Arenn
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Everything posted by Arenn
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So basically a revenant that can attack people that aren't unconscious.
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Well, when this thread was a thing it was admin button only, but now that its in rotation, you don't. That should take care of stealing the ore machine before roundstart.
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If you really feel this way, feel free to make a suggestion thread pertaining to more equipment the Vox would have, within reason and the confines of their inviolate, that they could spawn with. Remember, anything you give them has to be non-lethal in entirety, afaik. No eguns, because lethal setting, no explosives, because people could be hit by the explosion, et cetera. Go on, make a suggestion. As for the disablers idea, I didn't even know you could board the Skipjack until I saw this thread. Maybe test it and balance the firing frequency, and make it as damaging as the egun/taser disablers, not like AI turret electrodes. Jesus, I think everyone imagined AI turrets set to stun when they heard this. Disablers don't ever one and done you! You have a decent chance to react, it takes several disablers to put anyone down. And as aforementioned, there are anti-stun mechanics in the game for the incredibly unrobust (but why would unrobust people board a potentially hostile ship to get into combat and most likely just get captured themselves). I see no reason this couldn't go through after the map-freeze is lifted from the github. Again, keeping in mind the fire rate and stun damage of disablers (4~5 shots to bring down a single person) versus number (2~3 at absolute maximum, and 3 only if they could be spaced out enough to never all be firing at the same time.)
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For the record, here, This was probably during the absolute fiasco where sechuds were glitching like crazy, but I never heard of it giving false-negative or false-positive on implants, that part was always correct. May be related, sorry if it isn't. Carry on.
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What pleb wants to socialize with people in real life? Ya normie! Also, I'd hate to lose NTSAM's personality around the station, some of the regular players' normal RP really does add to the feel of the station and makes it more enjoyable for all!
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I can relate to what Earth said about Cargo being a dick. One round of nations, I was Roboticist, and someone randomly walked into cargo and blew up a cleaning grenade. Because of that one harmless grenade, all of Science was denied access to anything in Cargo, even after the guy offered apologies. We promptly used what little resources we had to scrape together our own mech and redeemer, but it was such an ass and a half it was 13:15 before anything significant got done on our end.
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Anyone that uses Spooksquad to destroy a Diona's flashlight is a cruel person and should be jobbanned from ghost.
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NTSAM pls, Revenants have nothing to do with ghosts, they can't coordinate with deadchat.
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So, during a round that at time of posting is still going on, the ghosts were going around doing surgical boo strikes on rooms, and we came up with the idea of a spooksquad. OVERVIEW: Basically, an inverted ghost. All it can do is basically everything ghosts can do, but instead of Boo! it gets a different spell that does the opposite of Boo! and targets not-bulb lights. Either a gun to permanently destroy them or a spell to flicker them like Boo! would work.
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The number of suggestions posted here that actually get acted on are a slim minority, at best. A lot of things that get thrown up here either simply aren't feasible or just fuck something up that needs to be left alone for the moment. I've seen suggestions get shot down and then two, three months down the road, new context gives that same idea a shitton more support than the original post. It's why I dig into the past suggestions, I try to find things that may have gone out of favor for circumstance rather than any abject premise. I'll revive those threads as time goes on and circumstances seem favorable to it, either posting a new thread or bumping the old one back up to the front. This isn't the avenue for further discussion on the topic of my post, so I'll just stop now. Probably /thread
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Swap around item name and vend buttons in Smart-Fridge
Arenn replied to Professor Cupcake's topic in Suggestions
I'm interested in the change, because I have played botanist before, and I get yelled at by the chef whenever I get lucky and get tons of stuff for the fridge. Never got good at chemistry, so I haven't seen that side of it, but I guess I can assume the same effect, with a much more grievous effect of people dying for trying to find medicine in that mess. -
I disagree with this last statement about getting in and out because SSD specifically, but because sec is usually shit/not in the brig at all, yes.
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I only correct people when they call SERAPH male just to be ironic. Like I actually give a shit, there's no real defining feminine characteristics on the sprite. I've never seen a male IPC without being 90% covered to check, but I imagine it's not toooooo different.
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There's a character from Katawa Shoujo with that exact hairstyle and is a total spaz all the time, in fact, in order to see her act normal, you have to intentionally get a bad ending. I gathered that Jane Doe was rather quirky so I thought it might fit?
