime victims with clone damage. For nearly anything else its a waste of time as the body needs to cool down before healing starts, and warm up before they wake up, doesn't repair bone damage and requires complicated cocktails of mitocholide, mannitol, occuline and cyrox just to heal internal injuries that can usually be done faster in surgery anyways. Make cryotubes ineffective against toxins (or less effective against them), and make it so cryotubes won't heal above 50% (IE: You can't get above 50% HP from them), with the exception of cellular damage. I've seen dialysis used more frequently as of late, but cryotubes seem to still be the standard go-to. Irrespective of whether or not patches are faster, cryotubes are presently the de facto option for doctors over literally everything else because they're easy and heal all damage types. I would argue that over 90% of patients in the medbay are treated via cryotubes on most shifts. As for someone who has bleeders/broken bones, they get cryotubed before surgery anyways.
  21. And what if I'm trying to break out of my cuffs? There's too many snowflake calls on this for things you genuinely don't want people to see you're doing.
  22. Disablers don't literally disable things. They inflict pain.
  23. Suggestion is still pertinent. It's silly and out of place, and the sprites look awful even in 1.5x.
  24. Because in my last fanfic I promised. viewtopic.php?f=42&t=3702
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