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SigholtStarsong

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Everything posted by SigholtStarsong

  1. BloodyWarbird on Xbox One. They took our Light. We took their wives lives.
  2. I have responded in-box in that nice green color.
  3. As time has worn on, I've found our Alert conditions to be rather drab and droll - very little depth to them, and only a bare handful to boot. So I though to myself, "Hey, Starsong, why not write more interesting conditions?" http://preview.tinyurl.com/AlertConditions And so, I did! PLEASE REMEMBER THIS IS A WORK IN PROGRESS, AND NOT A FINAL DRAFT.
  4. This seems unusually heretical. Interested.
  5. I'd argue that yellow, as a brighter and more vibrant color, is a better indicator of "Something's wrong, I can feel it."
  6. I'd much rather we change Blue to Yellow in this case - I never understood why we went Green/Blue/Red/Gamma. It's kind of a nonsensical escalation.
  7. Two borgs in proxmity does not "negate their downsides", even slightly. Flash each borg, they're both disabled for a few seconds. They don't move very fast unless they have VTEC, at which point they about make pace with a human. Stun 'em and outrun 'em. EMPs are great and all, but thrall a roboticist/get robo access/emag and suddenly you can flash->pull cell and the borg's out of service. You can even pull the brain at that point if you want the borg gone. Cut AI control wires. They have to stop and hack each door back individually. Bonus points if you cut the power to the door. Teleport into the RD's office, self destruct->enable. Flash-spam them and just beat the borg to death. Hit, hit, flash, hit, hit, flash.
  8. A competent crew makes Shadowmemes a joke. Security borgs have plenty of hard counters and downsides, and very little to merit their removal. If we accepted the argument that they're overpowered, then every borg is - Mediborgs have a set of unstealable surgical tools always on hand, Janiborgs basically make the Janitor jobless, Engineering borgs have unstealable power tools AND an RCD. The only exception is the Service/standard borgs, and they are pretty much utterly useless.
  9. Avatar applies here. Let's just remove Shadowlings instead, it solves all of the problems here plus the fact that Shadowlings exist! </s> -------- I'm strongly against removing Security borgs - There are shifts where Secborgs are basically the only semblance of Security left on the Station, and even then there's no less than three hard counters to them, excluding the downsides Secborgs already have.
  10. As unseemly as this may be to say, I worry that it might be a little bit too expansive, resulting in absurdly long transit times for critical patients, material, and equipment.
  11. I'm reasonably sure Vines got buffed recently as there were CO2-producing vines in Engineering not long ago.
  12. The idea, on my end anyway, is to make the Wiki a useful resource that doesn't actively encourage players to kill themselves.
  13. The blob page, specifically. Even if the tone should be silly, it shouldn't call players "chucklefucks" or variations thereupon. Examples:
  14. I was thinking that a few of us could get together on a server and form a nice, greytide-y clan on a Rust server. Anyone interested?
  15. "Oh good, more spare parts." Welcome back, IK3I. May the RNG be ever in your favor.
  16. I've recently been going through the wiki and noticing a distinctly unprofessional, and occassionally hostile, tone within some of the guides. In one specific instance, I removed 20 instances of obscenities from a single guide that actively insulted the competence of our player base. I'd personally like to see the tone of the wiki brought to a properly professional and non-hostile level as quickly as possible, even if it is a massive undertaking to sweep all the pages and rewrite entire sections/guides.
  17. I sincerely doubt we'll make it past three o'clock.
  18. I respectfully disagree. It adds a more realistic manner of emergency response.
  19. Awesome. Thank you in advance!
  20. There was a PR that once existed that would have allowed the various races on the Station to learn an additional species language as a secondary language at character generation, and it was shot down hard (by myself as well as others) because several of these languages are (fluff-wise) totally unspeakable by other species - For example, rootspeak really isn't a vocalization a non-Diona would be able to make. Same for the Vulp language - Yes, a human might be able to bark and whine appropriately, but some of the language is based on relative tail and ear positioning. EDIT: I could support this kind of system for something like Gutter, Tradeband, or even Clownish.
  21. I'd propose we give a special module to Medical, Security, and Engineering cyborgs that allows them to play a sound effect similar in nature to the Justice Helmet, but perhaps with better and more unique sounds. This would allow such cyborgs to alert people to their presence, and advise them to get out of the cyborg's way. It'd be a simple, !!!FUN!!! addition that adds to the RP and doesn't really affect balance very much.
  22. I'm hunting for someone to sprite a Drone from Psycho pass for me, with module-appropriate "light" strips where the blue light strips are. Reference: http://psychopass.wikia.com/wiki/Drones?file=The_Chief_with_the_Drones.png
  23. I actually had an idea about this, but I'm trying to iron out some details so as not to make him the turbovalid hunterino.
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