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Everything posted by GuiltyBeans
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
Man I haven't posted here in a while... And it'd have been 5 if I didn't. Oh well! -
Replace wizard gamemode with raging mages when
GuiltyBeans replied to NoWolfie's topic in Suggestions
May not be a good idea, but it's something different. I agree with Fox, there's never a time when I have seen it used and not thought to myself "Well, there they go killing themselves again." Though I am not sure why it would be a bad idea. The objective is to cause chaos. And what better way than to throw the no killing/harming each other rule out the window when guns and magic are summoned to do it? The whole objective is to cause chaos. Not kill as many people as possible, and as it stands most wizards, if they want to do something not incredibly memey, have to go high mobility kill mode. Adding the freedom for the crew to choose how they want to use their newfound magic and weapons would add a lot of spice to it. Not every player is going to go ham and kill everyone. Most that I know would rather band together and defend themselves or organize a party to fight the wizard and whoever turns coat and starts killing. If we wanted to make it legit, fluff it as the spell alters the mental state of everyone on station, barring mind shielded people, somehow? I'd also love to see a wiz op thing! -
Alright, I plan to start the server up tomorrow night at around the time I mentioned. I have all DLC, all you need is the base game. Anyone wishing to join should say so here one last time so I can count heads, as well as message me on Discord with your steam named unless you don't mind putting them in public view here.
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
Wow that's a big 5...... Oh, woops... -
And of course I am!
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The game would run for about two to three hours each time it's played and can be run any weekday! Except Tuesdays! So really it's just whatever day/days work best for all involved!
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So, we've wanted to get the community more involved together for a while now. So here's one way to try! Stellaris! First thing, I want to start a server for a fair amount of players here on Stellaris. It would be ran at night, around the time I am normally on, which is 10 PM PDT. Or, Pacific Time UTC -8:00 / -7:00. It will be on normal speed, depending on how many players we have, and if you really want to toss some RP in there, that will be all good! It's fun when you can RP your entire empire! Races can be whatever you want but bonus points to races based off of the ones from Paradise! ? If this turns out good, or flops, I want to also try some Tabletop Simulator games. Maybe like.. Betrayal at House on the Hill! If you are interested just like.. Reply here and we can get something figured out for this week to start it! Also I have all the DLC for Stellaris, minust the Distant Stars DLC, which I will be getting Thursday anyway!
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Removing security will in no way improve anything. At that point you would have antags with free reign over the station, especially robust antags, and constant valid hunting. Security would no longer be security, but science would pick up the slack, as well as cargo. You would have scientists with death chems and memes running around hunting antags, with Cargo ordering weapons and armor to do the same. As it was said, it would become a death match. RP would plummet to all time low, as the whole rule of 'Play the role you chose' is just tossed to the wind. As it is we fight against valid hunters because security plays a vital roll. They're a department meant to keep peace and detain threats that pop up on a space station owned by a enormous company. Of course there are issues. Newer players don't know space law as in depth as the veterans and the veterans are so robust that the newer ones generally don't keep up with them, or if they try, get left behind because the robust one goes off on their own while dragging a Beepsky in tow. Shitcurity is a common word tossed around when people get salty as shit about how they are treated by a security officer, 9 time out of 10. Most of the times it's because they are a new player in security trying to learn the ropes. But people get so upset over some minutes of their round that I honestly feel their RP level drops. Why would you honestly get that pissed at an officer? If you aren't doing anything wrong just go with it... Like.. What is it honestly doing to you to cooperate and maybe help the guy arresting you learn? I have noticed, at times, people doing something, such as breaking into the gateway. That IS against space law, and when someone arrests that person for doing it they are slapped with the label of Shitcurity. Because OOCly yeah, fuck, it's not that big a deal. But RP wise... Why? It makes sense for them to arrest someone breaking space law. There's a lot to go on about here, but I don't want to build a wall for people to read. So basically, Security is important. ERT's are only reliable when admins are able to grant them and even then they are filled with the same players that play security some times, and other rolls. Play your role, don't be a greytide and for god fucking sake, if you get arrested don't be the shitter that starts screaming shitcurity because it takes you out of the round for what, 15 minutes? Sometimes being a nice guy when you get arrested will get your time lowered. I should know, I've done it. God I can go on and on with this, already feel like I got off subject somewhere in there..... >:/
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
SIX!? That's one too many. -
The fortune teller would be pretty amazing. Make it so using the ball acts as a prayer and allows the admins/gods to give an answer to whatever the teller asks the ball. If no answer is given then they can always come up with something! The hypnotist would be pretty awesome as well, nice RP job that can work alongside the psychiatrist Could even make a traitor specific item for them, a pocket watch/monocle that can actually hypnotize people!.
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
YOU WISH! -
After nearly being caught, twice, as a vampire.. I decided to shape-shift and flee. Found Slith, who guessed it was me, and ended up making a place to call home. Several times was this home invaded by people, security and civilians alike, but it turned out magnificent.
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
Beep. Oh... Woops... Sorry! -
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
Man, that was two much! -
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
That last one should have been 7. And we can't have that, now can we? -
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GuiltyBeans replied to Mrs Dobbins's topic in Civilian's Days
This is my first time posting here! :D -
Aaaaaaaaaaaah.. Run Cheese! Ruuuuuuuuun!
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Yeaaaah x3 It is in the code. The worms HAVE been spawned before, but they do break things. Not to mention the total deletion of things it eats. Because it doesn't differentiate between carbon lifeforms/synthetics and the station itself, like walls. As far as I know.
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This was brought up at one point somewhere else, I think in a voice chat? Biohazards are something that can grow and infest things that aren't just the station. Viruses, Spiders, Blobs and Xenomorphs are all these things. Space worms as a level 1 wouldn't make sense as, if you look past the broken part of them, they don't reproduce/grow when they eat. So just one would run rampant but eventually die out somehow. So a level one would need to be something VERY BIG and VERY DANGEROUS that also grew/reproduced in some way to be thought of as a biohazard. You'd think a megafauna could be one, Legion would be the closest, as it's smaller parts latch onto the dead corpses and turn them into smaller legion soldiers.
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Woooo... This club got a little quiet, so I'll post now! Hah! I play Naazha Hammuhirin. My main character, an old fart of a black cat that meanders his way through engineering at medbay at times. Yes yes. Lives on Mars, pesters the few people he knows there and tends to leach the personality from those around him so as to 'fit in'.
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Wooooo, figured I'd be active in groups finally. Here first! I play Sstrav'un Sshessh, a rust and red colored snake-ish hisser that frequents engineering. Tends to be quiet, until annoyed, which happens easily. And Ero Loak, a Special Ops Officer that's one of the few Unathi employed that AREN'T part of the Breacher squads. He's pretty outspoken and tends to try and take charge of things he doesn't need to.
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Tell us about your tajaran character! Who they are, what they enjoy and what they do best and of course. everything in between! Also be sure to mention how great we are. Yes. Power to the meow!
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Good question! I can try and think of a way to do it. Then again, maybe just biting the bullet and putting it in as a secondary language will just be how it should go? Giving the players, all of you guys, the benefit of the doubt and trusting that it won't be abused. I'd not mind seeing it in the game and wouldn't mind keeping an eye out to see if it is used the way it's intended.
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Only issue here is, who else is gonna hear you besides someone that is also mute/deaf? If no one else can speak it besides those select individuals then it defeats the purpose of having a way to communicate. If you want to go to a balance point of view, I can see some issues here and there. But realistically.. Sign language was developed so that the mute and deaf could hear and speak to those that learned it, be it a similarly afflicted person or a normal person wishing to communicate with a friend/family member.