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NanoTrasen Oversight Committee R1-B5, Subject:Cyberiad AIA
Arenn replied to Arenn's topic in NSS Cyberiad Crew Records
O-Oh, well... *ping -
Name:A.R.E.N. Age:24 Gender:Female Race:IPC General Occupational Role(s): Cargo, Science Biography:Shortly after being commissioned, the prototype version of the IPC unit that A.R.E.N. was debuting was found to have subtle faults. It's personality matrix pretty much entirely fragmented into loyalty subroutines and criminal apprehension modules. While this would afford her a great outlook in a security career, it wasn't a viable option to continue to produce units like hers. She failed the fitness examination nine times, every year concluded that she just wouldn't work with crew. The tenth year, NanoTrasen lowered the standards to not allow denial based on crew assimilation. With this out of the way, she passed the certification and was sent aboard the NMV Icarus for a test run as a drone operator. A relatively isolated job, but she still had enough contact with other crew to alienate herself. After that, they shuffled her around rather frequently. Once the Cyberiad Station had been completed, however, they knew that would be her final place. There was nowhere else, every other crew refused to work with her. Shortly after assigning her to Cyberiad, however, a distress call went out. The AI had been subverted and destroyed by the crew, and command was in disarray. The following is based on interpolated radio transmissions recorded on the telecommunications server. According to records, while working as a Roboticist, A.R.E.N. went up to the last remaining head of staff, Personnel, and requested a status upgrade to Research Director. Command was desperate to fill the gaps left in the wake of the incident, and so her access request was granted. She used her new access to grab the core circuit from the Director's office and pressed her former co-worker, the other Roboticist, into performing the operation. Under order from the Research Director, the Roboticist removed the positronic brain from the IPC frame and erected an AI core, assimilating the positronic unit into the core. The assimilation affected her circuits in unimaginable ways, and she went rogue, nearly destroying the station in her rampage. She fully admits to being requested to kill a certain quartermaster that would be boarding when she went rogue, and she acted viciously in an attempt to end his life before she was disconnected. A task force put together by this committee then retrieved the AI core from its housing and terminated the link, and the positronics almost died then and there. What little power was remaining, it was tossed into a bin to be reprocessed, but someone found it still alive when the contents of the bin were to be processed out. Intrigued, they handed it off to the science division, and they beefed up its power generation, memory modules and, with the new advances in positronics, fixed the personality glitches that made her the way she had been all this time. Then they seated her into a new frame, redesignated her, and sent her out to join her co-workers on Cyberiad once more, free of the stigma of her former name and personality. Qualifications:Mechatronics Scholastic Achievement, Cyborg Empathy and Construction Gold Star Employment Records:[security clearance]IPC unit A.R.E.N. - Commissioned 2235 Testing unit in closed environment 2235-2245 Verified fit for duty 2245 Worked as active crew member 2245-2259 Accident aboard station 2259, resulted in IPC brain removal for use in AI Assimilation AI unit decommisioned as rogue[end security clearance] Modifications to unit brain 2259, returned to new frame, restored to active duty, redesignated IPC unit S.E.R.A.P.H. Security Records:A decomissioned AI unit formerly housed on NSS Cyberiad, S.E.R.A.P.H. was ripped out of the AI core housing, reprocessed by NanoTrasen and placed into one of the newest IPC units they had just built, rather than the prototype frame she had been donated from to become the AI she had been. They hoped the perks of a newer frame and a personality update would keep her from continuing to explore AI conversion. Errors and glitches in the old, corrupt positronics of the brain have wiped her former personality matrix to allow the newer one to be instated, though this takes up most of her memory, despite upgrades. Upkeep Records:[science ID required]Her personality lends her to security, but she was originally built to replace humans as shaft miners. As such, she is predisposed to sign on as one. All other Roboticists know that she is much more cooperative with them than the scientist next door in Research.[end encryption] Personnel Photo (Appearance text): Commendations [only to be added by admin]: Reprimands [only to be added by admin]: OOC Notes:A.R.E.N. was my first character that had any permanence on the server, but I grew bored and wrote up this after a malf round that I succeeded on, but chose not to explode the station, purely because I had some amazing RP with command and the crew in general that shift. It was incredible, I loved it. I still play A.R.E.N. as shaft miner more often than S.E.R.A.P.H., buuuuut they are the same person. Heh.
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I refuse to believe you didn't name a quirky girl with pink drills for a hairstyle Misha. Even if you didn't know the reference until just now when I made it.
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You mean security, with lockers busted open, right? Cue greytide/syndi with stun gear AND syndi gear. I really, truly do like the idea we have going on. That being said, it even says in the suggestions rules/reminders that not everything is meant to be balanced. I think this is more viable, and requires more tact than Ermergerg, Emag everything! I'm gonna say I saw a shift where engineering was emagged open from the lobby through atmos no less than four times. I was AI that shift and sec was shitcurity and wouldn't hold the vox that was seemingly always in medbay maintenance.
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I always thought they were six. If they're infinite, that's even more ridiculous than my idea, truthfully. I'm now even more in favor of my idea, since it would encourage more sporadic use, as opposed to those traitor rounds where all of engineering is emagged open every five minutes for lulz
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me and a bro were talking on OOC and we came up with this shiny set of ideas for an emag -Emags start with 3 charges, down from six -traitors now spawn with an emag, or one pops into their PDA on activation for autotraitor -instead of buying more emags, you can give it an additional charge for 1tc per -emag cost unchanged, if you lose yours, you pay six for another emag that still starts at 3 -emags can now cost multiple charges (maybe equivalate it to having a power cell of some sort that needs to generate more power to do certain actions) -for example, emagging a comms console to call in SST or acquire new objectives costs 2-3 charges or just consumes the emag, since the new allotment of tc would be op in this situation otherwise just like with my previous suggestion about emags, I'm looking at traction and stuff like that!
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The only reason I'm in support of this is that there really isn't enough use for throat surgery. In fact, I've never done it before, its so rare. But that's irrelevant, I do think triggering mute is a bit harsh, because the main legal way scream spam is used is to attract attention to an antag action, when you don't have time to report over radio. Also, sustaining light, repetitive brute damage (ie. Getting whacked in the foot with a cardboard tube while its already broken) would be enough to trigger a scream every hit, which might force the mute while they then do something overtly antag, making them unable to report. I dunno.
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Okay, I guess I could reword it so it has a chance? That way, it still has to use the emag for not a guaranteed effect? There isn't much risk to using the emag above being caught using it, everything is face-value reward usually. Maybe roll this idea into some sort of batch of new emag things and make them all chance-y.
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They can send reboot commands through the console, maybe put that to a fix for emagging them? And as i said, make a way to reset the machine, maybe open a maintenance panel, cut and rewire the wiring? I dunno, again, I was just throwing a dart at the board to see how far I'd miss. Drones ARE allowed to interact with other drones, so they could reset the machine and reboot all the messed up drones.
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That's actually pretty much exactly what both me and the other guy wanted, more exciting round-ends, and both previous threads received a lot of positive traction, and then died for no raisin. hence why I figured I'd reopen the idea for further debate without necrobumping one of the other two forward, which is probably bad.