Boltersam
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So I looked it up, and the Horror Form was essentially the Changeling turning into "The Thing". Due to how expensive it is to actually use, I'm fine with the power. In fact, it could be an end-game goal for the Changeling to try to take out the station crew, or a select group such as Command or Security, and gain the horror form. After it completes the previous objectives, of course.
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I LOVE IT! Also: Dead aura sense, dogs should be able to identify vampires. Oh, and changelings! They should be trained for that! Totally not being a dog/handler every round just for this awesomeness. Nope.
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The BOLA you say? I was going to suggest it when I saw this thread. Anyways, I have a suggestion, at least for antagonists. Hanging cables that can be constructed with cable, if you have an aggressive grab on someone, you can click on it to begin hanging them by their legs. Reason being? As a traitor I want to bola someone and drag them back to my lair that I use to sharpen my cleavers and store my meat. Then arrpee with them because sweet sweet roleplay, and I mean c'mon, what kind've serial killer doesn't have a room where he hangs things? Name one, and you'll get a prize. Oh, maybe spikes can be added to the cables by use of metal, so they slowly kill the person hanging from them by damage to the legs.
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On one hand, the Blueshield is basically the most robust bodyguard money can buy. On the other, Blueshields already get the energy revolver for this.
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+1, I think it's time to suicidally charge into the Tesla during emergencies!
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If they're added, I may or may not hunt down random Assistants in maint, then take them to some hideout and hang them from the ceiling. Because cliché horror movie serial killer.
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Zombie virus. Make it happen.
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I'd like this, but there is one thing that is a must-have. If someone is dirty and you see them, there will be several derogatory messages such as: "X smells like they slept in a dumpster" "Y holds their nose as soon as they see you. Get a shower!" "Z is covered in filth!" "B grimaces as soon as they catch sight of you. Clean yourself up!"
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So would Lugers. But the Miststücke refitted us to all zese fancy new las-ah guns...
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By the way, I have the suggestion for a shell. Yin Terraformer. The role of this one is essentially to establish a foothold after the Invaders clear an area, to start converting part of the station into a base to launch further attacks from. Big, lumbering, very lightly armed, but with many abilities similar to a cult Artificer, to create doors only Yin and their servants (the crew infected with the nanoplastic) can open. Possible structures could be turrets, resource and ammunition producers, rechargers (Sort of self-explanatory. The Yin won't want to keep returning to the ship for nanoplastic, recharging, or rearming.) Two theoretical structures could be a turret, and an implanting facility for their nanoplastic slaves, which will give them an implanted loadout of tools and basic weapons to support their Yin masterminds with.
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So, I'm seeing a lot of cult suggestions here, but they're all...Basically resprites. The only two things I saw that would be mechanically different and unique (Burning of paper and such as temporary runes exempted) is a choking gas rune, and Fire Walls. I'd like to suggest, that each cult gives its followers minor abilities, and some major abilities. Major abilities: Blood Cult: Can use a strong grab to drain the life out of someone, making the Blood Cultist stronger physically, small bonuses like increased damage by hitting people with objects, and your fists, but can stack up to a lot of strength. Fire Cult: A "Burning Ember" spell-like ability for them, a ranged attack with a 40 second cooldown, that does something like 10-15 burn damage, and sets people on fire. Miasma Cult: Choking cough, more of a larger radius attack, 60 second cooldown, creates diseased gas that causes slowness and a slow buildup of toxin damage. Machine Cult: Electrifying touch, 40 second cooldown, melee spell, stuns and does 10 "shock" (Burn) damage. I'll come back later after finishing some things up and suggest some unique runes and such. Minor Abilities: Blood Cult: Very slow, 1 per tick brute regeneration. Fire Cult: 1 per tick burn regeneration. Miasma Cult: 1 per tick toxin regeneration. Machine Cult: ability, Force Obedience, only usable on cyborgs. Overrides all laws with Cult runic writings and magic, forcing the cyborg to serve the cult.
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Let them be able to construct makeshift tools using scrap metal, and upgrade these makeshift tools too. Like a larger welder. Welds much quicker, but eats fuel like it's candy. double-ended wrench, longer wrench with a head at each end, two tile reach for wrenching things. multi-use-crowbar, a crowbar with the bottom tip altered to function as a screwdriver, can screwdriver and crowbar objects. Just ideas. But I want a little gremlin tinkerer with huge deadly experimental devices!
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Hah! this is one of my favourite modes from TG! Love it!
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First of all, it seems like a really cool thing to have. But. There's always a but. There are two reasons, two BIG reasons, why we couldn't have this. 1. The coding, it would take a ridiculous amount of effort, for a single species. 2. This means dionaea won't do their jobs. They'll just evolve into these things and run around doing anything they want, because "hey we get to do cool shit like this let's ignore our jobs 'n stuff!". It's a massive buff to a single race, and not only would way more people play them, but way more Dionaea would ignore their jobs. And, that's my two cents.
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On one hand, I see it as a weapon for turning police officers into a better defence force against large gamemodes like Nuke, it's also used when riots (revs, mutiny.) get out of hand and lethal force may be required. This is when the carbine is truly a suppression weapon, as you put it, and this change would give them the power to disable several people into pain crit at once instead of needing to methodically kill each one of the rioters off. A good change for rev and mutiny because it won't make Sec kill them when carbines are pulled out and burst fire is activated. +1.