ArgyleSweatShop
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Everything posted by ArgyleSweatShop
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If it's possible, this would be really, really cool
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+1 for neca's idea. A targeting mode that only fires one shot would be good.
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How do you repair the whiteship?
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Why we should remove the calculating 1. Telescience calculators 2. Math isn't fun 3. The fun is discovery
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I agree. Currently sec hailers are ridiculously hostile sounding always: "YOU HAVE THE RIGHT TO SHUT THE FUCK UP". I'd love for two settings: Polite and Shitcurity, changed with a screwdriver. Polite would be the default, saying things like "Please come quietly" and "Stop running". Shitcurity would be what it currently says, plus stuff like "I AM THE LAW".
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I really like the suggestion of switching back to ZAS but thats not an option
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Regardless of whether or not it will be done, the communities opinion should be known
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I don't care if they've decided on linda. ZAS is better and that's the better option, in my opinion. IT does matter and if the community thinks it should be changed that should be taken into consideration
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Our current atmos system, LINDA, is great for exactly one thing: plasma. Other than plasma, linda fails at everything. IT makes an atmos techs job so easy it's ridiculous, it removes the dangers of breaking into space, and it basically makes atmospherics extremely unrealistic. On the other hand, ZAS had its share of problems, but it didn't have the glaring problems LINDA does. I am for re-adding back ZAS and getting rid of LINDA.
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"SYNDICATE BOMB IN BAR" screams the clown, after seeing one of the classic bartender drinks. What if these "syndicate bombs" were actually a real syndicate bomb? A bartender should be able to order a bomb roughly the strength of a pizza bomb, disguised as one of these devious drinks. Upon trying to drink one of these bombs, the bomb would explode in the persons face, dealing severe damage. This would bring new meaning to the phrase " SYNDICATE BOMBS IN THE BAR".
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Most important guide here. 9/10 would read again
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+1 SS13 has always needed more tunnel snake
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Proposal to bring back the Supermatter engine.
ArgyleSweatShop replied to Citinited's topic in Suggestions
I don't know if you guys could find the code for it, but Apollo station's supermatter had a really awesome explosion mechanic that should be added. The idea was that the supermatter imploded rather than exploded. What would happen is the supermatter would have a gravity effect(exactly like a high level singulo, causing walls and computers to move), and then after a few seconds of this, the super matter would explode. This looked extremely cool. -
Janiborgs don't need space cleaner because they already clean everything they move over.
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So your complaint is actually "why do mops exist at all?"
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Technicolor Pandas who make things vomit is a great game mode idea
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What if instead of adding more languages, make it so non-humans have to either select their species language as a secondary or select Sol common as a secondary. Basically, this would mean nonhumans would have to not speak their species' language if they wanted to speak tradeband.
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Replace Instastun With Stamina Damage
ArgyleSweatShop replied to Surrealistik's topic in Suggestions
If tasers get their instastun removed, then flashes need to get their instastun back. Flashes used to be what made security able to be good. Tasers and stunbatons can be used against people. Flashes were great because they caused instastun, but the items which stopped a flash were acquirable. Yes, you can make a shitload of chemicals to stop instastun, but you have to be a chemist or a scientist to make them without suspicion. I would support tasers being made into disablers completely if and only if flashes regain instastun. -
Toxins - Land of Excellence
ArgyleSweatShop replied to TullyBBurnalot's topic in Stories of NSS Cyberiad
The dumb part of that is that there is way too few transfer valves to do that. Bombs don't mine ore, they just destroy the tiles. And the bombs also aren't big enough to really damage because of the bomb cap. -
I've never heard of joker venom I created a pull request for this https://github.com/ParadiseSS13/Paradise/pull/1109. I'm new to BYOND coding, so its probably shit and doesn't work. But one can hope!
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Smiling your face would just disfigure your face(no brute damage), and brain damage while annoying typically isn't lethal.
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I would have the metabolization rate set really high so that you couldn't hug people fast enough to actually OD them. You couldn't hug fast enough to get to OD of around 30
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People need to feel happy. Chemicals should be able to do this for you! Chemical name: Seratonin Will give you messages that say "You feel happy", makes you smile sometimes. When OD, you smile your face off, take brain damage, and you begin to have seizures. Metabolization rate 2.5 It must go out of your body very quickly. This drug could be produced by being hugged, drinking alcohol, doing narcotics, and eating cake. Of course, if you have happy chemicals, you obviously need ecstasy! Ecstasy(Oh my god too happy) Decays into 80 units Seratonin and 25 units depressonium instantly on entering body Heals brain damage(nearly offsetting Seratonin OD) Metabolization rate: N/A Of course, when you do ecstasy, you need to crash into spiraling depression when you run out of happy chems. Thus, Depressonium. Chemical Name: Depressonium If there is Seratonin in your body, does nothing. If there is no Seratonin, makes you drunk, makes you cry, and gives you messages of sadness. Recipe: Ethanol Vodka and Tonic Driest Martini Whiskey Cola Plasma(Catalyst) And that is my terrible idea. *bows*
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Add Autopsy Scan Functionality to Body Scanners
ArgyleSweatShop replied to Surrealistik's topic in Suggestions
Autopsy reveals cause of death. It shows what weapons were used to injure someone, and when those injuries occurred. It also shows time of death. This can be very useful to reveal what job the murderer held and what weapon you are looking for.