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Edd

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Everything posted by Edd

  1. This suggestion is very simple! Currently if a cigarette is injected with Plasma, following things happen: 5 units - the cigarette sparks upon being lit 10 units - the cigarette explodes harmlessly and dissolves, leaving a very scarce amount of bruises 15 units - the cigarette explodes and most of the time causes a body part to be dismembered (or ripped open) It's little fun for clowns if they do not use 15 units of plasma, but how about traitors? Dismembering a right hand is barely comparable to how they tried to kill Fidel Castro with explosive cigars. Here is the suggestion itself: Code it so that black powder, nitroglycerin, napalm and other 'fun' chemical compounds react like that within cigarettes, when being lit. Vague idea on how it'd work when a cigarette is list with the compounds in 'em Black Powder: 5 units - makes a bang, just like plasma does with 10 units of itself within a cigarette 10 units - creates an explosion equal to what 15 units of plasma would do within a cigarette 15 units - creates a powerful explosion that most likely will send the person down to crit. or kill them + cause damage within a radius of 1 tile from the player Napalm: 5 units - causes the cigarette to fall out of the player's mouth, dissolve and deal minor burn damage to mouth/head OR lights like regular cigarette, but burns out within seconds 10 units - causes the cigarette to fall out of the player's mouth, dissolve and deal minor to medium burn damage to player's mouth/head 15 units - causes the cigarette to fall out of the player's mouth, dissolve and set the player on fire w/ napalm Nitroglycerin (don't know much about this one - not sure how powerful it is in grenades/bombs): 5 units - causes the cigarette to explode with effects between of what 10-15 units of plasma would do in a cigarette 10 units - causes the cigarette to explode violently and send the player to crit. (possibly kill) + minor tile damage 15 units - causes a violent explosion which damages the tiles around the player and gibs them for most parts (most likely results in death upon explosion) Nitroglycerin is the only one I do not know too much about. Napalm and Black Powder, they way I described their effects within a cigarette, were the ones that made most sense to myself. Edit, quoting a post I made on this thread Could that be used to make the person blind? I'd like that It could be something like: 5 units in a cig - the person is momentarily flashed (kinda like using a Flash, but without the possible brain damage) 10 units in a cig - the person is flashed for a longer period than 5u would do, but doubled with temporary deafness (it is flash powder, exploding in your hand/mouth) 15 units in a cig - the person receives eye damage (possibly blinding), becomes deaf for a period of time and possibly receives brain damage from the flash itself
  2. It was very eventful, for a first nuke ops: - Doesn't spawn with an uplink and needs one spawned in; takes 20 minutes - Almost leaves the shuttle without putting a helmet on - Someone forgot to bring a toolbox to hack the satellite airlock; used C-4 and killed an engineer which alerted the station - Someone gets teamhit, because testing shotguns with big spread is fun in small rooms - Someone MISCALIBRATED the teleported; all operatives, operative borg and nuke get stuck in between bridge entrance doors
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