Jump to content

davidchan

Members
  • Posts

    1,076
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by davidchan

  1. LINDA is pretty bad code when it comes to fire. They happen, but they are very small and very short unless you spread the plasma first, unlike ZAS fires which could be rolling fireballs that would consume the entire station if not contained. LINDA is just too slow, the plasma will eat up the oxygen in a tile, snuff it's self out with the CO2 or burn a hole through the floor before spreading very far, in order to get those big station wrecking fires of old, you need a constant supply of high pressure plasma and Oxygen to keep spreading ahead of the flames themselves.
  2. You're literally a walking tree as a Diona. Sadly we don't have a small park or something for rest and relaxation for Diona to sit in, if the garden was a bit bigger and not out in the sticks (aka arrivals) it'd be a decent place. Having the bar nearby would be neat.
  3. That speed debuff is the only thing htat keeps them in line. Currently, Diona are injured by darkness and healed by light. As such, every Diona you meat is a walking light source with 2-4 flashlights on them at any given time. I believe with just 2 light sources (not counting your PDA light) you can survive and actually net heal a space walk or otherwise dangerous trip through a breached room/vacuum. Diona are almost fatally injuried by Weed Killer/Atrazine in doses >20. Botany is the only place that starts with Weed Killer, Chemist looking to kill crew usually go for higher damaging chems since Atrazine is only mildly toxic to regular crew. I'm not saying it doesn't happen, but it's fairly rare and not a constant threat to Diona. Finally there is the speed debuff. It's ungodly slow and puts you near the pace of a starving human. There really is no way around this unless you get drugs or something. I'm not certain Diona regen will counteract Meth Brain damage through, I think it only works on Brute and Burn. This right here is about the only debuff that keeps Diona inline, if they were faster they'd be combat a lot more robust in combat, especially since their healing is passive and very hard to counter unless you happen to be a shadowling who extinguish all lights with single power.
  4. I think the game 'Escapists' has a lot of duct tape recipies we could convert. I'm against glass shivs to but most cause greytides have enough improvised weapons. Flogs or whips by taping wire together and attaching it to a metal rod. Armored jumpsuits (or just a wearable vest) by taping together two sheets of metal or plasteel. Duct tape wallets/Taping over your ID to make you appear as an unknown if your face is obscured. Would allow you to use you ID to open doors and you ID still comes up on the crew monitor if your sensors are on. Duct tape gloves. Cheap one shot versions of insulated gloves. If shocked they start on fire and need to be removed before they burn your hands. Once removed they turn to ash after being shocked. Cardborg dummy. Taping a cardborg helmet to suit you get a cardborg dummy. Add metal rods to make it rigid. cardborg statue. Tape a cardborg dummy to a table to make it into a statue. In honor of all the fallen warriors of Cardgonia. Camera blind. Putting tape on a camera to blind it. Does not appear as broken on camera monitor. Tape can be removed by using help intent on the camera (borgs should be able to do this too.) Holopads - Tape can used to cover a holopad emitters, the speaker and or microphone. Shut up and get out AI!
  5. Don't mind dobby here. Paradise will be a fairly different expierence from an HRP server like Hypatia. There is still Roleplay and fun to be had, but depending on pop size and general time of day, your miklage may vary between med RP to low RP. Peak hours AI you are going to be bombarded with crew requests and demands, and depending how you RP it may be difficult to play your character as you want to. In addition to some heads of staff or other VIPs having what's become known as a 'no fun' attitude and will change your laws to modify your behavior (a cyborg and AI were playing as Vox like attitudes and even go an Ion law to help enforce it. Captain decided no fun allowed fuck this and reset the laws and added a 'you are not a vox, don't act like one' law. I don't say this to chase you away, but to warn you about what to expect. The majority of the crew rent terrible, but there is a number of 'too stupid to live' and a few with sticks for far up their rear you wonder how the dentist can work around it. Others how ever might see as more than a door opener with sass and try to rp back with you, AIs with personality and quick on the uptake/attentive to the happenings in the chatbox and what's going on infront of them are a delight to play with. "Playing the AI is like running a daycare for 20-50 special needs children. All you can do is your bbest to keep them safe and occupied, even if they step out of line and start making a mess, you dare not discpline them or else they'll tell their parents you abused them and you really don't like th idea of jail"
  6. that another vote for a yes on to changing it back. Oh so ya'll fight for "equal" rights when it comes to Diona, but leave out IPCs #TrinaryProblems #YesAllOrganics (Yes I'm aware you both main IPCs )
  7. I get plenty of karma from science. Of course, I don't hide all round in the nerd bunker and generally to improve areas of the station or better equip people to do their jobs faster/more effectively/unlock extra options they can have fun with (better med machines, chem dispenser to bar and botany, meat-mixes for the chef and usually night vision for engineers if mining isn't lazy. Remodeling the bar with neat machines or toys is a great way to get karma too if you don't kill anyone
  8. So vampires, revolutionaries, cultists, changelings, raiders, mutineers don't have use for these? Secuds are just fine in the hands of nonsec, I've yet to see one valid case for them to be locked up or an example in which they were abused by nonantags that doesn't underline incompetent security
