Reziffy
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Everything posted by Reziffy
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It says that the named person is the only human, perhaps it should say crew given the normal laws.
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One of the issues that I have noticed is that when the gas chambers in atmospherics are breached, there's no way to replace them and eventually if there is a hull breach the station will reach the point of being unsustainable. I'd like to see some kind of power based generation unit that would be in each or perhaps a few of the air chambers so that in the event of catastrophic damage or bluespace displacement of the windows that we can rebuild and recover from the catastrophe. Perhaps to limit abuse this would only be good for oxygen and nitrogen.
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Actually on re-reading this it sounds rather similar to the existing xeno stuff and the new xeno additions that are already being made. Perhaps some of the concepts could be adapted and added there to do the same thing. Well, was just a random idea I had before coffee.
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So I know that Ponies has been looking into other game modes and I had an idea that I thought he and others might possibly enjoy. I was sitting here watching one of the episodes of Star Trek Voyager relating to the borg and I thought that might make for a neat addition to the game. While a full out assault might be impractical, something along the lines of one individual being infected with a borg virus and getting transformed could be interesting. Alternatively, a random person could be chosen as a borg antagonist and when ready get flung at the station, landing somewhere on it to start the process. There's quite a few episodes for reference material showing ships that have borg drones enter the vessel. After entering the station, they would be tasked with assimilating key station systems and converting individuals to their collective. Taking over Atmospherics they might disable life support since they can exist in a vacuum (no plasma, they don't want to damage the station after all since they are trying to convert it). With the engines under their control they might disable power output to APCs which have not been uploaded with their specific access program. Converting a console would prevent it from being accessed by members of the crew. Conversion would be similar to the existing mechanics in use by the malf AI borgifier. Subjects would need to be stunned or disabled before being brought to the device to be converted and enhanced. To keep the borg from being too powerful, I would see them as essentially a kind of cross between existing cyborgs and humans. Essentially, a borg with hands. They would not be able to wear non-vanity items or backpacks, but they would have access to built in tools similar to borgs. Additionally in the Trek universe, the borgs usually had specific functions so they could pick modules like existing cyborgs as well. To fight back against them, the crew have the standard armory loadouts and additional items could be provided in order to counteract the uploaded viruses such as computer resequencers or something along those lines. I think it would be important for there to be sufficient means to allow for the station to be restored if the borg is fully eliminated. Specific objectives could vary a bit. Some ideas would be converting a certain percentage of the crew, controlling a certain percentage of the ship with them constructing borg structures similar to the way that the blob currently does (there's the potential here for a borg setting up an assault outpost on the mining colony which could be really cool), controlling a key objective such as the AI or the nuke, or even perhaps something more specific such as seeking to add a specific individual to their collective such as a changeling to gain it's biological abilities. The latter here could be extended to include members with superpowers from genetics, though that might be tricky since at the start of a round you couldn't be sure someone would obtain the powers unless the borg was activated after a game start delay (say 15 minutes?). Anyway, just some thoughts and I hope people enjoy them.
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Silver Coin Strange Rock Monkey Paw Cactus Thorn (From one of the executive offices potted plant) Hair of the dog (No killing Ian!) Hand of a thief (This could be quite difficult to check on since most people don't bother to update security records and it's free text entry in any case) Fish scale (fucking carp!)
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I think about it in these terms. A stun tazer against flesh or cloth should put them down immediately, as should a baton. For all other types of armors it should be based on the relative electrical resistant. Your average space suit may not necessarily be electrically insulated, but a ERT armor suit or hardsuit probably would, especially for engineers. An engineer in his hardsuit should be more or less immune, I would expect.
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I'm just saying that with only one person it's hard to get anywhere practical as compared to the amount of time required to attain significant progress as compared with other professions. By the time standard research is in the 3-4 range or engineers are bored enough to start mucking about with the super reactor I'll be lucky to have gotten a second stage slime evolution, much less any particular tree that I was working towards. Slimes breed very slowly, and if you breed them faster then you end up with pens of half starved slimes that you don't want and can't quickly dispose of.
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So lately I've been playing around with xenobiology and I've found that it's actually rather exceedingly difficult to do with one person. I was looking into the /tg/ station code and saw that they have a slime processor which automatically extracts the cores from dead slimes, and after digging through the baystation code I found that the slime processing functions are actually part of the food processor and that the name and description were simply overwritten for the processor that had been placed in Xenobiology. The question I had was would it be possible to have a slime processor added to the Paradise xeno lab, or is the removal deliberate?
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I successfully navigated your bureaucratic nightmare and I had my stamp on me. Engineering for the win, woop woop.
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I'd like for the Pharmacy to be allowed to dispense medications like they dispense acid for the science department, and charge for it with all the necessary paperwork therein!