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Posts
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Everything posted by Sothangel
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Yep, it is possible.
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10 minutes for most crew, 5 if they have a mindshield.
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So, the conversion staff has a few issues in my opinion. 1 - Security and Command have no way of knowing that thralls are actually thralls, or knowing when they stop being thralls. 2 - You can't tell that it's being used until the point of being converted, so you can't actually reasonably defend yourself from being enthralled. 3 - The amount of thralls one could possibly get can easily lend itself to instantly lethal battles. Any thoughts or suggestions?
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If a clown or anyone else is interfering in your medical work to the point that somebody dies; push for sabotage or manslaughter charges and/or ahelp it. If someone is consistently doing this, ahelp it. If someone is round in, round out, being a shit who is only concerned with their own fun to the point where it's involving the death of other people, that can and will be dealt with.
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Pretty much. Why would NT hire people who moonlight in making nuclear explosions happen on their stations? Wouldn't make too much sense; so I think it's safe to assume that you are not your character that round, so should be a generic human.
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Yeah, they are a bit too powerful. I'd be fine giving them something like... 10 minutes life limit before they naturally expire or something.
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Handy in a crisis indeed, but also pretty useful outside. In fact, this would basically be a portable cryotube if it didn't fix bones. If it did, it's a portable medical. I'm not a fan.
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An easier way for cleaners to get a lot of normal space cleaner faster
Sothangel replied to Landerlow's topic in Suggestions
Two antags rely on blood being spilt, cult and demons. Infinicleaner would really hinder both of those. -
I'd like to see hardsuits make you very slow and such, so there's a proper disadvantage to just wearing your EVA gear inside.
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This does not sit easily with me; giving head a license to baton, cuff and strip people. We're getting legally grey there.
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Maybe it's time we think about removing secborgs
Sothangel replied to Love-To-Hug's topic in Suggestions
All access and the ability to ignore SOP more than make up for not being able to search or deal with multiple people, imo. -
Even if some SOP were introduced in regards to searches... People won't care about SOP IC if breaching is produces results. This is something that happens quite often. If, however, a clause was added to Space Law that said something along the lines of "Anyone searched or detained in a manner that is against SOP or Space Law may not be charged with any crime utilising evidence from said search/arrest, even EOC status." would be quite !!fun!!.
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It isn't uncommon for some HOSes to order searches just in case people have storage implants, which I think epitomises the frustration here.
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Introducing the NanoTrasen anti-Syndicate propaganda plan
Sothangel replied to Bxil's topic in Suggestions
If it means clowns get a free balloon, I'm all for it, where do I sign? -
Introducing the NanoTrasen anti-Syndicate propaganda plan
Sothangel replied to Bxil's topic in Suggestions
NT Balloon comes with Green Alert ERT. It's just a guy with a balloon who shouts moral-boosting things. -
Maybe it's time we think about removing secborgs
Sothangel replied to Love-To-Hug's topic in Suggestions
It's all well and good saying "Run away", but as soon as one disabler strikes you you're a sitting duck for that borg. Doukan's tactical table idea works fantastically well against borgs, I have to say. -
Vampires need a way of muting. Glare is a nice stun, but one ;help maint and you're shafted before you've even had a pint of blood.
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Might also be worth reinforcing the fact that NT rep is on NT's side in any and all situations.
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I love it. Energy sword sounds, nuke ops hardsuit sounds, xeno hiss, gunfire, ebow firing sound, EMP sound and anything else normally makes people get all shouty in common chat.
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I'm not entirely sure how this would actually change anything in regards to how rounds go.
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Not really, it ends up just being tonnes of labcoats and bomber jackets in there, I'm sure someone else has a sound reason as to why it keeps them behind. Maybe something to do with their pockets not being scanned correctly or something?
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Two things - What items are actually kept behind to be retrieved later, and would it be possible to expand this list of items to include job-unique items like null rods?
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Wolverine implant claws, nice. There's some good ideas here, IPCs having some method of tampering with machines/APCs/various electronics could be a neat available upgrade. Vox magclaws giving leap when?
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A whitelist system would be perfect for this, but I'm not entirely sure the administrative staff would want to go down that route.
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Anything that makes alternative attempts and increases usage of lesser-seen antag items is pretty nifty.