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Dinarzad

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Posts posted by Dinarzad

  1.  

    You can ask for bigger power cell for any other reason. Like wanting to replace power cell in apc in vacant office to make some gimmick office here.

    And electrical maintenance is rarely ever visited by engineer, it have no cameras installed. And you dont even need to hack the door to get inside. Just make a fake wall and you got a good place to hide as well as supplies.

     

    Except to change an APC you need ins. gloves. Shit a Civvie is not probably gonna have, not legit ones anyway.

    So if you're an eingeer or work in Cargo you.... frankly can just get them no problem. And... also have way better alternatives like... flamethrowers or ordering a murder crate.

     

    Still a very far cry from a "Widespread problem everyone is abusing" as is being claimed.

     

  2.  

    >break into electrical maint with welder and wrench

    >deconstruct one smess 6 high cap batteries

    >theres two smesses

    >no hard to come by

     

    Sounds like a great way to be arrested, also, again, that's not "But anyone can get access to them!"

    Anyone getting access is your average maintenance diver. If we're going into the whole "You can break in an get them", then why the fuck not just break into the sec checkpoint everyone ignores by arrivals? bust open that locker an you got like... fuckin flashes an sec gear in that as well as pepperspray refills.

     

    If you're busting into place, busting in to a room to leave evidence of a crime, a stunprod is... sort of the shittiest thing you could get out of that, since they're literally worse then stun batons in every way. I mean you can bust into the detective's office at that rate.

     

    EDIT: and my comment about batteries being 'not that easy to come by' was a poor choice of words. Batteries themselves are not DIFFICULT to find, but they're also not like Welders/cable coils with them being in every single fuckin' room forever and ever, because you need a certain size of sell to even work in a baton.

     

  3.  

    However, I don't see adding a self stun chance to the stunprod is needed. Sure, traitors and greytiders them use from time to time, but they are not a major problem to the station and definitely aren't overpowered seeing they been in this game for quite some time.

     

    ^ This.

    This is a solution in search of a problem, you get maybe 2-3 zaps from a prod before it goes out, if we're using purely maintenance gathered tools (After all, the crux of the argument is ANYONE can get them, right?) because mostly the only batteries that spawn in there are low grade, and they're actually not that easy to come by.

     

    "But just ask science" is NOT a valid argument, because this is a CONTRABAND weapon, any -good- scientist will laugh at you asking for a higher battery for a stunprod and he damn sure isn't gonna give you a slime cell to some fuck off random civvie. You may as well be arguing "Just ask Security for a laser gun and ANYONE can get them." That's user error, NOT a mechanical problem.

     

    If scientists/engies are giving out fuckin high-grade cells an xeno-bio experiments to people so they can make contraband weapons you should like. Maybe report them. Either to Security or to the CE/HoP. Because that's the fault of them throwing their gear at people, that's shit you cannot find in maintenance and thus not -everyone- can get. And if you're that job slot, well... that's the perks of being the job, same as a chemist makin' lube.

    And it's also still illegal so you can get fired or brigged for it. So now we're back to 'Report it'.

     

  4.  

    insulated gloves should negate that to like 5%

     

    Why would gloves that stop a tesla/overcharged APCs, fail to stop a shittily prepared battery-powered stunbaton?

    If you've got the real deal ins. gloves, then you're not gonna get shocked and you, frankly, have much better improvised alternatives.

     

  5.  

    I wouldn't go as far as a backfire, but I'd go with a chance to just not work.

    At least you can whap someone with it then, having a chance to backfire makes it a net negative and thus totally worthless to spend time on.

     

    That said, they're not that bad to begin with, but I cvould get behind that nerf. After the Feature freeze that is (No major balance changing PRs allowed atm.)

     

  6.  

    It's not the griefers to be honest, the admin team for the most part handle them.

     

    It's more the fact that having 100+ players is really just a catastrophic clusterfuck from a player standpoint (At least from mine.)

    Half the time there's no jobs to take, at least any job not in security (Which I avoid like the plague because if you put me in security you're gonna get shitcurity)

    So you gotta just either civvie up or observe an see what comes up. Which is fine... but not every single round.

    The Station just is really not designed with those kinds of numbers in mind.

     

    Buuuut that said, I imagine the numbers will dwindle as we move deeper into Fall, with School and College courses resuming an shit.

