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Shadeykins

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Everything posted by Shadeykins

  1. The same way you can grab them, they can grab you too, or esword you, or pull you, or minibomb you, ... .Not to mention that has nothing to do with the pod's speed. The speed of the pod lets you more or less juke and get a good opportunity without being shot to shit. Nukies typically don't react fast enough, minibombs are pretty much useless in space (since they'll be directly next to you), nobody in space has their esword out, nobody is going to bother using a grab in space... ETC. You have more than enough time to totally ruin a nukies day and steal their nuke simply because you can move in fast enough without them being able to react. I am speaking from experience. You literally ram your pod in, CTRL+Click the nuke and fling yourself into space. If a nukie gets close enough to the nuke they'll "push off" of it and force you to more or less constantly juke them. You can also "push off" the nuke yourself while carrying it, and change direction. This isn't even to mention you can throw things while dragging things, and throwing temporarily puts you above jetpack speeds... And if you've got a cable coil (which let's be honest, every pod pilot and mechanic has) you can just keep tossing them and literally outrun a nukie in space, while using the nuke as a bullet shield.
  2. I'd like to note that as someone who frequents the CMO role and chemistry role, I do not under any circumstances think it's a good idea to put any harmful chemical (ESPECIALLY RADIUM) in the chem fridge. There are too many doctors who don't know what they're doing, and too many people who easily slip into medbay and raid the fridge. People raiding the medfridge for Perfluodecalin and using it for traitoring is already a major problem (power to them really), I don't want to imagine what would happen if people started raiding the fridge for the radium that can kill people in under a minute with just 20u. If you need radium, ask a chemist or the CMO. If there's a viral outbreak, it should already be their top priority - and if it isn't they should be promptly fired.
  3. @Pinat. I'd need several hands to tell you the number of times I've juked nukies and their guns, wasted all their ammo (because why do I need to shoot them really) and then hopped out before proceeding to steal their nuke (which also works as a convenient bullet sponge/shield) leaving my flaming pod in my wake which will promptly explode and probably kill 1 or 2 of them. The sec pod/mechanic effectively counters the ops by forcing them to waste what little ammunition they have already. A great tactic is to wedge your pod directly into their team and eject. You're standing on top of the pod and therefore can't really be hit by projectiles until you move, so you've got a 100% chance to click drag the nuke and fling yourself off into space with their nuke. Even if you die, with the way spaced objects interact with you it's impossible to get the nuke back, and if you don't you can juke and constantly push off it to change direction and outmaneuver anyone trying to grab it (which, grabbing a nuke flying in space is already impossibly hard). As for the speed, it sounds like the value doesn't accept decimal places. The difference between 3, and 2 in terms of speed when you're working with integers is astounding. (Mostly because from 2-3 is a 50% reduction) Even if we scale it on a ten point system, where crit is 1, walking is 2, running is 3, jetpack is 4, adrenal is 5, and pod speed is 6... and ghosts are like, idk, 8-9. Dropping the pod from 6 to 5 is still a 17% drop in speed which is VERY noticeable.
  4. The nerf is probably to make the space pod be an actual reasonable target for nukies to shoot down. Prior to this if you were a nukie and encountered the sec pod you were basically just SOL.
  5. This was removed for balance reasons. Notably IPC's being walking reagent containers and mixing gibsmoke reactions inside themselves/bombs/etc and other people being literally incapable of discovering it. You could also, as an IPC store up to 280 units of a beneficial chem and be a walking medbay.
  6. Yo it's johannHAWK Workin' round the CLOCK Stirrin' up trouble 'till his pay gets DOCKED He's a first-world REBEL Spittin' hot rhymes and LIBEL Got some fluff that needs SPRITIN'? Got wrongs that need RIGHTIN'? With Johann in your corner you'll assured to be FIGHTIN' Strong to the FINISH Man eats his SPINACH Your odds of comin' out alive they jus' DIMINISH His siq's got QUOTES His sprites dem COATS Got so much dosh he gotta store it in TOTES word
  7. Wow! Elliot Campbell sure is a hottie.
  8. Added to the list.
  9. too much. That's funny. People hardly spend karma anyway. and no that isn't me not getting any, that's people forgetting to give it out. People who've generally been around longer than 4 months are usually drowning in karma with little to actually spend it on as they've already unlocked the things they've wanted. People hand out karma all the time, it's just generally to people who've saved their ass in medbay.
