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improvedname

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Posts posted by improvedname

  1.  

    You are seriously saying that RD should stand in front of the protolathe all round every round?

    Instead of lockboxing the stuff scientists shouldn't have?

     

    Who would want to play that?

     

    Lockboxes allow antags to still get their antaggy hands on the goods but prevents the scientists from printing a small armory "just in case".

     

    Or just port pins simce they are also emaggable and gives you also access to the gun you put it inside just emagg demn test field ramge pins

     

    And for antags that don't get emags, it's a giant "fuck you" to anyone that manages to, say, disarm an officer's Egun, because now the antag can't use it against them.

    I don't like firing pins at all.

     

    And loyality pins are combat 6

    And are expensive and require you to cut the pin out of the egun to replace it

     

  2.  

    You are seriously saying that RD should stand in front of the protolathe all round every round?

    Instead of lockboxing the stuff scientists shouldn't have?

     

    Who would want to play that?

     

    Lockboxes allow antags to still get their antaggy hands on the goods but prevents the scientists from printing a small armory "just in case".

     

    Or just port pins simce they are also emaggable and gives you also access to the gun you put it inside just emagg demn test field ramge pins

     

  3.  

    1.Ready to join the space jam?

    You are a nuclear oprative hired by the syndiecate

    To blow up one of nanotrasen station's But theres a little problem

    You have the nuke that the syndiecate have stolen from nanotrasen but you do not have the nuclear disk they are still in their hands

     

    You and your team have been gifted some TC(Telecrystals) to arm yourself up and think of a strategy

     

    2.Jam a plan

    A good assault on the station requires a good plan as a reminder you are not alone you have teammates take as long you can to think up a plan just remind one thing How longer you take how advanced the crew in weapons come

     

    Anyhow your base comes with a Syndiecate detenator button, Syndiecate card deck, Syndiecate soap, most of the time they get left behind but the syndiecate card is a last resort throwing weapon usefull when you run out of ammo and somoene is running behind you think if a stronger floortile

     

    When you get in the shuttle you get some free minibombs and some c4 ion rifle and a detomatrix card and donk pockets insulated gloves syndie toolbox

     

    Pin pointer - a pointer that points to the nuke disk wherever it is on the stations z-level

    Red arrow means its far away green arrow means its close blue arrow means your as closest it can be and black dot means your above it or standing on it

     

    - Tip for the crew/nuke op sides -

    IF the nuke disk goes trough the teleporter or gets destroyed or gets spaced it randomly respawns somewhere use this as a adventage when gibbing the captain

     

    -Another tip if you didn't destroy the ai-

    As how dumb it might sound and you want to spare some tc by not killing the AI

    Just one hint for you always get a block of c4 with you or tools incase you get locked in your combat gloves are insulated and your base have a syndie toolbox and a Youtool machine

     

    3.I space jammed my way trough what now?

    You take the disk back to your base you get the nuke to the station

    Arm the nuke put the disk inside

    Anchor on

    SAFETY OFF

    And turn the timer on

    And leave with your shuttle before the nuke ops explode

    -DONT LEAVE THE DISK BEHIND OR INSIDE-

    REMINDER THIS IS YOUR MAJOR VICTORY

     

    if the crew are on the shuttle with the disk all you can do now is going for the minor victory

    So if you kill or down the nuke disk holder in the shuttle WHATEVER YOU DO DO NOT LITTER IN THE SHUTTLE GET THE NUKE DISK TO SPACE OR SONEWHERE NOBODY WONT EASILY FIND YOU FAST

     

    4. Magical field of fluking

     

    As a experienced murderboner on /tg/ i asked myself whats is this magic that makes you unrobust when nuke ops i could think of the following team

     

    YOU ARE A TEAM YOUR NOT ALONE EVERY FALLEN TEAM MATE STUFF CAN BE USED AGAINST YOU SO REMEMBER TO ACTIVATE YOUR EXPLODE IMPLANT WHEN CAUGHT

     

    WHEN YOUR GOING LOUD LIKE KILLING THE AI YOUR STEALTH ADVENTAGE GOES AWAY MAKING IT SO THE CREW CAN PREPARE

     

    *points at wet floor sign*

    Beware of the events/Hazards around you killing poeple might sound simple but as a team you might get pushed into a wet floor or on a banana peel and such

     

    Quick tips(Nuke ops)

    Energy shield reflects all energy based objects and have a chance to deflect bastilicts to

    Freedom implant DO NOT BUY THIS UNLESS GOING STEALTH

    Adrenal implant removes all current stuns

     

    Quick tips(Crew)

    As we all know nuke ops are known for their bastilicts your armour starts with a pair of bulletproof armor which reduce bullet damage

     

    As a cargo tech and nuke ops have been confirmed it be helpfull to order bulletproof armor

     

  4. you need a special board for the chassis to and if you make the board expensive you can make it endgame ai gear and make it like the ai cyborg bodies cant be upgraded with disabler cooling down etc poeple might say that giving a ai a switchable body is op and that its the ultimate validhunter but that kinda makes no difference since the ai just can send their borgs to giving ai a robot body makes no difference because the body can be destroyed easily when it in his core and if in its body the ai core can be attacked

  5. But the thing here minerals/research is mostly done in 30 minutes or sometimes theres miners research isnt done and vice versa plus you have to build a room thats cold to place the slimes on with the console to kill them that takes around 15 minutes or you have to pre build it but idk about the rp with about 45 minutes done at preparing stuff you have about 1:15 minutes left untill the crew transfer to get good slimes

  6.  

