Wisewill
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Gametype: Terminator This gametype follows the popular idea of a machine uprising with the added mystery and paranoia of a changeling round. When the round first begins two players are selected as the terminator from the available pool of players. The players begin in an area akin to the wizard starting area, A futuristic prep area where the Bad terminator may select various gear, akin to the telecrystals a traitor would get. The terminator can select from the following: Bioliquid Metal Compound: Allows them the transform ability and giving them the ability to mimic anyone they have scanned.As well as providing them the ability to change their arms into arm blades. Internal Compartment: Allows the terminator to store objects inside themselves this is also the only way physical objects can be brought to the past (i.e the station) Electromagnetic shielding: Increasing the EMP resistant variable by an as of yet unspecified amount. Personal Shielding: Negates all damage in exchange for taking the resulting damage in power drain. Radioactive Isotope Dual Power Cells: Increases electrical charge capacity for the terminator to its highest possible amount while also adding a redundant second cell at the highest possible amount. Both cells can be removed and ejected and will explode shortly after being ejected. Hack Spike- Can hack any machine by mere insertion of this Hack-Spike. Including all of this the terminator has the same powers as a cyborg and is able to interface with any electrical device. Unlike a cyborg it looks and can function just like a human player. It can repair itself with the right tools. Good Terminator ----------------------------------------------------- 1.Protect The Future Leader, X at all costs. 2.Prevent future technology from being recovered at all costs. 3. Kill the Creator at all costs.(Scientist/Roboticist/ResearchDirector/Captain/AI..one of these) Bad Terminator --------------------------- 1. Kill The Future Leader, X at all costs. 2. Protect the Creator at all costs. The Good terminator will be released before the Bad one but will have no upgrade options. After the Good terminator has been active on the station for a minute the Bad terminator will be unleashed on the station. The Bad terminator has access to one upgrade. I've also thought about making it ambiguous about who the Future Leader might be. For example. Lets say S.A.M. is the Future leader. If I used my ideas I would give each terminator a description of S.A.M...not his name though. His job,hair color,sex, species,blood type. Or I might just keep names. Anyway I am making the GUI for terminators right now! Already have sprites. Working on GUI and overlays atm
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This threads sole purpose is to act as a forum which you, the good players of our server can request sprites. Any sprite can be requested. Custom items and donator fluff items can be requested here too. So without further to do....Request!
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The few times I've played nations were glorious. More often than not the AI/Cyborgs play as Peacekeepers. The one round we Played that had the most set up had the following laws for Nations 1. Peace must be maintained between nations with the least amount of force necessary. 2. Trade is peaceful so long as there are no WMD's being traded.((Singulo Generators/Tokamak/Plasma Canisters/Bombs)) 3. Respect the sovereignty of each nation leader for issues within their own nation. As an aside Cargonia tends to be the strongest next to Scientopia later on. China(sec) tends to be the strongest early. Engineering and Atmospherics tend to stay the same strength Medbay is strongest in wartime that they aren't apart of. When we played we had the Chapel and Bar act as neutral grounds. Assistants were mercs that could be hired by other nations or conscripted. I tend to lean towards Cargonia being the most successful unless Scientopia captures the mining Smelter.
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Great Guide! A few things that should be added however are the Pain Suppressants and Stabilizing Medications Inaprovaline:10u Oxygen, 10u Sugar, 10u Carbon Effect: Universal Stabilizer, Minor Pain Suppressant, Stops Worsening of Health Status When 0% or lower. Stops progression of Suffocation/Toxin Damage Tramadol:10u Inaprovaline, 10u Ethanol, 10u Oxygen Effect: Moderate Painkiller, Removes patient from shock(paincrit) Oxycodone: 10u Ethanol, 10u Tramadol, 10u Plasma Effect:An effective and very addictive painkiller. Even better than Tramadol for patients in shock (results in 1 unit instead of 3). Methylphenidate: 10u MindBreaker Toxin, 10u Hydrogen Effect:Removes Chemical Overdosing Side effects, Removes Space drug Side Effects, Removes Hallucinations. Furthermore other medications can be used in cryobaths. Alyskine Cryopods are extremely effective at treating brain damage. Generally medications work better at colder temps.
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been working on some spessmarine sprites though havent gotten the look I've wanted yet.
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We will meet on the field of battle soon.
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Also Due to a new update drugs are now completely ineffective for machines. They are also, strangely enough, effected by viruses.