  10. 5 per vendor should suffice, without drastically altering round balance. This is something engineers always require, but can't make themselves.
  11. As we'd need to effectively double the karma barriers for jobs, I'm not sure if this would solve anything. There's already too much karma, and too little to spend it on.
  12. * Added in-world descriptions to all items on the http://nanotrasen.se/wiki/index.php/Guide_to_Food_and_Drinks * Finally got around to fixing the Candy Maker section and formatting it to match the other sections. * Condensed reagent listings for Candy Maker. * Removed redundant repeat listings under grill section for sushi. * Fixed my derp with the Wizard icon, resized back to 64px and page formatted to 32px on Guides page. * Changed some more guide icons, for diversity. Should require no further edits. * Changed Guide to Hacking icons to resize down to 32x32px. * Removed redundant entries from Game Modes page such as sandbox, random, monkey, and rev. Gave Nations an icon. * Reformatted Game Modes guide to include dividers (hats) for readability.
  13. * Removed SoP from job pages, and linked directly to the pertinent above listed sections to reduce page bloat, and keep SoP centralized and not everywhere. * Made changes to job pages in regards to icon sizing, so all job pages has consistent 64x64px icon sizes, rather than some having 32x32.
  14. If not this, add camera assemblies to the EngiVend
  15. I reverted your direct additions to job pages with SoP in favour of having this.. For Standard Operating Procedure for this role and other security roles, please see [[standard_Operating_Procedure_(Security)#Head_of_Security|Standard Operating Procedure (Security)]]. on the job page linking to the pertinent section of Standard Operating Procedure for that role, obviously modified for each job for Science and Security. Should reduce page bloat, and keep SoP from being "all over the place", and allows people to quickly reference the entirety of their departmental SoP just by looking at the job page and following the link.
  16. Updated to strikeout all the security pages in reference to SoP being present on the pages. Removed SoP from pages to link directly to the sections on the centralized "Standard Operating Procedure (Security)" page to reduce page bloat. Added in some new pages requiring work.
  17. The hair itself could stand to be a little more transparent. Otherwise it's fine.
  18. Well we're here with Elysian Strikin' out like an Ophidian Kickin' up the beat again Like a grade-A comedian He's got the dank memes And the O-G-G's You'll be burstin' at the seams Like a Vancouver sublease People say he just a mouthpiece Those people now they be spread up on the altar piece Makin' peace with their gods for their daft mistakes You pokin' fun at Elysian? Man those knees he'll break So dope it's criminal Borderin' on subliminal Spittin' hot rhymes Opposition he be killin', yo! Girls be like damn, 'cause this Taj has a master plan Whip out his fuzzy 'bussed cuffs, what you gonna do man? He in the morgue, yo, breakin' up the riot Robustin' plasmamen 'till they've got a liquid diet He like to keep the server quiet, except when he don't Everybody knows his uploads be real dope
  19. This is not to mention that medbay is the most crucial department in the entire game. If your idea of fun is faffing about not doing your job, then don't play medical.
  20. This thread deserves a lock. Anyone?
  21. These vehicles also remain solidly under military control, and not civilian.
  22. Joonasm became a mod, so I made a badmin rap for them. And though you're not a badmin, you get one too. NTSAM is the man with the plan He's got the goods in his van Aimin' to take down the man Don't call him a toasta, Man, buddy he'll roast ya Dude so fly he got his face on a posta, Working from coast to coast, ah Like a rollacoasta Scratchin' his head at Shadey's post, ah! With a buzz and a ping And a flash of his bling He'll robust your face with a ring-a-ding-ding Red telephone, IPC never gonna be alone Spitting salt so hard you cryin' all the way home Man's made of polished chrome Roams the lands until he farts on a tome, And goes out with a BOWM. UH.
  23. Yes. Also. What, what, what! Oh! Joonasm, Like a phantasm Comin' right at 'em His veins runnin' icy damn coooold! Yo Joonasm, Makes his enemies spasm, Take 'em down like an iconoclasm, Now he'll fashion His great dispassion Into a razor sharp blade He's got it made, Bein' a mod's his trade He's A-Grade gettin' laid' While the boys in the back gettin' paid. WORD. WHAT. UH.
  24. I agree on the antibody part, mind you I think Virology just needs a plain rework in general.
  25. I have done it, so many times. And it was clicking the dish on other things, not vice versa. I really don't know what to tell you here. I even reiterated this with Tully over Skype.
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