     

  7.  

    This implies ERT works together and isn't incompetent, like how it is half of the time. ERT is a mash of random dead players, including a plethora of people who have never played ERT and have no idea what teamwork is. Not to mention, the ERT needs to get an RCD first, then have a steady supply of ammo so they can sweep through the entire station. Xenos can just bust through the hallway walls, or build resin walls to block the ERT's advance.

     

    The problem here is, that's not a valid reason to nerf something.

    That's not Xenos being OP, that's people/ERT being stupid. Don't blame the xenos for crew incompetance.

     

     

    I see, so you can have two people watch you get dragged away instead of one. This implies that you're going against a single Xeno, and your two buddies with guns that don't need to recharge and helmets can blast the xeno before it zooms away with your stunned body. If this were the ERT, I'd believe it. Most of the crew is not ERT.

     

    And the problem here is, again, Not the fault of something being OP but again, user error.

    If you're in a group of three, and outnumbered or equally numbered, you should not have engaged. This isn't any different then 2-3 crew trying to take one 2-3 changelings grouped together. The antag is specifically designed to isolate and pick at stragglers. Them being good at that is NOT overpowered, that's them being good at the thing they're SUPPOSED to be good at.

     

    And if your guns need recharging an you are anywhere NEAR the area infested by xenos... well I mean how is it the xenomorph's fault you chose a really poor path to go recharge your gun? Unless an infestation has gotten so huge it has taken a whole department, xenos can't travel THAT far for hosts, because they can't ventcrawl with you unless they eat you, and eating you kills you fairly fast, so a long distance crawl will just end in them dying.

     

    Again: Xenos are NOT that bad, the problem is crew apathy and uncooperativity. People rushing off alone into the tunnels to hunt them or ignore the problem altogether. The Insta-stun spam should be nerfed, pretty much everyone has said that, but beyond that and it's just making the antagonist too weak to do anything, all because some people are salty they got killed in the tailing 20 minutes of a video game all about dying/lethal scenarios in a space station.

     

  8.  

    remove xeno tasers, replace them with either a stamina damage spit or something else entirely

     

    The Spit should probably be a blind, tbh. Think Jurassic Park.

    The person can still move/shoot, but it'd be significantly harder for them to move around, or at least would highly discourage most people from still going after the Xenos.

    Given spit is mostly the purview of Sentinels and Queens (Guarding the Hive)

    They mostly want just that, to force people out, not to murderfuck them, that's the role of the Hunter.

     

  9.  

    Xenos aren't actually that bad.

    They just suffer fro mthe same problem Swarmers have.

     

    The "It's not important until it effects me" syndrome, where the majority of the crew doesn't give a single flying fuck until said Swarmer/Xeno is negatively effecting them, an then they're raring to go weld every vent and assault the nest. Like.... 15 minutes after the fact, when they've already spread an grown into a much more annoying infestation.

     

    Nerfing the disarm spam, sure.

    Nerfing the monkey infection and you may as well rip them out of the code altogether, cuz good fucking luck infecting anyone (Especially with the disarm nerfs) and not I-FUCKING-MMEDIATELY getting called the fuck out over the radio and having all the players who actually know how to respond/work together, swarm in to kill the lone queen and her singular Hunter.

    Which is the ideal case, because half the time the Xenos fuck up communication and end up with a Queen and a drone.

     

    Like seriously, this thread is a salt mine.

     

  10.  

    The solution is to train the newbie officers so they learn, usually they only do it once, or do it by mistake and then stop.

     

    But this isn't how it works - I've taken Voxygen plenty of times, because I haven't noticed they're a Vox or even thought "Oh yeah they need their internals" and I've seen plenty of others do it. If rectified quickly, it isn't a terrible thing mechanically - Couple of points of toxin damage, but sometimes bungling of putting the tank back into the pocket, not being able to set internals, so removing it and whatever is on the belt... Sometimes adds up to 30 - 40 points, which can spell the end of any particularly battered Vox.

     

    But that's the point, it was an accident, not a malicious act. It's a momentary accident that is usually benign, and if a Vox -is- some how killed through sheer bad luck from an officer either accidentally removing their tank, or from a legit shitcurity officer going "idc lol", Then they are well within the range of medical care, defibbing, mostly.