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GIVE ME BACK MY GPS JERKS - A guide to telescience!
Wisewill replied to Froststahr's topic in Guides
Good guide! -
Alright so this idea came to me after reading a post about super hero events. There are harmful random events that occur based upon number of players in a department that are active. Most, if not all of these events are harmful but there is one job that is not counted. Antagonists. The Revengers random event would actually be a helpful one and would occur based upon the successfulness of the antagonists/number of antagonists. The Revengers would be protagonists sent to save the station and each of the five would play differently as described below. I see only one being sent to save the station per random event. I also think that whenever the event occurs it should be randomized which hero is sent. Plasma Man (i.e Iron Man) Plasma man is a wealthy Nanotrasen Cooperate executive with a penchant for robotics. A terrible syndicate plasma incident left him with a deadly plasma shard at an inoperable location near his heart. Fearing this he designed a miniaturized Tokamak reactor to suspend the shard in his body. He has since then used his incredible sums of money to fabricate a light-weight exosuit he calls the Plasma Man suit. Plasma Man has: Jet Boots, Plasma-man Armor, Laser Gloves, Plasma-man Helmet, and wrist mounted flamethrower/Fire retardant Foam (It would be toggleable) His power and abilities take up electrical power from his mini-Tokamak reactor in his chest. It can be removed through surgery, instantly killing him. --------------------------------------------------------------------------------- The Owl (I'M BAT MAN) Griff bleeds across the halls, it burns from toxins, it sprays from chemistry, it stomps from robotics, and it honks in the corridors. Is griff is inborn, is it learned? Griff breeds more griff: incompetent security arresting the victims, Corrupt lawyers releasing the guilty, clowns and chemists lubing the halls to frame innocent janitors, murders in the hallways without any justice done. My station screams for a hero, and am I that hero this station wants? No, I am the hero my station deserves! And from the shadowy trees of the station, I will strike the guilty. Griefers beware, I AM THE OWL! The Feathered Knight The Owl is a phantom, a menace, a savior. He is a vigilante and an avatar of justice on the station. He's the hero this station deserves. The Owl's head turns all the way around to watch for crime everywhere. The Owl is part raptor, they say, and he can see in the dark.The Owl protects the night without sleep -- and it's always night in space. The Owl has: Grappling Gun (Handcuff gun), , Owl Suit, Owl Cowl, Crime-scene gloves (Detective scanner merged with insulated stun gloves) Smoke Grenades, Handcuffs, Night-vision Goggles, Owl Shoes (Non-slip speed increasing shoes similar to syndishoes) ---------------------------------------------------------------------------------- Jackal The Jackal was once a Tajarian Nanotrasen Employee who was 'co-opted' as an part of a secret research project into changeling genetics and adamantine. The experiment left him without his memory but with strange powers of regeneration. He also noticed that he could extend his claws further and that they were made of metal. Now as the Jackal he uses his strange powers to combat crime where-ever it might be. The Jackal has: Jackal Suit, Jackal Helm, Jackal Gloves (Toggleable ability extends/retracts claws for extra damage) Passive healing factor and Changeling-sque death regenerative abilities. ----------------------------------------------------------------------------- The Hulk- Mild Mannered geneticist Bruce Banner was the very first to unlock the potential of the human genome. He transforms into a seemingly raging beast ready to save the day with as little Collateral damage as possible. The Hulk has: Immunity to Radiation, Extremely elastic blue jeans, Toggleable Hulk powers, Healed by radiation, Melee damage increases the lower Hulks Health is. Finally the Leader of the Revengers: Captain Nanotrasen! The premier captain of the Nanotrasen corporation. Loved by all,envied by all captains. His station runs so well that he formed the Revengers to help save other stations! Captain Nanotrasen( Captain America) has: a near Indestructible Adamantine shield that is functionally two riot shields in one. He is faster than normal humans. He has more health than normal humans and he has a minor healing factor. He has a Captain Nanotrasen Suit and Helmet. He Has a Higher Dodge chance to miss projectiles and attacks than normal humans. Will Sprite this if the idea is liked. I think it would be fairly hard to code though.
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Nope just brute from low pressure I listed it
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Small things that don't really warrant their own thread
Wisewill replied to Psyentific's topic in Suggestions
REQUEST THIS HERE HONK! viewtopic.php?f=2&t=440