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Fethas

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Everything posted by Fethas

  1. Oh i can settle on and agree with that utterly. This if anything could be what ifs. or 'how could we balance in future' but as a final silly suggestion that NO ONE SHOULD TAKE SERIOUSLY: Clown pod Honk Blaster for Clown Pod Clown Pod can fit more then two people Imagine this circling the station... Picture comms. "WHO MADE A HONK POD?!"
  2. Now, I am thinking could add in some new modules and upgrades to podes (mechanic or RND made) however it has been stated that pods do sometime give an advantage some antags don't have. Hard to balance i agree with i like adding a bit of a flaw to a boon. so to start off in a template: Module:Pod GPS (like mining and Telescince has but activated by verb or other to see location/z level) Flaw: Have a slot trade off maybe. Such as if you install the Pod GPS, then you have to remove the Tracking Beacon Misc system (the console for that being in Mechanics office) Module: Shield Flaw: The shield drains per hit until depleted and then needs a time of NOT BEING HIT for it to recharge.
  3. I like both types. I would say Arwing for Military pods and the one like Kukeke for Civie.
  4. Still need sprites..still having ovveride problem. ...Still worshipping FoS
  5. *stares....starts setting out offerings of shiny objects and crates to use as forts* Also does anyone have insight on the the icon_override problem i have been having?
  6. DestroOmega let me use the fairy frame, it and some others they did are now on the PR, I will be doing color tweaks as needed.
  7. hi me again. so over at my PR https://github.com/ParadiseSS13/Paradise/pull/1436 my current issue: I have the head sprites in head.dmi, i have my inhelds in thier own dmi, thus i need to do Icon_override HOWEVER, with the icon_override it prevents the head spirtes from appearing (if i comment out the override the head sprite appears but the inhelds don't) WOT DO?! HELP WOT DO?! *gibs*
  8. They just look large, the assumption is they are rather tiny/light..Cuase SS13 logic! BLUESPACE! WIZARDCHANGLINGNINJATRAITORBLOBS! also still scared to use without sprite maker permission but: viewtopic.php?f=2&t=4517 (or if just slapping his name somewhere in big letters screaming HE MADE THIS!) just..bit of recolorish.....
  9. HELLO! I am working on this PR https://github.com/ParadiseSS13/Paradise/pull/1436 what i need is in-hands and on heads for Corgi, Fox and the Parrot pAI i added (also going to see if i can get promission to use that Navi sprite i saw somewhere on the forums). And then i need to figure out some icon_override issues i am having. Why was the word blood in the title you ask? I have another PR https://github.com/ParadiseSS13/Paradise/pull/1387 to port the Slaughter Demon, I added in a Blood Pustle ability, its sprite is a recolored blob core. If anyone thinks they can do better...help Anyway, thanks for taking the time to read!
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