  9. The amount if crap you have to deal with when playing security is crazy. The fact that we keep screwing security over with things like this, only results in security continuing beeing one of the least played jobs on the station. Which in turn results in very poor performance of security, because all experienced players will sooner or later realise that playing security is a massive pain in the ass and not worth sinking your time in. All we are left with are a bunch of new / inexperienced players that don't have proper guidance and thus we create shitcurity as it currently exists. I didn't stop playing Security because people would fuck with me. I rarely had issues with most crew, to be honest. Sure the occasional Civilian or Clown would try something, but I never found it to be infurating. Then again, I treated the crew with respect and only forced my way into someone's work area if I felt it vital to their safety or the safety of another crew (someone screaming over radio the Chef locked them in the freezer, for example.) Non-Security crew would talk to me, report crimes and many would aid me if I ever was robusted or injured by antags beyond my ability to fight, and all of this on a character I soley played as a Security Officer. I stopped playing Security because of Internal Issues. Head of Securities not knowing Space Law, not enforcing Standard Operating Procedure, Wardens grabbing guns from the armory and patrolling the station, Security members openly beating prisoners, interrogations taking place in the Processing room (which isn't fucking secure or wise), and the most egregious thing to me was Security not utilizing Security Records. Sure, they'd occasionally set someone to wanted. But they'd never add a note as to WHY the person was wanted, never respond to radio hails about the arrest status until after I released the person, and they never seemed capable of changing the arrest status after a person has been detained or incarcerated, often resulting in Beepsky assaulting people already in the brig cell or who are leaving security because they served their time, starting the rollercoaster all over again. Security doesn't need their items kept in lockboxes, or keyed to their IDs. This only harms antagonists and reduces what they can do. How do you propose a Cult or Revolution is to get a hold of Security HUDs to keep tabs on if Security is seeking out their members, especially if they are trying to be stealthy. Killing a Security officer will only expose them, as will assaulting or breaking into the HoP or Captain's office. Cults and Revs also get extra bonus from SecHUDs by them showing who is implanted and who is not. Locking up Security gear is about as dumb as making it so First Aid kits only open for someone with medical access. Traitors or Changlings who can steal access easily might be able to waltz right in, but there are other antagonist roles who do not have the same capabilities and are thus extremely hindered by these safeguards. If non-antags are abusing this function then jobban or ban them, but if Security is being robusted by Security Bots, it's their own damn fault for giving Robotics Stun Batons, Helmets and Tasers to make them, in addition to not paying attention at all to their own HUD displaying if they are set to wanted or not. Bots can also be turned off by security if they become a problem, all the more making this entire request seem nothing more than whining by inexpierenced security players rather than an actual imbalance. Security isn't getting the shaft here, they enjoy plenty of priviledges and are marked as a difficult role for players to learn for a reason, stonewalling other roles from gaining access to their equipment in non-violent ways is just going to lead to more random attacks on Security officers through other means, SecHUD abuse is quite easy to circumvent by anyone with Security Records terminal. When ever I see security being attacked or harassed, it's almost always some Security Officer who was throwing his weight around early in the round, arresting people for a bad reason or doing random searches during a Code Green and when no Antag activity had been reported to the crew.
  10. Get bucket. Add 20u of Welding Fuel. Add 10 Carbon, 10 Hydrogen, 10 Oxygen. Remove the 20 Oil (bottle it or disposal it) Add 10 Plasma, Chlorine Radium Add 10 Nitrogen, Plasma and Water Add 30 Plasma You now have 120u of Cryoxadone. Have fun with it. Put it in a cryotube. Or remove 5u and put it in a sleeper, then add a monkey to the sleeper and start dialysis to make Synthmeat (as science, making a sleeper in the kitchen and doing this will make the Chef your best friend) Or just straight up mix it with Synthflesh and plasma to make Mitocholide and put the Surgeons out of a job.
  11. Looks pretty good. I was working on an RnD guide but got fed up when my hdd got corrupted and I lost my table. Singulo guides have been made a lot, its not difficult to run but takes some ggetting used to the mechanics as well as understanding that both engines make power through radiation and thus are lethal to stand near where you can see. As for medical guides, redoing diangosis and treatment might help, I'm astonished how many doctors don't understand how blood and blood types work. If a person is low on blood, just give them iron, saline glucose and food, all three restore blood at a small rate, iron being the effective. What the wiki needs for medical is an order of operations for quickly diagnosis and healing crew based on their injuries, conditions and tools you have availble, obviously trying to clone or defib people when cryo is blown to bits is a waste of time, but doctors still try
  12. But not every checks it and may forget what was what. At least it takes TIME to figure out if cameras were sabatoged, I can tell you very few AIs push for cameras to be repaired. As both AI and Warden I've pushed begged and threatened engineering and borgs to repair cameras, it never happens. Having every camera starting presteen and functional will just instantly put a spotlight on one that isn't. Its annoying to have blind spots but both mechanically and storywise it makes sense for a handleful of 250 cameras to just not work. Even more so when you consider our typical engineer crews and how little they they actually do. Antags have enough trouble with validhunting we don't need to make it harder for them. As it stands if the ai or security wants to use cameras to monitor the crew, they need to work to get that 100% coverage. Why make it easier for them if they can't put in the effort to take 5 minutes to fix 10 or so cameras, which the monitor shows EXACTLY where they are.
