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MrFinnT

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Everything posted by MrFinnT

  1. if you have an infinite use of emag, the effect is has should be finite, so an emaged door closed after 1 minute. an image borg resets itself after some time (memory loos included) and such stuff.
  2. conveyor belt and lever, like at mining or Cargo office
  3. make borers can decide like an alien it if wants more control /evolve. in the first stage it would be only detectable through a body scanner, but if it goes on until the last stage of full controll everyone can see it from outside it is mindcontroller, through a skinchange or something like that. that would encourage talking to your host instead of taking over and gray tiding around
  4. another question, chemistry is already very tiny - unlike the huge plaza you have in RD - where do you keep that shelf?
  5. also, good luck stopig a person in a mech suit. yu would need emp weapons (or lots of lazors) and then the wrack of the mech is still in your way
  6. Powergaming is playing to win, mass production of holy water and aimlessly and cluelessly slashing it on everyone is playing to win. the same would go for a security tasing people dragging them to the church and wait for a second. so who said Mass-holy-water-fire-extinguisher is not powergaming
  7. torture is RP-wise very good for antags, but it is time consuming. the tortured players is probably not gonna like it sitting around watchign his screen getting black or wihte and if security once find someone torturing, they immediately taser that guy and brig him. the other guy goes to medbay where he will have medical treatment. but barely any psychiatrist would actually talk to someone to solve the torture
  8. and even if they have internet issuis and relog to late, they can still ask an admin if he can rejoin in his old or a new role.
  9. quick idea replacing the ERT call with a distress beacon, so basically anything can happen. from a vox raider event and pirates to a full armed Military ship just happens to passing by. would be funny to have a pirate attack wihle Xenomorphs ramapging. but it also would suck if you already have a cult war going on and some vox raiders come to the station and instead of helping in any kind they just steal some stuff and sneak out.
  10. you can pay at a vending machien without taking of your Id, so why not with the timer as well
  11. never thought about it this way. you are right. (all3 of you) to many Victory points would be givven out but on the other side people who deserves points but just barly missing them would get angry now thinking of it i once had the goal to prevent any human to escape. an almost impossible mission if nothing like a random xeno event happens
  12. Hi there, first post of as i hope a long and annoying history of suggestion. Victory Points Victory points are earned at the end of the round for fulfilling objectives. Of an antagonist accomplished all the objectives he gains one victory point if the crew has a score over 10.000 Points every surviving and escaping crew member, means not cult, not rev, not any form of evil creature or antagonist, survives and escapes, they gain one victory point. With 3 victory points you get 1 Karma point to spend. If you fail to survive or escape or any of your objectives as antagonist you lose one victory point You Could also lose one victory point for every faild objective as antagonist. (Discussable) you can not go below 0 victory points, so 3 victory points are automatically set to one karma point and that cannot be lost except admin intervention or KarmaShop To set in in perspective. if you play 1 game and earn one victory point you have nothing, if you play 15 games and earn one victory point each round you can buy the Barber for 5 Karma points and most of the Rounds are 1 hour or longer. So only people who play much on this server can earch this points, no troll or griefer would easly earch 45 points for Blueshield to fuck up shit. But it would provice some kind of reward for everyone who plays his roule (and punish bad cultist who dont even make notice of them untill the game says The crew managed to stop the Cult)
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