Dear crew, no doubt the murderboning hordes have besotten thee for a long time for their odd requests, but I have often wondered about the possibility of using spare karma for quasi-antag objectives.
Although I am fresh here on he forum, and likely to receive much chastisement, I would very much enjoy the opportunity to spend a considerable amount of karma on a non-critical objective. The ability to spend 3-10 karma (balance required) on an amusing, noncritical, non-dangerous objective.
The idea being, on top of the "real antags" a "lesser RP" could get minor harmless objectives to do something silly in exchange for them handing over a few KP pre-round. A lot of crew often get 2-3+ Kp per round, and have little to spend them on, and would be delighted by the RP opportunities offered by such harmless objectives as:
(1) Ensure 4+ corgis escape on shuttle
(2) Steal the HoP/HoS/Captain's hat
(3) Steal the Magistrates' Gavel + plate
(4) Call the shuttle before 20 minutes (obvious fail kiki)
(5) Escape with the captains cigar
(6) Establish a peaceful democracy on station (impossible)
(7) End station-hunger by ensuring 50%+ of crew escape fully fed
(8) End alcoholism on the station by ensuring no one leaves drunk
(9) Ensure Humour survives by making sure 3+ crew are wearing clown masks at round end
(10) Save the library by bringing 10+ books to round end, or an antag having to download 10+ books with a device
(11) Collecting the DNA of syndicate agents for future cloning due to a beurocratic error (could get 3-5 TC's)
(12) work for NT/Syndie by sabotaging crematorium so hostile dna (changeling/vamp/syndie) is collected (3 TC's).
(13) Ensure Vox raiders achieve their objective ( 1 syndicate op, large vox raider rounds)
If one could have the opportunity (where available) of "enabling additional RP objective" or something like that, for certain roles. That could spice up a round.
Even if it was limited to rounds on blue alert at 60 minutes.
The idea being, spend 3-5 Karma per round to make yours, and other persons rounds, more fun. Good roleplayers might see a profit, but only very good ones, otherwise it would be entertaining and harmless for all.