    That's pretty much what I was thinking improvedname. It shouldn't be something available at the start but it should be an option later in the round to help speed up the slime-harvesting process. Those who are comfortable with the more dangerous method can stick with it while those who want to use the new way can have their fun too.

     

    Just gotta see how they make a cold room to kill slimes ;)

     

  7.  

     

    Clown Traitors get arrested a lot. Like, a lot (just like regular clowns). Banana Grenades tend to HONK both you and security, it is not very advantageous to get slipped over by your own banana peels and then get range tasered by security as the slowly pick up the banana peels between you and them.

     

    And an additional reasoning: I just think it'd be funny.

     

    Make chemist immune to smoke grenades

    Make securirt immune to flashbangs and teargas

    Make syndiecates immune to emp grenades

     

  8.  

    I'm against more ways to remove people from the round with a matter of clicks.

    All it takes is 3 clicks to remove a brain- One to pick it up, another to put it in the grinder, the final to grind it.

    Everything else is OK, though-- But being able to print synthetic ones of these out should be made possible before this.

     

    Also, we don't have anti-toxin in the code, last time I've checked.

     

    Well if we are gonna go legit with no murders, there are always corpses and monkeys for brains.

    Hmmm I guess Anti-toxin was removed.

     

     

    Anti toxins is charcoal now

     

  9.  

    I'm pretty sure you can already grind sheets of most minerals into a reagent.

     

    Don't plants give out plant proteins or something when grinded? Make that help plants or something and it's cool.

     

    Dunno how I feel about rainbow dust.

     

    Yes you can grind up sheets tho but the dust is mostly to get a additional sheet off or using them for ghetto chemistry without smelting it

     

    Plants give proteins but not oxygen

     

    Rainbow dust random ayyy

     

  10.  

    Suggestion 1:So what if we add dust to all ores like iron dust silver dust uranium dust etc etc

    So when you mine you get the ores with a little bit dust (of that ore) the dust can be smelted into sheet of that ore but takes 5 dust of it or you can put it into a beaker for ghetto chemistry

    Also adding salt to the asteriod as a ghetto/chemistry thing gives you chunks of salt which can be blended to get salt

     

    This would add more ghetto chemistry > iron uranium plasma salt

    Miners get a dust bag which fits in their box and their pockets and belt/suit storage

    It will give you a additional sheet

    It will encourage the miners to give it to chemistry/science chemistry or for ghetto chemistry

     

    Suggestion 2:What if botanist blends their plants and like let the plant give a little chemical oxygen to 1-2 units i mean like plants produce oxygen right?!

     

    Adds a ghetto chemistry way for botanist by adding oxygen with the chemicals they already can get corn oil, sugar, capscialin, water,

     

    Also adding a leather dust bag to the biogenerator

     

     

    Suggestion 3: SCIENCE! If we add dust could we like give science a machine to pulverize the ores into 4 and increase the dust by every tier of stock parts

    Tier 1: 4 dust

    Tier 2: 5 dust

    Tier 3: 6 dust

    Tier 4: 7 dust

    Which means by having having tier 3. 5 ores pulverized will give you a additional sheet and also be like able to link the pulverizer to the ore redemption machine so it will pulverize automaticly and then smelt them directly

     

    Suggestion 4: by combining 5 different dust together will give you Rainbow dust you need only 1 of rainbow dust to smelt it when smelted it would turn into a random type mineral sheet for example iron, plasma, diamond, gold, uranium, silver, or maybe bananium,

     

  11.  

    I rather want have it for the starter talismans were the orginal cults start with

    So cult has no autism base in space or somethin so they can make a max of 9 suits (if they not buy a tome atleast then it be 6 space suits)

     

    Just starter talisman

     

  12.  

    Or add a medical vending machine with low med tier stuff bandages etc and can be vended for a priece like

     

    Bruise pack (20)

    Bandage (30)

    Ointment (20)

    Emergency autoinjector (10)

    Splints (15)

     

    Like add it in aux tool storage and dorms

     

    And if you put a coin in it it vends higher tier versions of it

    Like in the trauma kits

     

  13.  

    Who knows, maybe there can be different emag uses for the holodeck other than the carp, like maybe a holo-plasma canister emitting real plasma instead.

    /tg/ has that exact thing.

    It's so fucking OP, though, holy shit.

     

    If only emagged holodecks converted stamina damage to real damage

     

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