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Arenn

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Everything posted by Arenn

  1. I think if you can override the drones' lawset, you should be able to emag the drone controller (the console by the machine) or perhaps just the machine itself, to override every drone that comes out of there's lawset. Maybe incorporate a way to revert the change if its found out, I just wanna see if the idea to emag the source gets any traction. Though i'm pretty sure its gonna be called out for being too op
  2. I was trawling through the suggestions threads, and came across a thread about changing what the crew transfer did. It was back at page eight or so on the list, and I thought they had some good ideas. So, maybe we can discuss it again now? http://nanotrasen.se/forum/viewtopic.php?f=12&t=5724 link to original thread
  3. Hmm...there definitely isn't an industrial work-related mech that is geared towards not mining and specifically for fighting fires or other on-station tasks..hmmm. =p I don't think I've ever seen a firefighter RIPLEY be built. Firefighter APLUs are more durable than Ripley APLUs at the cost of one slot for equipment. I call those hardpoints, but thats irrelevant. They cost a bit more than the starting amount of plasteel to make, which is probably why nobody bothers, but I build them when my compatriot doesn't rush a mech out just to appease cargo. I'd rather get yelled at a bit than have to build the same mech four times because they broke the Ripley /again/.
  4. But when you saw open the ribcage, after healing the organs, the next step is geling and replacing the ribcage. Can you not just use bonesetters after replacing the ribcage, if its still required? Though, further on, sawing off and gelling back the ribcage should reset them to begin with, tbh. muh realisms.
  5. I always thought that only worked on the station z-level, I was always told miners shouldn't bother with sensors cause they dont work. Unless they changed it.
  6. As for that, there are several other places you can get a GPS. The gateway, I believe, has them, as do telescience. But yeah, one that is readily available (read, not needed for other activities) would be a little more useful. Or maybe a computer/panel on the bridge at least? That would require more coordination of rescue teams with command, but it could work.
  7. Well, there was a shift last night where all three were taken and one miner had to hug another one the whole shift cause there wasnt one for him.
  8. either place a GPS on the rack with the extra hardsuit above the west airlock or something? Cause having a miner transfer in they can have the emergency hardsuit but no gps if they get lost/dead.
  9. This is, like, the entire reason they DO have security channel, at least as far as I know. They can directly wedge officers' actions without any go-between, and they don't have to shadow the HoS all shift, they just listen to security radio and weigh in when they need to. At least, this is my interpretation of how they are SUPPOSED to be played. I have never played IAA and do not own Magistrate, so I could be entirely wrong. Also, I agree that the amount of people that RP the IAA and the number of people that play magistrate at all, especially to do so correctly, is a slender cut of the pie, at best.
  10. Unsure what the timing is for something to be a necropost, so if an admun talks to me, i will prostrate myself into the sun for angering the gods, but I want to bump and +1 this idea.
  11. I would just really adore that one air canister in the western mining airlock to be removed. It serves no purpose I am aware of, and if its where the airlock refills from, that could easily be cut to the other canister about thirty feet away in that room with all the maintenance stuff in it that, if memory serves, does exist. It just gets in the way and on several occasions where i forget to open or move the emergency locker on the other side, i get pinned between my ore box, the window, the canister and the wall with literally no recourse because you cannot shift an item to a diagonal while pulling it unless the square opposite is empty in the direction you are moving.
  12. I agree with the above. Xenos objective is always the same thing: thinly disguised murderbone. People play this game, more often than not, to be the crew, from my experience. Having it forcibly ripped from them by something they have literally no chance of fighting off unless the entirety of the antag team is exceptionally unskilled at buttonspam is crude and very against the feel that I have come to get from the game. Xenos have no rp attachment to the universe around the game, they are literally thrown at the station, from my perspective, as a grounding mechanic, telling the crew their lives are never and will never be important, because they are placed into a position where the situations that occur during a xenos round can happen. I hope I don't come off as overly critical or outright salty about it, this is not my intention. These are just points I want heard.
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