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Posts
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Everything posted by GunDOS
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Welcome to Paradise! I hope you enjoy your time here!
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Welcome to Paradise! I hope you enjoy it here!
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No, no no and no. Rev is hard enough to moderate on single shifts. Having it in rotation? Nevah. I'd rather have highlander.
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Welcome to paradise! Hope you enjoy your time playing here.
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You’re not gonna get much support from the staff, if a feature requires admin supervision to work. We’ve a lot to do every shift. Babysitting one more thing isn’t something anyone, especially myself likes.
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It’s an interesting idea, but it means that Borgs would probably be just blown instead of locked down. And I think being stuck in one place, is far better then being dead.
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Welcome to paradise! I hope you enjoy your time here
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Read the rules and our beginners guide located on our wiki. Have fun and welcome to paradise!
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It’s a soft-suit, not a hardsuit. And you don’t get slowdown from those. Movement speed, is really not an advantage considering they can’t take the suits off. In addition, they also suffer slowdown if they somehow manage to don another suit other then the standard plasma one. As for heparin, you have a point. I forgot they had no blood. They still catch on fire when S.R’d. And you cannot always rely on S.R being instantly available, that is why we have all treatment options open at roundstart. I’ve said in my previous post why it’s inpractical to clone them. I refer to the above point, it’s not a hardsuit. And other suits can be worn instead of the plasmaman suit, the issue is the new suit does not extinguish them. This effectively kills the plasmaman before they are extinguished when they remove their original suit, making such a suit-swap inpractical for a lone plasmaman. This can be solved by my “several second” fix I posited before. If you want an example of this, I suggest setting yourself on fire. And then trying to put yourself out without stopping-dropping-and-rolling. That’s a good simulation of what it’s like. As for your statement on powergaming antags. In my time here. I’ve seen plenty of Vox, but zero plasmaman successful antags. This however, is just my personal experience. So please take it with salt.
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Personally, as far as plasmaman go. They only have a couple defined positive features; A: They spawn with a spacesuit, and are space-proof. And due to the fact they wear helmets, are immune to gas/smoke. B: They serve as a status symbol for players who’ve racked up 100+ karma. As for negatives; A: They explode immediately on contact with air, meaning any antag can instantly kill them by stunning/stealing their helmet. This doubles as making the plasmaman uncloneable, as they will just burst into flames again on being ejected from the cloner. And due to the lack of helmet, can’t be extinguished. B: As antagonist changelings, if they change form they will catch on fire. And if you are not fast, you’ll die. As traitors they cannot change clothes, meaning once security disovers the bad guy is a plasmaman. Bye-bye stealth. As shadowlings, when they turn into the shadowling antags they eject their clothes, which has a high chance of killing them outright due to fire. C: If you die as a plasmaman, that’s it for you. Cloning is arguably impossible for them, unless you either have a highly competent experienced medical team. (You need two of them for the quick method). Or you need to be put in a new body, which at that point. Why not just make them uncloneable? My proposed solutions; A: Instead of the plasmaman going on fire instantly, make it take several seconds. This gives you a chance to both clone them properly. And for the plasmaman to react to their attacker. B: Instead of the plasma suit being an “exosuit” make it a jumpsuit and keeping the helmet as is. This lets you put items over it, allowing you to customise your plasmaman’s appearance somewhat. It also lets antags change clothes to preserve stealth. C: Either change how changeling transform works, or shadowling transform works. To only ejecting clothes at the very end. Or remove shadowling and changeling from the roster of what antags plasmamen can be. D: For the sake of synthetica, allow RnD to make the damn suits! TL;DR: Plasmamen suffer from a multitude of issues, and debuffs. With very little in the way of buffs bar “muh karma status”.
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Add a Recorder and a Box of Tapes to the Detective's Cabinet
GunDOS replied to 25charactersorless's topic in Suggestions
Yea, I think that’s a good idea. -
Personally I’m with @ZN23X on this, it’s only useful in very rare circumstances. And makes the whole place look kinda crappy imo.
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@Threeinone we actually have lavaland almost implemented here, it’s been a project for a number of months. We just kinda need someone to do the final push.
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...I don’t remember that
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I really like this idea
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And, here we go. Thoughts people? 1. The Gateway is only to be opened/used by authorization of the captain and research director. Violation of this is to be considered Major Trespassing (code 309) or Breaking an Entering (code 210) into a Restricted Area, depending on circumstances; 2. All weaponry/equipment brought through the Gateway is to be processed and catalogued by the Head of Security. All lethal weaponry and Syndicate equipment must be kept in the Secure Armory unless otherwise authorized by the Head of Security. Violation of this is to be considered code 300 Possession of Contraband. 3. All personnel entering the Gateway are to be recorded by the Head of Personnel. The job title of "Gateway Explorer" may be given to facilitate this. Violation of this is to be considered Major Trespassing code 309; 4. In the event of serious biohazard being located beyond the Gateway (e.g Terror Spiders), the Gateway is to be sealed and Command must decide whether or not to continue Gateway exploration, via majority vote; 5. In the event of a loss of contact with the Gateway exploration team, a rescue team is only to be sent with the written permission of the Captain, Head of Security and Research Director. The Nanotrasen Representative may veto this.
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I’m currently writing an SoP page on the gateway, I’ll post it here when it’s finished.
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Now we’re getting into SoP, which requires the heads of staff to agree to. I’ll say that considering gateway explorer is a makey-uppy job that any SoP written will almost certainly be more general, E.G gateway SoP SoP is always a big project. I’ll look into it.
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The gateway has no set procedure, it’s there on the station primarily for people who don’t want station jobs to do. It used to be that with xenoarch you could get artifacts and things from it but that’s gone, meaning the only role that uses the gateway is the “gateway explorer” and that’s an unofficial role made up by HoPs. To finish, I don’t see the need for a wiki page on the gateway until the time it becomes something more then an optional extra.
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Personally, I feel the gateway should be “unknown”. You go to the gateway to explore strange new worlds, it’s not really exploring if you know everything before you get there!
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Currently, nobody can access SoP or Space Law without permission of @TullyBBurnalot. Your first example is valid as far as I can see, thank you for reporting it. The second one I believe is fine, SoP and Space Law is written in such a way that we assume that the person reading it understands the spirit of the rule, in this scenario wherever possible IAA's should perform both prosecution and defence, but if for example only one IAA is present a security member is to perform prosecution.
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Sign me up!
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Reach the highest number without an admin posting
GunDOS replied to Mrs Dobbins's topic in Civilian's Days
NERDS -
As a nostalgia thing? I would adore this. It would be super nice to see old cyberiad again.