     

    Having your life tied to a breath tank is the risk you sign up for by playing a Vox, you accept and understand, that some people are gonna fuck up with you, either new players who have no idea, or just occasional accidents liek that. It's like playing an IPC and *nobody* knowing how to reconstruct them when they die, you've no idea how many times I've seen them tossed into morgues or into cloners.

     

    That's just part an parcel of the package the Vox player signed up for. If we put prompts on THIS, then why wouldn't their be prompts on dumping IPCs into Cloners, or on trying to take off a Plasmaman's suit?

     

  11.  

    I disagree.

     

    This is a user error, not a mechanical error and doesn't need a prompt all to itself, because unlike say... Bags of Holding, it really only screws up the one person.

    The solution is to train the newbie officers so they learn, usually they only do it once, or do it by mistake and then stop. Those that continue to do it, are either stupid or trying to fuck people over, both of which are easily solved with a handy dandy mechanic called "Fire them."

     

  12.  

    IPC's who act like cyborgs and say they're cyborgs are not cyborgs, they are IPC's, much like Unathi who claim they're dragons are still Unathi.

     

    I am saying that IPC's are already pretty damn close to humans in terms of appearance, they don't need to also start getting human organs (or vice versa).

     

    We should seek to set the races apart and operate in interesting/fascinating ways, not make picking your race pointless because you could just be a human that's also an IPC that's also an Unathidragoncyborgninjamasterkawaiisenpaipokemon.

     

    Maybe I'd be partial to this idea if anyone with a positronic brain's head exploded when they were EMP'd, due to a sudden build-up of intercranial pressure from their brain overheating.

     

    Pretty much this.

    Besides all of this, we have Cyborgs already in the game and they're nothing like IPCs, IPCs are different for a reason. If you want to RP someone's brain in an IPC Chassis, there's not really anything stopping you from making an android lookin' IPC an just rolling with it, hell if you wanna go the Eclipse Phase route, you can say their personality or memories were uploaded or mimiced in the positronic unit.

     

    But mechanically speaking, IPCs have plenty to differentiate them as it is, other races need far more attention at this point, Plasmamen, Grey and Kidan most of all.

     

  13.  

    how can I hack cameras? also on another note, What if we made it so that a pai can hack open bolted doors, but it takes longer? and maybe speed up the base hacking because that takes FOREVER

     

    You insert the data cable from the door jack into a camera. (Since it's called "Door Jack" most people don't know you can, 's a misleading title.)

    OR at least you can in other server codebases, but like door hacking, it's really not worth it. Still takes 1 full minute, alerts the AI an all it does is turn the camera off. Better off to just clip all the wires, take the alert an them remember the on/off wire for the others.

     

    pAI can hack open bolted doors now actually, you can still hack it. It just doesn't lift the bolts, so nothing happens.

    Perrrrsonally, I'd lower door hack time to 30 seconds at least, and bolted door time to 1 minute. If unbolting happened at all.

    Truthfully, I'd rather hacking a door didn't just open it, but gave you access to the door's controls until you were unplugged from it. Bolt/Unbolt, Shock/Unshock, open or close.

    It's 1 minute (Or thirty seconds if changed) and giving a huge brute force hack alert to the station AI for control over a single door, it would hardly break things to let them do more then just open/close an airlock. That way it's not necessarily just a "BnE" tool, but you could hack an airlock to disable safeties an Timing or shock them an leave traps.

    Makes for more insidious gameplay traitor side, and as an engineering companion, you can help fix it.

     

    It's a LITTLE off topic but, I don't think one or two new abilities will cut it, TBH, I think more what needs to happen is we need to decide what do we WANT out of pAI's period. Are they intended to be "Smartphones" that have a spread of functionality, more general purpose. Gathering/Relaying information (Station alerts, Fire Alerts, etc.) acting as a weak light. (Less then a flashlight, more then a PDA light.) Low grade medical shit (Bioscan), Their sick Google Translate powers (Maybe making them pick a few languages, to off set their increased functionality elsewhere.), being able to connect to other devices to interface/hack them.