  13. No. Lockboxes are the plague of rnd anyways, locking nonlethal items is stupid, security is getting insane power creep as is, yet little to no deterents to stop them from interfering with other embers of the crew. I'm already getting sick of blueshields and heads of security using rnd as their personal resupply, locking even more crap in rnd is only going to reinforce and affirm this. What's next, moving rnd to security so warden pop in any time he wants? Security is supposed to work WITH the other departments so everyone can do their job safely, not arbitrarily demand people do stuff for them or seek permission to do their damn jobs. Ontop of this, revs, raiders, shadowlings can't bypass lockboxes without getting armory access, which isn't always easy or possible, let alone more lockboxes just making emags more common, you shouldn't feel required to buy a crypto as a traitor in order to do your objectives.
  14. We really need a character limit on laws. They have to be brisk and able to fit in 144 characters, like twitter. Saves on RAM for the AI, and we know how NT loves aving money.
  15. And ANYONE with access to a Camera monitor (3 in Security, 1 on the Bridge) can see greyed out cameras as well as a little x on the map. If there is no random camera breaking, they will instantly know an antag was in that area. The only things that currently disable cameras are hacking them, explosions and EMPs. Without the cover of other cameras malfunctioning naturally or by random chance, a single cut camera is a dead give away that someone doesn't want attention in an area, making it a lightning rod for attention and valid hunting.
  16. I think the last law is self defeating. If its laws get reset, the law is voided and not in effect. If the ai is carded, the law is visible to who ever views the card.
  17. To be utterly fair, most engineers do nothing related to setting up power from the moment round starts. Most grab gloves, a hardsuit and anything else shiney laying and fuck off antag or not. I thought we had rules about playing your job/role assigned, but given the number of times I had to set up power as a scientist to find the hardsuits gone and most of the other gear too, what do I know
  18. I kinda like the cameras randomly being inactive or busted, having them break for reasons during the round would be fine too, as it makes it a lot harder for the AI to Valid hunt if one camera in an area is down. Obviously, if someone cuts all cameras in a department, some cult or rev activity is probably going down, but a syndi or culti cutting one camera in a corner to give themself a blindspot to do some antag work in a specific spot is fine, cutting cameras as a nuke if you didn't take out the AI is also a good idea, since it prevents some fuckery. Then again, I'm the kind of player who will cut cameras if the AI is annoying me, and if I'm RD and suspect a rogue AI you can bet your ass I'm cutting cameras around my office to stop him from fucking with the APC/Cyborg Control Console. As a cult I typically cult every camera I can access just to restrict the AIs action and involvement, good AIs will notice it quickly, but most AIs don't seem to notice they can't see half the station and assume everyone is standing in a tunnel where their cameras can't see until they finally use the jump to network verb and see that wall of static.
  19. +1 Crewsimov or NT Default to start, all others can still have their Cards in the upload for use if need be. Can't say I'm fond of Paladin at all, never really considered it the AI's job to enforce space law, just report crew activity that breaks protocol or would cause a law violation.
  20. Damn near every Civilian other job has an EPTOS. Bartender has one, Cargo has one, HoP has one. Botany and Kitchen are the only ones without, probably because Chef and Botanists don't have an 'office' area for paperwork.
  21. After today's bombing that destroyed both Surgical Rooms and the tools, I really really really wish there was a top tier RnD machine that behaved like an Body Scanner but could run through surgery procedures, an AutoDoc or Remote Surgeon or something like that.
  22. I like this idea. Having it dispense Ether at regular intervals (i.e. the metabolism rate) would be nifty. Additionally, the Operating Computer could read out any active surgeries or things like infections that a Surgeon would need to be aware of. Something like an archive of the last few steps taken so if you needed to double check or get handed a patient mid surgery you have some idea what is going on. /tg/ operating computer was recently updated to display the next surgery step for the active surgery, though this would be next to impossible for us without adding drapes.
  23. Protolathe page probably never will be fixed. /tg/ is pretty close to ours, though even their page is out of date. Use it as a reference, if need be, just bare in mind it's not 100% accurate.
  24. I recall there being an old thread for species having being carnivore or herbavores. Gellato, sandwhich wraps and varieties of steaks came up iirc, really just more variety and mixtures of recipies would be great.
  25. Are you GRINDING or PROCESSING? Either way, I find it just easier to set up a sleeper and drain a monkey itnto a bucket of cryox for 100 synth steaks. Then you realize how many chefs are just not used to having meat and are dumb enough to kill betsy and clucky. As for upgrading kitchen, its on the to do list, medical is usually more important and without (non-shit) miners there is little to no hope for uranium and diamonds for good microlasers. Harassing botany for wheat and feeding clucky for eggs to make lots of dough can go a long way too.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use