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Lars

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Everything posted by Lars

  1. I'm also going to post this without context.
  2. An unusual discovery while unearthing the engine in the last ground station round -- you can charge up field generators with a KA. That was a quite gruesome round. Started having to deal with gibtonites exploding near the station, continued with crew being eaten by station level tendrils and NPC xenomorphs, ended protecting the shuttle from terror spiders that were rushing in.
  3. Sorry kids, no gifts this year.
  4. Totally not robots. BYOS round with bandits "Have a nice trip, crew" A lot of nope Why are plane seats so cramped?
  5. Nah, for some reason, the bottom external airlocks in the outpost mass driver room are free access and unbolted. You can just waltz in and borrow whatever from the two suit storages. Since that and white ship are free access fixed spawns, getting a suit is really a no brainer when you spawn with a GPS.
  6. To play devil's advocate, technically the mechanic doesn't need a suit to build pods and test drive them. The job description is "mechanic" not space explorer. They can also just fly to engi sector and go in thru the mass drive airlock to grab an engi suit, if not from somewhere else.
  7. Skeleclown: Omae wa mou shindeiru Captain: "NANI!!"
  8. Assistants are clearly the worst department. They never assist!
  9. Tator fakes stumbling in the arcade and dropping a pizza box. "Hahaha, that's obviously a pizza bomb" I open the pizza. It's a pizza bomb.
  10. ACK ACK like an idiot because I'm an actual plasma skeleton. Realize I never considered plasmamen reproduction biology.
  11. He's the plasmeme Cyberiad deserves, but not the one it needs right now. So we'll nerf him. Because he can take it. Because he's not our hero. He's a silent nerd, a watchful powergamer. A dark blue knight.
  12. Screenshot dump time. After 4 or 5 recalls: When Paradise was down and we went to the clone server: When the Chaplain recruits you for their church:
  13. Syndicate Operative diona ashwalker. Nuff said.
  14. Roentgen. Derp. Derp derp!
  15. My potions are too strong for you, traveller!
  16. Heard the round was very stressful on station.
  17. How to be ready for Ashwalkers without leaving the veterinary: 1. Shotgun with +20 shells. 2. AoE incendiary grenade 3. Molotov 4. Strategically placed fuel tank 5. Table barricades 6. Hacked machines for munchies. 7. Stationary medibot. 8. Bolted external airlocks. 9. Cigs.
  18. You can suicide with the box of hugs in the veterinary ghost role spawn. It gives you a funny message and crunches you to death. You can use shark teeth in place of scalpel for surgeries. They are actually glass shards that do half damage. You can weld them into glass or use them in a pneumatic cannon.
  19. This is the adventure of Bloom, the terrarium diona. The terrarium was busy as a beehive, partly because of all the bees. While the other sisters worked on making nymphs, spreading glowshrooms and making tesliumatos, Bloom set out to grow and science the heck of some gnarly vines. After creating some acceptable seeds, she set out to spread life a safe distance from the terrarium. Miners and lizards came and went, the bodies of many rescued to be ascended to vegetablehood. Vines quickly expanded south, so Bloom set up some sandstone constructions to prevent them from interfering with the diona works. The sister that worked on the tesliumatos and tesliunettles joined Bloom to explore the extent of the vines. They had hardened on the north, and they forced them to take a detour. On the West a mining outpost was found, along with screams of spiders and gamma squads and whatnot. That sounded just a tad too unappealing so they headed East, to find some gnarly ruins just a short distance away. The terrarium's goal of spreading life was completed, but the island in the lava lake was still untouched. They looked around for a ledge they could jump to. Bloom asked the sister to be thrown over the scorching fumes towards the ledge. As impossible as it seemed, if anyone was to succeed it had to be a diona. In a mere fraction of a second, Bloom withered and shriveled into a clump of charred weeds. She had made it tho... but alas, to what fate! A turret was still active in the middle of the rubble, pinning her down within an instant of her body regenerating enough to stand. With no means to fight back, it should have been the end. Except... A space vines major victory! The turrets were soon obscured and crunched by flowering vines! Bloom started to make her way through the derelict outpost, using the tesliunettles to remove the dangerous venus flowers. To great disappontment, power was long gone in the bar, now a eerie mix of plasma, burnt tiles, lava glow and looming vines. Meanwhile, the main station had started the self destruction sequence due to rampant spiders. But not even a nuclear detonation was going to stop Bloom now. Some sort of "death squid" was now dispatched to finish the last survivors. Rummaging through the rubble, Bloom found a funny headset and proceeded to inform the squids that they had no power there. The squids attempted to enter lavaland, but were immediately deterred by the expanding vines. So was the terrarium's goal finally secured. As for Bloom, she spent the rest of her time talking to the extremely disturbed nymphs that awoke inside her, in the middle of a hellscape.
  20. Your round has been terminated
  21. Vaal and I ensured all trash was properly sterilized by chucking it into a chamber with 1.5 million kPa of superheated CO2. We also added some plasma statues and oxygen canisters for good measure.
  22. I never realized until then that outpost to construction could be bridged. Bridges don't work over random level transitions, but that one is fixed. Atmos pic shows the tank purging to avoid storing plasma with some air residuals.
  23. Missed my drone by two tiles when I was minding my business near biohazards disposal. Luckily the halves were sewn together again before they drifted apart.
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