Jump to content

Shadeykins

Retired Admins
  • Posts

    3,621
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by Shadeykins

  1. All of this. I play Sec Pod Pilot predominately and probably the first 10 minutes is spent rushing to the Autodrobe and hoping a toolbelt has spawned, grabbing tools, and if not running over to cargo and begging them profusely for a toolbelt and welder as they laugh and tell me to "get a form stamped by the HoS" for my toolbelt. I generally hold my backpack in my hand if I decide to use a jetpack, or I carry around packs of cigarettes to throw myself around in space with. Going/exploring anything as a sec pod pilot requires a full kit of tools and insulated gloves. While spawning in close to the Drobe (and silver coin) gives you a distinct advantage, you're more or less stuck on the station for the entire round if you can't get insulated gloves and tools (Which nobody will give you half the time if you miss your chance). The equipment adjustment could easily be balanced by removing the pilot's hardsuit and replacing it with a voidsuit (Though I don't think that's entirely necessary, personally.) Also requesting that the Pod Pilot spawns with a Sec Hud. I have no idea why they don't.
  2. This is why I play an IPC. Every time I see a custom's officer, I laugh at the fact that I'm immune to radiation, and I ride the metal detector belt past customs.
  3. I play sec a lot. I ignore a lot of reports over comms. Why? Because I'm currently dragging some greytide loser who decided to try and robust with a toolbox to the brig, and I can't just ditch him in the middle of the hallway while he's in handcuffs. 90% of the time this is the reason I won't respond to a plea for help over the comms and when I do respond, 50% of the time it's someone making a false call over radio anyways. Security would be able to respond faster if there was drastically less self-antagging, but I am all in favour of some sort of dispatcher (The AI generally gets shunted into this job). Would be neat, but it'd definitely require a less click-intensive camera system than what currently exists.
  4. Pretty straight forward. Suggesting that IPC's aren't able to be changelings (For very, very logical reasons here), being that they're inorganic robots, and that arguably the most important changeling abilities (Being able to revive after death, and regeneration) don't even work for them anyways, meaning that IPC changelings are more-or-less a non-sensical ubernerfed ling.
  5. Recently played a round where someone had the escape alone objective. Bombed the station at least 20 times and more or less killed everyone onboard save a handful of people who escaped in arrivals. I don't really see why bombs need to be bigger (Because as it is, a bomb is paralyzing if you don't have competent engineers).
  6. This! Also fix IPC hallucinations, since once an IPC begins to "hallucinate" (when it really shouldn't) it affects them the whole round, and doors will shock them and put them in paincrit (Which has actually gotten me killed playing security while running away/chasing after someone). It repeats enough that it can actually knock you over for about 10 seconds.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use