Jump to content

Psyentific

Members
  • Posts

    290
  • Joined

  • Last visited

About Psyentific

  • Birthday 12/24/1992

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Psyentific's Achievements

Medical Doctor

Medical Doctor (9/37)

0

Reputation

  1. Fav/Least fav item: pAI's/Vomit grenades. Personality traits/Habits: Neat freak, Slob, Kleptomanic, Obsessive-Compulsive, Perfectionist, Greedy, Lazy, Bookworm, Shy, Aggressive, Nice, Cruel, Protective, Maternal/Paternal. And... That's all I got. Added.
  2. But then you have to type it out. Ain't nobody got time for that.
  3. Add spinning to small guns - middle-click while in-hand to do a trick and play a custom emote. Tasers, Detvolver, Traitor revolver, Stetchkin, Captain's Gun, HoS's gun, and E-Gun. Rarer guns get fancier tricks, with Traitor Revolver being . Fancier guns get a combo, so you can flip, spin, flourish, toss, switch hands, etc. If you spin a stetchkin, it has a chance to misfire. Pulse rifles get the fanciest flipspins.
  4. Bumping this to request fluff suggestions. I want you to give me your favourite and least-favourite item in-game, personality traits, and habits. Stuff you have, stuff your characters have, stuff you see other people/characters have, stuff your dog does, whatever. The more actual creativity I can foist off on you people, the better.
  5. 19/38/76, holy *shit* that's the biggest i've ever seen, ever. how'd you manage that?
  6. AFAIK, the shuttles are: Science, which already has a bracket Engineering, which is right next to the engine and has a protruding airlock and a little nook Mining, which is the most trafficked, which again has a protruding airlock and a little nook Cargo, which has two airlocks and a timer displaying how long until it splats whatever's in the way Escape, which everyone knows and ERT, which is special-case and fixed at one arrival point. It's fine man. Just stop hanging around active docking bays and git gud.
  7. You'd probably want to change emagged maint drones to simply be the maint drone's destructive counterpart. So his job is to wreck up the joint, all of the joint, forever, but not actually interact/kill/help people.
  8. Recommend adding metal rods and floor tiles as well, so you can fix floors and lay plating, but not build walls or windows. A burn patch and brute patch would probably be better than the medkits without the full-on robustness of a hypospray full of DD/Omni, assuming one could make patches into a borg module.
  9. Motives would be great fodder for Syndicate Information - sort of a "How to get this guy to work with you" thing. Heck, you could probably work it into that Syndicate Collaborator thing. "Our sources indicate that this person is skeptical of Nanotrasen. Try appealing to his [greed]." I was thinking it'd just be private information, like character notes for the player's use.
  10. the wait time is literally the worst part of cargo
  11. Here's a mockup of what I'm suggesting. Add three categories to character selection called 'Likes', 'Dislikes', and 'Quirks'. Each category can have 2-4 short entries chosen off a pre-made list, and is intended to provide a quick prompt for fleshing out your character. No entries should have gameplay effects - it's pure fluff. Lists would be composed of jobs (ex. Captain), items (ex. toolbelt), habits (ex. stutters), personality traits (ex. paranoid), colours (ex. red) and species (ex. unathi). There should be significant overlap between lists, such that one character would like or dislike another's likes/dislikes/quirks. Edit: You could add another category for 'Motives', stuff like wealth, power, justice, cruelty, loyalty, duty, and Honk!
  12. We can see here that I've got a command jobban, but I can't tell who banned me, for what reason, at what time, or for how long. Most of these are information needed to make a proper appeal, or at least would be good to know. I suggest displaying the relevant information when [bANNED] is clicked on.
  13. If it's possible to have two different colours on hair sprites then it'd probably be better to go with a main/highlight colour scheme. See here. So you'd have a primary and secondary hair colour in chargen, and each hairstyle would have a primary-only variant and a primary-with-secondary variant, where the primary w/ secondary variant has some kind of highlight.
  14. Psyentific

    Fire

    But then you'd be adding a whole new atmos gas, unless you want to make Pl-O2 fires create chemical smoke as a byproduct.
  15. Adding new features to existing items is always better than adding a snowflake shanker just to shank a guy.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use