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Shadeykins

Retired Admins
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Everything posted by Shadeykins

  1. Both these tools are already incredibly effective. Pepperspray is best utilized on prisoners, and flashes are best utilized on pissant civilians causing trouble. Flash + baton is incredibly effective even on large groups of civilians, very, VERY few people are honestly flash-immune. Pepperspray is something a security officer is immune to, and can go into a cell with without fear of being disarmed and stunned.
  2. Can you not split the two DB's for the server, and forums? I meant if the server is referencing a DB (notes, and other such things) then that should remain with the server host, but anything forum/wiki related could be moved to a dedicated host.
  3. There are no overdose safeties. You can OD on 20 units of epinephrine, and the default sleeper is able to inject 20. Upgraded sleepers can inject up to 40, or 60 and get omnizine, which is even worse to OD on. Just switch the regular chems with traitor chems without changing the labels, or make them all inject amantin. On a side note, allow cryotubes/heaterfreezer units to be emagged causing people put in cryotubes to be boiled alive.
  4. The issue with this is that the plasmasuits have variable armour values. An indiscrete HoP could effectively equip every plasmaman on the station with HoS-grade armour.
  5. These were basically gimmick objectives. I've been begging for these back since time immemorial. Where's my "steal one piece of corgi meat" objective?
  6. War almost always fails, as is. To be fair, this is because every ops team that declares war is chronically underprepared/doesn't pack crowd control devices or employ crowd control methods (I myself am guilty!).
  7. Just move the forums/wiki to a dedicated hosting service. Database doesn't need to move since it's largely irrelevant if the server is down, anyways. I say hosting service, because having two physical hosts is just bound to generate friction/problems. Also, because Melbutts is supreme overlord and we can't have competition.
  8. Just invokes images of dreadful Vox stealth attempts in my head... Inherent -3 to stealth. It's even worse for plasmamen, who have their job title permanently attached to the suit that they must wear or they'll die, with each suit being distinctive at a glance and the number of plasmamen being almost nil to begin with.
  9. Being spaceproof is a great boon. It also comes with a few downsides. I just see this as being one of them and comes hand-in-hand with plasmapeople and vox being unable to disguise themselves/be stealthy in a 'public' fashion (Plasmapeople moreso than Vox).
  10. What safeties? You can already do this, it's just slow.
  11. This was shot down a long time ago, because it allows IPC's to be transplanted into human bodies (thereby negating their death mechanic) and vice versa, allowing people to circumvent the karma system. It would also allow players who can normally only rejoin as borgs, to join as borgs 'enmasse' and be transplanted into human bodies.
  12. I don't think we should restrict everything a traitor can do to a sequencer. I think people should keep in mind that you need to steal and set up *two* boards (A prolathe, and a console) in order for it to mean anything, which will already take a fair amount of time (especially considering the proximity of tech storage, to engineering and the NT Rep's office, where at least one person is almost always sitting). A sequencer should be a valid option and quick way to get results for traitors, not a requirement. For reference, my proposed solution of having a different board would also prevent screwdrivering the roundstart console to remove it's access restriction.
  13. As per what Davidchan said, I think this would be a more useful tool for the Head of Personnel rather than for people desiring job changes.
  14. Nukie-sleepers last I checked were upgraded. This would also provide a boost to crewmembers and make it acceptable for the CMO to emag their equipment. If anything, I think emagging a sleeper should make it inject deathchems without changing any of the labels or being obvious that it's emagged (outside of the fact that when you hit epinephrine, the person megadied).
  15. The only problem with this is that it makes stealing AI's much easier, and invalidates the use of the intellicard more or less. It's also going to somewhat be a nerf to malf, since tool clicks can be done faster than destroying the core if there's no delay.
  16. The most elegant solution here would be to have a different board that utilizes the same code, and have the part of the code which checks your ID (To see if you have access) check the board type prior to executing. In normal programming language, this'd be as straightforward as an else if ladder. if (board == 'normalnerdboard') { blahblahblah check ID priveleges. } else restofcodehere. In BYOND spooky language, who knows - but it shouldn't be difficult.
  17. This'd be a buff for a department that in no way needs any help. Medical, also, in no way needs any help. Refilling the pens with epinephrine would be nice, but beyond that I don't think much needs to be done.
  18. I still think it's a total load this didn't even get considered for merging. It was a great idea when it was first pitched, it formed into something even better. I was literally shocked when I got the message on server that this PR was closed, considering how long this has been in discussion and how much feedback has already been received/taken into account.
  19. How is it cheesy getting humanized monkey organs? It's legit, quicker and better than finding a donor. It isn't. I prep humanized monkeys for surgical procedures all the time. It's just a shame transplantation literally has no purpose.
  20. That would negate it's entire purpose then, might as well remove it. No. It could still be used on mild infections, I don't quite think you understand how long it takes to get a serious infection. Mild -> Mild+ -> Mild++ -> Septic It takes about thirty minutes of repeated "oh god you're dying" messages to be ignored to get a serious infection. Either way, medical doesn't need any buffs whatsoever - if anything it should be much easier to die and medical's job should be much harder because presently it's trivial.
  21. As I've stated before, I'm in favour of removing spaceacillin's ability to deal with serious infections, making those organs require transplants.
  22. If it's the clown, nobody should genuinely care about his crayon scribbles. I'm thinking more for other persons who are busy neglecting their job to scribble on floors.
  23. They are not, actually. Taj are less heat resistant, and have sharp damage. They also see better in the dark, the difference in sight range is three tiles of illumination, if I recall. Vulp have minor cold resistance, and do sharp damage. They should have some form of downside, but presently do not. As for other species... Vox require internals, are space proof but will slough without a suit, lose a pocket, belt, back, or exosuit slot (depending on where they put their tank), and have troubles disguising themselves. They are uncloneable. Their lungs are never full of dust, either. Plasmamen require internals, are not space proof (but do start with a space-proof EVA suit), are vulnerable to fire damage, ignite without their suit, have no blood, lose their exosuit slot (the tank can't be put in a pocket) and can't disguise themselves. They are cloneable, but it takes some extra know-how. IPC's take increased brute/burn damage but can repair damage on the fly via welder/cable coil unless it's too serious. Their brains are in their chest, and they're incredibly vulnerable to EMP's. They also drop everything everywhere when their arms are damaged. Slimes I don't even know at this point. Uncloneable, though. Greys/Drask mechanical differences are more or less irrelevant, and I'm pretty sure some of the racial disadvantages from Grey have been broken forever. Diona are vermin, so they don't count.
  24. They're inarguably one of the few fun antags to face off against that don't instakill you. The crew is perfectly capable of staving off infestations and dealing with even serious xenomorph threats simply by utilizing some forward thinking, and not going off in groups of less than three. They can be legitimately and absolutely countered by welding some vents, cutting some pipes, or using an RCD to set up glass maintenance-access doors in critical junctions (which the aliens can't open), allowing crewmembers to laser the pants off of xenos, as well as giving them safe fall-back points. The only thing that bothers me about xenomorphs is how the crew typically reacts, not the strength on the xenomorphs themselves. If people started treating xenomorphs like the serious antag they were, and actually took precautionary measures this thread likely wouldn't exist. Seriously. How many times have you seen someone shout there's xenomorphs on station, only to watch as medbay is overrun because zero of the ten people working there decided to grab a welding torch? (It's about nine times out of ten, for reference).
  25. You could just, y'know, fire the person if they're busy doing graffiti instead of their job.
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