     

    OR are they more secretarial? In which case to be worth it, they need Read and Write Record access (Otherwise what's the point?) They need access to the comms of their master, otherwise, again, what's the point of a secretary that can't even answer the phone? They need their translate function as they have it now and the sort of things someone liek the Warden, HoP, CMO or Captain might -legitimately- want from a pAI, something specifically meant for more management/paperwork-ish roles.

    Because right now, pAI are trying to do both, and are failing at both, they need to pick a lane of the highway an stick to it, whichever one it is. Tiny Helper AI full of everyday general use functions or High-quality secretarial unit intended for sophisticated leader types. A couple module changes/tweaks isn't gonna be enough I feel.

    (Sorry for the off-topic wall there.)

     

  14.  

    But still pAI are meant to be like talking smartphone not validhunting machine.

    Except a smartphone can actually be used as some sort of light, or take pictures, or connect to the internets/computers.

    If SS13 had smartphones, pAI would be pretty obsolete, save for having something to scream innanely when danger occurs.

     

    Back on topic:

     

    -Let pai's with host bioscan be used as health scanners that only the pai can see

    Would be nice, but unfortunately, Host Bioscan as it is right now, is not as hood as even an un-upgraded Health Analyzer. They can only see flat damage numbers and body temperature. I'd be all for making it function like a normal HA though.

     

    - when hacking a door let the pai play a game to hack the door faster, and make the ai have to play against it to lock the door, as any time you hack a door the ai can just shut you down instantly.

    While a neat idea, this will probably not happen. The coding for it, is... sort of infeasible with shitty BYOND code. Plus it'd be a substantial balance change, which makes everyone heave a gut because pAI are not allowed to have fun and do things you're "A side role", even thoguh Ghosts can join as a fuck ton of other way more involving things. But. I digress. Even just dealing with chess tables an shit is a major headache in BYOND, so this is prolly out of the scope of things.

     

    - let you buy an ability that lets you interact with computers, if the one who last held you had access to them.

    Would be nice, might need limitations though. No interacting with anything requiring a log-in for example, would keep pAI's from jacking into Command stuff or Record stuff. (While I think pAI's SHOULD be able to alter records, it's a point of contention for how easy it could be used to dick people over, AKA: Set everyone to arrest in sec records.)

    Might be easier to just add that functionality into the data jack they already have. IT can hack into and access Airlocks and cameras, so making it like this USB port thing to activate Computers/MAchines would make that module a lot more desirable, without making the hack more powerful.

     

    - let you speak into the comms of your master.

    You would -think- a "Pocket Secretary" would be able to do that, but the problem is the pAI does not have a "Headset" it talks into, it acts instead as a Station Bounced Radio. So there's no real way to add or alter the channels it can talk on, not anymore then a SBR can anyway. And the problem with making it some sort of special SBR that can tune to departmental channels, is then it can tune into ANY channel. It'd be having a free Sec/Command radio in your pocket as a greyshirt or traitor.

    So. POSSIBLE (Maybe)P, but it'd require overhauling how pAI communication in general works.

     

  15.  

    I think Vox should be excluded, solely on the basis of Vox Raiders, but aside that ,hell if opening up even the other languages that don't make much sense is what it takes, I'm okay with it.

     

    Use the fuckin

    Translator implant idea or whatever to rationalize the lore if need be, but opening up languages to everyone can make sense, not just for speaking languages ayou CAN understand, but NOT speaking ones a character shouldn't. ((One of my humans shouldn't know sol common, for reasons, but does anyway cuz human.))

     

  16.  

    The difference between taking a language class in reality and trying to learn the language of a physically different type of space man species is that in reality, all our languages have been invented and spoken solely by humans. We are all so physiologically similar that we can make the same noises. We can't quite bark like dogs can, meow like cats can, make whatever the hell noises skrell or drask do, can't quite shriek like the vox or hiss like the snake/lizard/unathi folk. Dismissing the above suggestions would be to say that all these species, in fact, have the same physical sound/speech producing features as each-other.

     

    The difference in all that is, this is not barking, not meowing and not hissing.

    Sure, the verbs it uses are "warbles" and "Meows"

    But if that's all it was, then you'd just hear " MROWR MROWR MROWR ROWR" as a human, instead of the -alien language- you actually hear.

     

    Because it ISN'T like that. It may have -elements- of that, due to their different physiology, but it is not just animal noises.

