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Sheakhan

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Everything posted by Sheakhan

  1. Frankly, doctors shouldn't be affected as much, if at all by dead bodies.
  2. I'm not talking about making it a one man job. I'm saying that if you make it so that one guy can at least hold it off, if only for a little while, then two people can defeat it after a suitably long battle, three with some effort, four with a little planning, and five with the proper equipment. Make it possible, as it stands it isn't. As far as fixing it, making it less obnoxious (via making it possible at all) would go a long way towards that. If nothing else, getting dead players involved as blob cores as soon as feasible would ensure their maximum enjoyment. If these fixes don't make the round less shitty, then remove it. But try fixing it first. Browbeating may very well be the necessary course of action, because while certainly there are some who just hate fighting blobs, there are many more who just don't care to because they would rather dick off.
  3. Alright Earth, here are the changes I would like to see to make the mode more tolerable: 1. Nerf the blob. Test run, give one guy a laser gun and a recharger, have him try and stop the blob. If the blob is stalled, neither advancing or being pushed back, you've nerfed it properly. Try tweaking the blob resource growth rates to aid with this. 2. Make failure to comply with quarantine more easily punished. Every minute, the AI or the mode itself should lock down nonessential rooms and flood them with plasma in preperation for cleansing by fire, but also to convince crew to get the fuck off their asses before they get incinerated. 3. Start a Nuke countdown at the very beginning of the round with a very visible timer, so everyone knows its do or die. 30 minutes should do it, allow the captain to extend it. 4. Temp ban crew members who do not aid in fighting the blob in some way or another, include it in the server rules. This complacency blatantly spoils the round for everyone else. 5. PERMA jobban security and heads who do not move to kill the blob or assist, as they are obviously not responsible enough to play that role. 6. Make STRONG blobs less resistant to fire. Not as weak as the normal blob, but enough so that they can, eventually, be burned. Once the room is aflame, nobody can get in there to kill these suckers. 7. Shut down the mining shuttle and research shuttle so nobody skitters off like a douche. 8. Make the blob's win condition based on the number of blob cores, and make it high, so people get a better chance to get back into the game, and thereby another chance to actually enjoy it!
  4. I know! This nooblet is all like: "YO IM FUNNY AND RANDOM AHAHAHAPENIS"
  5. Stop being an idiot.
  6. Change would be ideal. Change it first, if you can't fix it, get rid of it.
  7. If the crew always votes to skip, that strongly supports my belief that it is an unliked gametype, which strongly supports actually removing it. I guess I don't see the issue?
  8. Which is why I stated what I did in the OP, if the players are being shitbirds, instead of sitting around for an hour or two watching the inevitible consequences of their glorious shit-flight over shitstorm mountain, there should be a quick and easy opton for ending the doomed round and moving on to something the retard crew can handle. I don't care if the option is IC or OOC, its necessary.
  9. That's the thing, Psy. You can't do it alone, but without any way to ensure the rest of the crew actually gets their shit together and lends a hand, you're going to be doing it alone. As far as the recharger thing goes, yea, that is great and all. But the last time I had two chargers set up, and myself, two security guys, and an engineer firing at the blob and recharging constantly, the blob just kept gaining ground. It was pointless. There are only two possible fixes for blob rounds that I can see: 1. Punish players for terribly roleplay that do not follow orders and rush to save the station and their lives. 2. Nerf the blob so it can be taken down, or at least held at bay by a single crew member with a laser weapon and a recharger. Alternately, if I'm Captain during a blob round, I'm just going to start each round by setting a timer to ten minutes and putting the station on red alert. If after ten minutes have passed, noone has managed to mobilize or doesn't look to be trying, I'm asking CentCom for a Death Squad.
  10. Agreed. My main gripes are as follows: 1. The blob is impossible to combat without risking immediate and irrevocable death as a welder-swinging random crew member. 2. The blob is ridiculously durable, and rebuilds far too fast to combat without 5-10 organized combatants. Holofires don't do a damned thing except for remind you that Strong Blob is Best Blob. 3. Organizing an attack is impossible unless you've entered RED alert, which means that a single incompetent head can damn the entire station by failing to set the alert, and thereby denying the crew the necessary resources to destroy the blob until it is far, far, far too late. 4. There aren't enough shots in the standard energy gun to even come close to putting a dent in the blob. 5. Blowing a fuel tank at the blob serves only to make the room unsurvivable for any crew members who wish to fight it, meaning that even the crew that is doing what is expected of them is shit out of luck unless someone bolts open EVA. 6. EVERY aspect of effectively fighting off a blob requires the security force to complete fuck Space Law in the ass. 7. fuck blobs
  11. Sheakhan

    Vox fixes

    Yes. Security doesn't mean a free license to pick up stuff you want. You are issued, in your lockers and in the security vendor EVERYTHING you need to perform the normal, expected duties of a security officer. Just like it is, by Space Law, illegal for assistants or the clown to grab everything in Tool Storage without justification, it is illegal for Security to snag junk from other people's offices. If it wasn't a problem, why did you move it in the first place?
  12. NTXUb does have a point... If it's rotten, cut it off.
  13. Or they'll get naked, arm themselves, and overthrow the hierarchy.
  14. Then it's a player issue, not a code issue. Player issues should never be addressed by code - Down that road lies all-manual-valved no-plasma-output atmos. Yes, but try changing players, then try changing code. Tell me which effort gives the most obvious and immediate results. I'm not suggesting a change in the function of blob rounds, just an option to vote on "opting out" when we end up with a bunch of numbskull players who aren't capable of pulling their head out of their ass long enough to realize they maybe should lend a hand. Maybe we should rename the blob rounds to: "KILL THE BLOB OR YOU ALL DIE IN NUCLEAR FIRE" rounds. That might hammer it home.
  15. That's the major issue. Players not playing the game, just playing for themselves. When I was Captain during a blob round, I took note of everyone who failed to move to help destroy the blob so I could have them executed later... there was no later...
  16. Furthermore, doing something to make in game completion of your assigned duties earn pay would encourage more people to do their jobs!
  17. @NTXUb - While your opinion is valid, the very nature of Cargo Points makes it nonsensical outside of the actual cargo system. What Will seems to be vying for is a currency that actually functions universally. We are all playing employees on a Space Station. When we work, we get paid, when we call the shuttle seven times in a round, our pay gets docked. It only makes sense that money would have a use or importance. Vending machines already require it, you can rig up your EFTPOS dealio to require it for whatever services you offer. Here's my compromise idea: Keep Cargo Points! But ALSO make them purchaseable. When a department needs something, they buy the cargo points and deliver the receipt and the request to Cargo Bay, who uses (or doesn't) the newly added Cargo Points to make the order.
  18. God, Dark Souls is a terrible game.
  19. Would you rather have one disappointed player, and 59 happy ones? Or 59 unhappy and one pleased?
  20. I hate 'em, and I'm not the only one... Can we have a vote like the crew transfer vote available for initiating during blob rounds? Maybe an "Auto-Nuke everything, screw blobs I want to play the game, not watch it" option? You initiate it, everyone votes, if they agree for the majority, the station explodes and we move on with our lives? Just a thought!
  21. You missed a spot.
  22. The ones I half-assed into existence? YUP!
  23. I'm in the Navy, supposedly.
  24. Also: I don't know how to add things to category pages, or how to edit page titles. HALP.
  25. "Indroductions" and "Cilvilian's Days" fo' realsies?
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