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Posts
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Everything posted by improvedname
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Miners always come back to the statiob to claim their points unless theres a orm on mining station
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Just dk what goonstatiom did Make it insulated gloves only if you try any other gloves you get shocked Add a blue glow to it when charged
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Remove Vulpkanin Darksight/Add a disadvantage
improvedname replied to Shadeykins's topic in Suggestions
MAKE THEM BE ON FIRE LONGER SINCE FUR BURNS BETTER SO ITS HARDER TO MAKE OUT -
Stunprods are tp cheap its litteraly the easiest and bes stun to get as non sec
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Excellent point, it could be considered the "stealth" option because it doesn't mark you as an antag. It can steall be a stealth option but just with a chance to backfire As i said we can use budget to half the backfire chance and insulated gloves to completly remove it
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Remove Vulpkanin Darksight/Add a disadvantage
improvedname replied to Shadeykins's topic in Suggestions
Just make fire stack on them more and tajaran as drawback Meaning it be harder to roll off the fire -
The thing with antag stuns is if you get caught it's GG because you're EoC. With a stunprod or equivalent you can usually play it off as just being a greytider, the trade off is less effectiveness and so it should be. Prods aren't really any deadlier than the easily mass producable spears knives or half the things science can print off dozens of. Yeah it's really fucking annoying when someone validhunts with them but if you're getting into a position where someone with a makeshift stun stick can get you it's likely you didn't prepare yourself properly. That said though I'd be in favour of reducing the stun prods stun to juuuust a fraction above the time it takes to cuff someone, maybe have them make a loud BZZZZT sound as you'd expect from raw electrical contact, they are slightly OP given how easy they are to get a hold of since for stuff like knives you at least have to break into the kitchen somehow. Stunprod is the deadliest thing that there is What you gonna do if you stunned? Ye cant fight back unless adrenals But really forcing the stunprods only fit in belt slot just encourages greytiders carrying secbelts with stunprods and handcuffs/zipties why are poeple making so big deal about a easy stun weapons greytiders arent supposed to have gauranteed stuns so it should backfire if a traitor uses it and it backfires well bad better luck next time if you didnt buy your traitorshit yet The thing is just greytiding is so normal gauramteed stuns stunprods became a main thing that just got a big impact on the game even if its 3 stuns its enough for easy ambushing one for one heck traitors can easily get batons and other things they just need stick effort in it instead breaking a window and a grille and some wires and a better the game isnt supposed to be always easy wins Poeple nowadays are lazy doing effort look at xenobiology you used to do it by the hand now we have consoles look at virogly now creating a virus is easy now look at chaplain he has a whole weapon arsenal and don't get me started on tesla The game isnt really fun if its too easy thats why it needs more effort for what you can reach trough your rp or your combat skills
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Remove Vulpkanin Darksight/Add a disadvantage
improvedname replied to Shadeykins's topic in Suggestions
Annnd that would be adding a disadvantage without an advantage. The adventage is the more cold resistance -
Remove Vulpkanin Darksight/Add a disadvantage
improvedname replied to Shadeykins's topic in Suggestions
I have a idea here liiiiisten -remove 8 tiles darksight -add chocolate poisoning at 10 units of chocolate -moar cold resistance -Fire stacks more on you thus harder to make out since fur yo its flammable HERE PERFECT BALANCED AND ORGINAL -
I would adore this. From tg experience you can. Basically, any hat including helmets though only applies to biosuits rad suits etc. Not hardsuit helms unless chamleon. Solution:Code drones being able to wear hats and give them a chameleon hat since drones can be naughty and steal muh captains space armor hat
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Poeple are lazy nowadays BACK IN MY TIME EVERYTHING WAS BY THE HAND YOU AND YOU DARN TECHNOLOGY!
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What about just make insulated gloves a full protection from backfires budget gloves a half protection and normal gloves a qaurter protection You should really not care about antags if they use a stunprod they have a whole arsenal of stuns that way better then stunprods Traitor = ebow Vampire = glare/hyptonize Shadowling = stare Cult = stun talisman Changeling = has no stunning ability but they can pretty fuck you over with 3x hallucination sting Nuke ops = stun shells from the uplink They really dont need anymore stuns plus theres rng based combat stun which is pretty high with sleeping carp esword etc >poeple spill their blood if the stunprod gets nerfed filthee powergamees
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[Karma shop suggestion]Price swap for kidan and plasma man
improvedname replied to Mister Mann's topic in Suggestions
Auctally THEY CAN get flash protection or a medical/sec hud all they just need is the implant welding implant gives flash protection btw -
>break into electrical maint with welder and wrench >deconstruct one smess 6 high cap batteries >theres two smesses >no hard to come by
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Those unique sprite can be dyed with anique crayon
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Stun pull beat beat beat drop stun pull beat beat drop
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>complains about stun gloves >doesnt complain aboit krav maga
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Alright, I guess I been stuck in the old fashion ways of recharging stunprods, nice to know you can just use an auto recharger. However, I don't see adding a self stun chance to the stunprod is needed. Sure, traitors and greytiders them use from time to time, but they are not a major problem to the station and definitely aren't overpowered seeing they been in this game for quite some time. It's also easy to take down a person who is wielding a stunprod as security because you have a range based taser, flashbangs, and even e-bolas to slow them down. Personally, when I catch people with stunprods, it only makes their sentence longer. Most of the time, they never even land a stun on a person or got caught for another crime and when searched, had more time added because of the prod. Dealing with stunprods is easy yes but thats not the problem the problem is that anyone can pull out a stunprod at any time without you having time to react
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Its the most easiest thing to get hell with a little effort you easily can get a slime battery from xenobio which recharges itself meaning infinite power stunprods
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Yeah its fun carrying contrabrand which can win any melee fight instantly What if we made it so that stunprods have a 10-20 chance to backfire and stun yourself
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And this can be a free win card when in combat
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Make it engineer only and at the same price of powergloves since powergloves still can stun basically
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Who cares about greentext redtext Its about the RP traitors are not made to greentext for 100% or redtext they are made to spice up the round if you done a objective succesfully then you know it
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Poor vulpakhins
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Why give them something that heals like their toxins and such they all got a basic epi pen to stabilize themself when in time of danger or their friends and for IPC its just eh tbh they should get no box at all since ipcs can be brought back into the round after death very fast sooo