    The blatantly unspeakable languages (Without mechanical assistance) such as the Drask language, and so on, remain inaccessible, but to their own races or a pAI or whatever.

     

    The languages that a human could feasibly learn to speak, are what are opened up.

     

  17.  

    What I have learned from this debate:

    I am not Spanish, so me taking Spanish classes to speak Spanish is a biological impossibility. I have defied physics and science. Where is my science grant to fund research into how I performed this feat?

     

    These are not 'Racial' Languages. Racial languages are excluded, languages that are physically impossible to speak, such as Trinary or Bubblish. "But you could make an implan-" I'mma sto pyou -right- there, cuz if you want to make a PR for a Translator implant in RnD, go for it, but until you do, you DO NOT have said implant.

    It is manufacturing this supposed item that -everyone- suddenly has that just wasn't working before.

     

    This is basically an argument of "What is the point of having languages if a German man can suddenly just learn to speak Japanese? Why even have them what's the point?"

     

    The point of those languages, has and always WILL BE, Role-play. They are NOT a secret special tool, what they will be is IDENTICAL to how it works now. Talking to other people who know your language, privately. Only now it sometimes won't be another fox man or lizard man or cat man.

    If someone is so deeply concerned that someone is going to Roleplay Racism (Why would someone who is racist to Vulps bother to learn the vulp language he thinks is fucking inferior?) Then behold a key point of the PR

    People with racial languages can pick TWO languages. One can be your race language if you so choose it to be, and one to be anything else. IF you're so terrified that someone is going to be "Racism" at you, then just -pick a different language alongside the one you had before-.

     

    The ONLY thing this PR does is give options, there is no reason NOT to have these options that does not boil down to "muh secret clubhouse language..."

    And as for the people saying there are no positives to this, have you people never seen or taken a language course before? I started learning languages to talk to my friends, so imagine the fuckin' Roleplay and character fleshing out that you can do with being able to, shocker, learn new languages like any functional human being can and -has- done before.

    The PR being shot down is not only, turning down a positive, but is continuing a NEGATIVE. It is keeping character traits and backrounds limited arbitrarily, a mechanical enforcement on a roleplay issue.

     

  18.  

    Actual sunglasses on demand/spawn: No way, The loadout is meant for purely aesthetic or fluff item stuff, nto to have any real impact on the game itself, even the starter pAI was removed for that reason.

     

    Now a set of faux sunglasses that had the style an look, but not the functionality, I'd be more then okay with. we already have fake changeling arm blades an fake out Disintegrate spells an stuff, so a set of fake sunglasses should be passable.

     

  19.  

    You weren't here when we had the SM.

     

    As someone who has blown up the SM, please no.

     

    It takes out like 1/6th of the station explosion wise.

    That's what I liked about the SM.

    It's a very potentially deadly engine. If you don't set it up correctly, you go boom.

    I also like how complex it is to set up.

     

    That's supposed to be the point, imo.

     

    Tesla/Solars for "Easy mode" (Set and Forget.)

    Singularity for "Medium" difficulty (You set it up easy but you have to go peek in every 30 minutes or so, to make sure everything is fine an plasma tanks are good. There's maintenance to be done, though not much.)

    And Supermatter for those that want a 'Harder' engine, takes a lot of maintenance and know how to really work.

     

    Ideally you also get more power for doing "Harder" engines that take more work, but the problem is right now, so long as you make enough power to fuel the station.... I mean the excess is just wasted. You can only fill up so many SMES units as back up power before it all just is effectively wasted electricity, so the extra work and risk of a supermatter isn't worth it compared to just throwing up Singulo or Tesla an shit.

     

    Back on topic: I wouldn't mind engies that want to be able to build an SM engine being able to do so, at least it gives themselves a 'personal challenge' to do if nothign else. Plus gotta learn somehow, so.

     

    If it blows up, you can pretty much just go turn on the solars an be mostly okay. (Explosion is fuckin huge so it probably will take out the one by mechanic office tho.)

     

  20.  

    Slimes should just have their karma cost reduced. At best the ability to squeeze through unbolted doors t-1000 style. Giving slimes the ability to vent crawl will make them sec proof.

     

    This sounds even worse to be honest.

     

    As long as they can only squeeze through doors naked, they'd put themselves at a disadvantage to use it. The ai and borgs can bolt a foor remotely, they can't seal vent.

