the smoke grenades currentley ignore internals and hardsuits and walls. this really shouldant be the case. beacse in a nuke op round where the entire team except for me died. some random through a sarin grenade in the shuttle. while i was bombing the cockpit to prevent the shuttle from launching and get the captain who had the disc inside the cockpit. the sarin killed me through a wall, space, hardsuit, and internals, while i also was a few tiles away from the actuall smoke effect. is it possible to rework smoke grenades to account for these things