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Shadeykins

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Everything posted by Shadeykins

  1. I'd like to note that this is always, 100% of the time a horrible idea if your op ever runs longer than a short amount of time. Jetpacks burn through O2 really quickly, and you'll be left suffocating in space in any protracted engagement.
  2. Kidan were supposed to get high off of Inaprovaline when we still had that. It was never coded in, though - was simply present in their lore fluff. I'd personally also like to see Salbutamol suffocate Vox like Dexalin used to do.
  3. Or whether or not the blob can be shot from space with an excellent array of six emitters rigged to a PACMAN. Turbine blobs, here's to you. Guide to beat blob from SPESS. 1) Grab two sets of cable. 2) Grab 50 metal. 3) Grab 50 rods. 4) Grab an empty duffelbag. 5) Go to secure storage, screwdriver all the emitters, and take their parts and drag the PACMAN from engineering. 6) Go into space, build a platform, and reconstruct all the emitters (est 30-60 seconds) 7) Wire, wrench, and weld the emitters. 8) Turn them on and watch as you horribly murder the blob in about 3 minutes. 8a) Adjust emitters/extend platform as needed. 8b) Get science to upgrade the emitters, to murder the blob in 10 seconds instead. (4x speed emitters, plz) Everything you need to do this is readily available in engineering, and all in all it takes about 3-4 minutes. The blob also can't hit you or send minions at you because you're offscreen in space, and those emitters will ruin it's day.
  4. . . . The RD has access to tech storage last I checked (as do roboticists). Tech Storage has two pairs of insulated gloves. What is this thread, even. Also, I'm 90% positive the Captain's gloves aren't shock proof (or maybe I just keep forgetting to wear them whenever I'm cap).
  5. Nuclear operatives get access to external airlocks. This would also give them access to EVA (which they really don't need and shouldn't have). Just tell the HoP man to not be lazy, and give you external airlock access too. Most instances where you require EVA gear are because of an in station breach anyhow, and don't warrant ever leaving the station. (This would give the CMO external airlock access, for instance).
  6. Yeah fuck you too anyone who agrees with either of those statements. Mining exsists to gather resources for the station. if RnD can't get off their asses long enough to upgrade the ORM (or at the very fucking least flush the parts to disposals so cargo can do it.) , I as a miner am not responsible or required to make sure they get a cut. Engineering needs plasma as well for plasteel and plasglass, 90% of the time to fix crap science blew up. Bartender can also use various precious metals for drinks. Its a luxury, maybe, but the average bartender gives more back to the station than the entirity of science deparmtent does. Chemisty as well can make use of mining hauls to make chems and preserve their machine energy. In short if the ORM was only meant for use by science, it would be located in science I'm with David on this one here. Nothing pisses me off more as an engineer when I'm in dire need of plasma (Perhaps for a PACMAN) or plasteel to power/repair the station and it's all sitting in ludicrous stockpiled reserved halfway across the station in an exosuit fabricator I don't have access to.
  7. make me a cool eyepatch that fits on a Vulpkanin. >:3 A cool securityish gas mask would also be super neat, an awesome cigar? A SUPERCOOL HARDSUIT? unno.
  8. As a coroner, I already take any and all ID's from the bodies and take them to the HoP to be terminated. The issue here is 90% of medical staff don't understand what an uncloneable body is (people assume husks/skeletons are uncloneable without any further thought), and most of those ID's will probably be wrongfully terminated. This would also cause problems for people terminating ID's for plasmapeople, Vox, Slime People, and IPC's who end up in the morgue (yet never should). There's too many caveats, so it's probably safer left out of SoP.
  9. Nobody wants the telescience to be brought back. People just want the EXPERIMENTOR either gone, or to be less useless.
  10. He can't toggle his turrets off.
  11. vox that are flammable and can't wear any sort of different exosuit/armour whatsoever (their suits do get armour according to role, but they can NEVER change them unlike Vox), also take more burn damage, and aren't provided with a tank that can fit in a pocket (the tank only fits on the exosuit slot)
  12. Noted in viewtopic.php?f=43&t=7033 ColdFlame is presently working on it. Lore pages typically require approval up at the headmin level, which is why they're not really posted up here.
  13. You can unwrench desk chargers, and re-wrench them in place if you require a charger in a certain location.
  14. I was thinking ERT, and again - multiple laser burst fire with some spread. Lethal only, as a disabler version of this would be ludicrously powerful. All our laser weapons are single target 0 spread weapons save the X-Ray, which is worthless against anything not a blob. Having something with supressive capabilities would be a nice change.
  15. Courtesy of Regens https://github.com/ParadiseSS13/Paradise/pull/3667 Posting this here so it gets a bit more views/discussion going on about it. Personally I think one of the best ways to balance this weapon out and make it a viable-to-use but not OP weapon would be to make it mildly inaccurate (the burst spreads out at a random trajectory within a cone of 0-20 degrees) and reduce the damage. This would make it a quick, burst weapon capable of effective suppression whilst still being a decent powerhouse in close quarters combat. This change would also serve to reduce it's efficacy against blobs (this weapon unchanged would be a blob killer) by requiring you to either get very close, or be faced with the fact you're spreading damage out across too many tiles to really be effective. The weapon (from a lore perspective based on what Regens presented) seems to operate by rapidly discharging microbatteries and ejecting them once they're spent (hence the casings). Discuss and put forward other ideas! Personally I think we're seriously lacking on laser weapons that can be used in different ways/for different tactics.
  16. As TK is almost exclusively used to assault people in a typically petty manner and cryokinesis (AFAIK) doesn't proc an attacker message and tell you who's responsible, I preferred the old guideline. Either that, or have TK and Cryo proc messages, IE: a TK'd item could be shift-clicked and would tell you who's abusing the object.
  17. The issue with laser weaponry isn't typically depletion of their energy reserves but the massive amount of heat they produce. This is actually the fundamental flaw with trying to design laser weaponry today, much of it explodes/melts/is damaged after activation due to heat. Maybe RnD could produce an attachable heatsink to laser weaponry, that gives them a few extra shots.
  18. I frame posters all the time. If you do it properly with the right posters they just look like regular artwork. This'd be nice, considering the amount of jerkfaces who tear down posters.
  19. The more you know! Anyways, it was an interesting thought I had.
  20. Genetics has always been hotly contested.
  21. because having the world be responsive to player actions is always a plus? same reason games bother to have footprints trail behind you, NTSAM
  22. Remember when you make the wiki page for medical SoP (which of course I'll format later) to include the geneticist in the medical section too. also yes
  23. oh my god, guys guys I got it make them farm potatoes No, seriously. Make them farm potatoes.
  24. WELP. You can pretty much ignore this whole deal, I believed it required an active wield/be physically on your person.
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