I still think there are key matters that virology needs for expedience and qol change. Again, I don't know how to code and I don't have the money to pay someone but that doesn't mean it's not worth to discuss. This would be my list of qol changes.
1: Remove the risk of the virus being deleted from the blood. Imo it adds 0 amount of fun.
2: Add a chem dispenser in viro labs. There's a bunch of solution that makes experimenting somewhat easier (still super random but at least easier). I really despise having to bother the chemist for a bunch of things like, diphenhydramine, sugar, unstable mutagen and such because if I'm unlucky then the amount you get in the virus fridge is just not enough. Worst of it all is that if you accidentally mix a solution wrong you'll have different reagants in the beaker which you can't isolate because you don't have a dispenser. It would still be against the rule for a virologist to make something toxic or explosive just like it is for the chemist so I don't really understand why they shouldnt be allowed to have it.
I got really frustrated one round because I wanted things and the chemist (who was a nice guy) said it's better to just brute force the virus to get the healing virus. Does that not just sound, like, super counter active to making the job be fun? Just spam the unstable mutagen or plasma dust you get and hope you're lucky. Don't make the solutions because that just wastes yours and the chemists time... Then what is the point of the solutions? Again, he was a nice guy so I was not angry at him.
3: Give viro a fax machine? It's really annoying having to chase the CMO (or the captain if there is no CMO) for an approval. Sure I always radio them but there's still a bunch of running around and sometimes there's just bad communication from CMOs. Make it a standard procedure for viro to fax the paper to CMO when they have a virus. CMO can then talk to the virologist and investigate whether they believe the virologist. If they approve, they fax the stamped paper back to the virologist. The virologist can then leave the virus and the paper at the counter. Less running for the virologist who may want to do other things or just stay in lab for experimenting. Maybe they can only fax CMO and Captain and will have their faxing privileges removed if they abuse it and bother the CMO and/or Captain.
4: Lastly a seperate virus fridge at medbay lobby for vaccines and viruses? This would make people think more about actually taking a helpful virus or vaccine if it was its own thing and not just shoved inside the chem fridge that already usually has a super long list of medicines in it. I think it's a huge reason for why a lot of people don't bother taking viruses or vaccines (unless they are already infected)... Also makes it easier for someone who is infected to find and also know if there even is a vaccine.
Again, there's a lot more things I would add but that would mean redesigning all of it. I personally think it should work the same as beestations or /tg/ virology.