     

    I'm also not sure that vent crawling leaves forensic evidence, but slime residue on a door would be an obvious sign. Bolted or welded doors would keep them out.

     

    The metagame potential for ventcrawling is ridiculous. Aside from it being stupidly easy to get into atmos and tinker with the pumps to keed the pressure right, there is no way to track a person in the pipes, slime people are just going to hang out in the pies and harass people, validhunt by watching anyone suspicous and if your kill target is a slime good luck finding them if they are idling in the bar vents where you can't find them, it'll lead to traitors intentionally fucking up atmos to drive out slimes or kill many people not on their objectives.

     

    With door squeezing, none of this an issue. No people randomly breaking into atmos so they can have a free peeping maze, no infinite evasion of sec and antag, the ai can better track people, and drones, swarmers, xenos and anyother ventcrawling mob/antag isn't getting premptively screwed because departments are welding their vents round start to keep out annoying or shitter slimes

     

    Well. That all makes sense to me, I guess. Wouldn't oppose it if that was decision instead.

     

  21.  

    I'm down for ventcrawling, but if it's dangerous, then there's the problem of people dying in vents. Good luck getting that body back.

     

    That's the risk you take/price of ventcrawling, IMO.

    You can only go a short distance/can't do it when seriously injured because you'd just die in the pipe.

     

  22.  

    It's worth reminding people before this goes on too long: The original Slimey vent-crawl was removed WAAAAAAY Back in the day, back when Vent-crawling was an instant teleport.

     

    Vent crawling is NOT that anymore, not only must you manually work your way to a location, but you have to account for the atmosphere inside the pipes. I don't own slimes so I can't claim to know what they can and cannot survive, but bear in mind, pipe shenanigans could be -lethal- or be made lethal to pretty outright ICly disable such abilities.

     

  23.  

    Security borgs are almost across the board equal to or worse then flesh and blood officers. For every "Upside" they have (The typical cyborg perks)

    They also have a glaring downside.

     

    For one, they have the least amount of modules to do their job. Comparable, if not beaten by Standard module borgs. A medical borg has all these tools, same as an engineering borg, even JANITOR borgs have more in them. Security borgs are VERY Binary in what they can or cannot do.

    They have a Flash, A Taser, Handcuffs, Hailer and Baton.

    That's pretty much it. Now just looking at those five things, you're probably noticing an a few things missing from your standard officer's loadout. Police Tape and Pepper Spray, mostly. So that means that they can't even cordon off an area to keep civvies from jumping in blood puddles with their set of stolen galoshes.

    They ALSO are lacking in any form of Riot or Area control like a flashbang or the aforementioned pepperspray. Again, limited to spraying tasers, or playing Whack-a-tator. Something Fleshbound officers can acquire very easily, if not have one on hand for emergencies.

     

    The sole "Advantage" they have is being a cyborg. Space-worthy, no breathing and immune to chemicals and borggy's all Access Pass. You also make up for this by needing to periodically run off to recharge, and being cripplingly vulnerable to laser points and flashes. (You can aim for a borg's sensors and end up blinding them just like a flash does with a few tries) and clipping a single wire to turn off AI control. On top of being emaggable (And if you do so, you get a metal servant that now has a laser Rifle.)

     

    And if you have opposition with ANY kind of EMP? The very easily acquired EMP, either via chemical, Traitor or innate means? (Traitors have EMP options readily available, and lings can EMP all day friggin long.) Or you;re in a nuke squad so you have an ion rifle, well then G fuckin G, no fuckin re, you lose the game. Go home. You have no method of dealing with any antagonist beyond a traitor, vampire or maybe a Wizard. Aliens? you go the fuck home, good luck whacking a hive of xeno morphs. Blob? Good fuckin joke. MEDICAL Borgs handle those threats better then the SECURITY Module.

     

    Frustrating to play against, because shitters gonna shit? Sure. Absolutely, you can't just disarm spam to push them over, steal their baton an run off giggling as you can for the more typical Shitcurity officer. Overpowered? Objectively not. Not with the lack of any versatility, Their exploitable weaknesses and their inability to do anything other then the Non-Lethal option, even when a Lethal option SHOULD be taken (Rogue Mechs, Blobs, etc.)

     

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