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Lars

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Everything posted by Lars

  1. Given how most of the crew are mental cases, I think psychological harm from being locked trumps "lock all doors for lulz".
  2. Lars

    Diona Change

    I resent not being able to feed them unstable mutagen anymore.
  3. SS13 provides a realistic simulation of working on a Corporation's roll.
  4. Station too deadly for free willed organics, everybody should be borged and kept working in secured areas.
  5. Clown life "Oh, just science stuff!" 0/5 stars - Never purchasing Chinese shuttle again. "Did we forget anything? Turn off the stove?" Blob vs Nuke Seconds before mass clown spacing suicide Proud of accomplishing something nobody needed at all Simon says, these are not my potatos Before some bird person got so outraged about the fish they naded them away with acid. "Kill all non-thralls on the shuttle!" "Who?" End of the round is when shit goes down Before After Three parrots were trying to sacrifice the SSD to the chocolate god The allegations of Chemistry spending the shift high AF were unfounded
  6. This sentence is voided by the fact AI's often aren't powergamers and also voided by the fact people just goes on their own business rather than follow some boring order from the AI to fix the fitness room camera and such.
  7. Service borg is actually OP, but don't tell anyone.
  8. ... and be atmos backup, and produce biomedicines, and recycle waste, and research... it's a space station, not Ol' MacDonald's
  9. Just an ordinary air can from arrivals.
  10. Getting some attention and slipping the HoS five minutes into the shift:
  11. Confirmed nobody ever checks Xenobiology.
  12. A nice business model: #1. Clown gives sunflower to business guy, hairgrowium to service borg, puts lube in chem cleaner. #2. Borg makes hairgrowium to refill sunflower. #3. Clown slips people into the desk. #4. Business guy sprays them so they lose their hair. #5. Sell them hats to cover their baldy heads. #6. ??? #7. Clown dragged crit to shuttle.
  13. Lars

    Drones

    Eh, you can build APCs and many machines, and assemble tables, using the magnetic gripper. APCs only require one trip -- grab battery, drag power circuit. The most annoying thing to me is that you can't examine the metal/tiles/rods/etc to know how many you have left, and if you run out you can't pick any more from the ground until you jump on a recharger. The last item shouldn't ever be used. One issue is that taking power circuits and using the circuit printer is probably breaking the not using crew resources law, so having a supplies room for drones would be nice.
  14. Funeral for a clown apprentice that farted on the bible -- plus random civilian that decided to nap on the gibs.
  15. The one improvement I would go for is making viruses able to produce any chemical, same way strange plants from cargo can grow any chemical too. Cue lantern shadowpeople...
  16. Linking the spread to another trait is useless as long as the required value exists in some other plant's gene. E.g. it's quite easy to make potency 50 spreading plants. As master botanist, the current code "outside a tray" mode annoys me because the spread gene is an easy way of growing strange plants in quantity for chemistry, but there's definitely no need to grow so many. The behaviour is also wrong in the sense that it acts like the kudzu gene, with the only exception that the kudzu gene changes the appearance of the plants and can block sight. I have to say also that botanics is quite cramped, and xenobotany should be in its own airlock space. The other day I had, but didn't release, a nitrogen producing "outside a tray" plant that would have ended the station. Still not as dramatic as what Virology, Xenobiology, Atmos and Engineering can do, but Botanics is missing the "things will be ok as long as the stuff is contained" -- because there's no proper contained area for hypercrops. Edit:
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