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Everything posted by Shadeykins
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You can flash people without wearing sunglasses with no detriment to yourself. A CMO should not be in any situation whatsoever that requires flash protection. I've been around for about a year and a half and in my time playing CMO (Which I'd reckon is in the range of 200 hours) I have never had someone flash me once. I have never, ever, ever required flash protection. Greytiders don't have access to, and don't use flashes and flashes themselves aren't used by anyone beyond like.. Security. If you're getting flashed as the CMO, it means you've somehow sparked the ire of security. The only person who has the adv health sunglasses to my knowledge is the Blueshield, and as the Blueshield occasionally has to deal with comdom HoS' that pose a security risk to other command members, it makes sense for him to have flash protection. Flash protection for the CMO is a straight buff, and gives the CMO immunity to everything except for direct stuns... Something that's dangerous to even attempt on a kitted out CMO with anything but a disabler or a taser because of the hypospray. tl;dr if it ain't broken don't fix it. CMO's starter equipment is just fine.
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The temperature gun's only real use is for culling slimes in xenobio, and even then it's only useful if you're somehow unable to trap the slime between you and a wall. No real point in making it fairly difficult to obtain, the damn thing only deals like 10 burn damage *overtime*, can't be put in a bag, and can't even shoot through windows. Hell it even pisses beepsky off. It does quite a bit of damage against xenomorphs, actually.
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Yay! <3
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Agreed. We need to call them the Kluys Starboard Airlock and Kluys Port Airlock too. c:
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Why use parallels? Use an array! The scrubbers went from a piddly 200l/s upper threshold, to 2,000l/s with this design. It also incorporates the space loop, hooked up to a cooling loop. I also doubled the mixer, to make it fill the line at a rate of 5066.25kPa as opposed to 4500. Also Tully, in your design because you didn't remove the initial pumps in the pipe segments the total upper capacity of the scrubbers line is still 200L/S, only the segment where gas is drawn in to the initial start of the loop is the upper capacity 600l/s. You can still have a massive pressure backup behind those primary pumps due to the 200l/s bottleneck, reducing the efficacy of the scrubbers should the station be scrubbing beyond 200l/s. Whenever you make an array/parallel it's always beneficial to remove those volumepumps and straightpipe them. Removing the two volume pumps in place would raise the system's roof to 300l/s for each 'side' respectively (600l/s) (Since there's two in place by default providing 200l/s upper capacity draw for one half, and another for 200l/s for the other (400l/s), I'm dividing here). Of course, you'd never actually need as much draw as I have in this system unless you want to siphon the entire station.
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I'm not referring specifically to those, it's just what helped bring up the thought. By that happening every round, you would think a corporation would buckle down on such treatment. As for admin intervention, maybe for once we could lighten the workload on the staff by adding a law? I mean, sure, really bad stuff would still be looked at, but there's been times the sexual harassment isn't rule breaking, but still helps break down a department or even the command staff if it hits that level. This is largely just some thoughts that went through, as I could see ways the law would be useful, but I agree it can be a slippery slope in some ways. However if implemented and well explained, it could be used to, at least, curb some of the shittier, non-rule breaking behavior. Or maybe I am making it out to be bigger than it really is because I am not sure either way. I'm unsure how giving security more ways and reasons to heedlessly arrest and brig people would lighten the workload for staff. It not only ties up security's time with things that are relatively trivial (because if it's serious then you should just ahelp it), but it removes players from play for a specific period (the time it takes to brig and release them) thus making the workload of their coworkers greater.
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Agreed, I'm more addressing the OP than anything. Slippery slope.
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Ass inspections are SS13 memey at this point, and nobody ever actually goes to get them - it's just a dumb household joke. We should not start punishing players/job banning them on the basis that they said "ass inspection". Someone being overtly and distinctly crude will get looked at by admins, this isn't necessary. Vox Announcer is annoying and spam should be handled, but it's by no means a big deal.
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Yay Praxis!
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"HALP! AM BEING ABSORB!!! HALOGEN IN MORGUE SUCKING ME!!!" "Sure thing, I've got your sensors." *click, woosh, bam bam, smoke errrywhere* "THX FOR SAVIN ME M8" "No probs." --------- That aside, I do remember some cool rounds when we had tele-rescue service back in the day. It was quite... powerful. I'M NOT EVEN SAFE ON THE FORUMS ANYMORE ; - ;
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When wrenching a heater/freezer to change the pipe direction, it changes at random. A simple QOL thing to do would be to make them turn counter-clockwise, or clockwise. I've occasionally had the RNG gods hate me, and it's taken 3 minutes to align a single freezer before.
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I don't really think the department that has all the things, can make all the things, and wields an ungodly amount of power over other departments needs more perks.
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Typically lore changes need to go through the administration team, so!
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For a Superintendant of Communications, he can't communicate very well. c:
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I don't really see the need for this. If you were deadset on doing this, couldn't you just make a human character who claims they were an IPC beforehand? Or play as an IPC for awhile, before making a human character named the same? There's little stopping you from doing that with how loose the lore is.
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My only issue with this is that drug addiction/illegals are almost never done right and more or less translate to "smoke weed erry day" for 95% of a server's population, which has the potential to drop us from the already tenuous "medium roleplay" to goon-levels of low (absent).
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I play the game almost obsessively before seeming hitting a upper threshold for the amount of griefy greytide I'm able to reasonably put up with, get stressed out and then stop playing for a handful of months. I have a tendency to pop in and out of inactivity. c:
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Oh hey you. Halogen's favourite IPC.
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Remove/Thread GitHub discussions or the suggestions forum.
Shadeykins replied to Shadeykins's topic in Suggestions
Not for every single PR, no. But important ones? Absolutely. More often than not we skip the first two steps (Suggestions, Code Discussion) and go straight to the PR which is barely visible to the community. Suggestions is basically a graveyard for broken dreams at this point. I can't even begin to think of the last suggestion that was actually implemented. -
GitHub is great for bug tracking, and tracking changes, for coders. 1) It makes things easy and convenient (bugtracking). 2) It makes the creation of changelogs easier. 3) It avoids organizational hell. With that said... GitHub is not great for suggestions and discussion, whilst having a discussion forum because... 1) Most of the community if asked probably don't know what it is, and is therefore removed from discussion. 2) Most of the people who do know what it is, do not participate on it and are therefore removed from discussion. 4) It adds barriers between the community and the coding team, who will typically look at the GitHub and give more attention to PR's than forum suggestions. 5) It requires a separate account, and demands attention be divided between what's essentially now two forums. 6) I can't count to five. We have three places to "discuss/suggest" changes at present, which leads to an inability to appropriately ascertain community wants/needs. It should be bundled into one spot by... 1) Removing the Code Discussion subforum. 2) Not using GitHub for discussions, or creating linked threads in the present suggestion forums leading to the GitHub regarding suggestions. Or... 1) Removing the Code Discussion subforum, and it's parent, the suggestion forum - replacing them with a link to the GitHub. Discuss.
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I am not arguing against your experience (experiences shouldn't be argued against), I'm merely not seeing the connection between your experience and your statement that we should not bring the bot back. I don't recall stating, or even remotely suggesting the IRC should be removed. I'm against visible playerlists, actually, especially in a game like SS13. Nice of you to put words in my mouth though.
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Explain why. Personally I've never been on Para's IRC and I do not intend to ever be. Show me your reasoning and I'll point out the fallacies. There are no "fallacies" to point out. It's my experience. It's subjective.
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Yeah, no thanks. Especially not on the gamemode thing. The IRC is more or less a den for people to whine about their metagrudges in my experience anyhow.
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I'm confused. The AI was removed?