GuardianStriker
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Can we have female characters actually "look" female?
GuardianStriker replied to GuardianStriker's topic in Suggestions
They're actually not that much different sorry to say. Sometimes close to being the exact same. Hell, I wouldn't be surprised if a man gets called a woman just because he has long hair like he belongs in a garage band. -
Can we have female characters actually "look" female?
GuardianStriker replied to GuardianStriker's topic in Suggestions
It's really a disappointing shame when you come up with a good and actually "useful" suggestion. Then people just refuse to do it and dismiss it because of excuses like "it requires a lot of coding". This is more of an "excuse" now than a reason to not implement something. Talk about lazy. But then again, I'm not really a coder myself, so I wouldn't really know the stress and effort. -
No I'm not saying this just for pervish desires okay? I'm just noticing a lot of people are mistaking female characters for males by calling them "he" or "him". Which can get annoying if you think about it. Especially if your name includes a first name that is not a boy or girl's name.
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Having to roleplay and survive on a space station where you could be killed at any moment and having to learn and do your assigned job on the station is challenging enough and I also see nothing "challenging" about having a disability either.
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that's literally the entire point, making your character more "unique" while not giving anyone an unfair advantage I see nothing "unique" about it. Sorry, but I don't.
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I'm no coder. But I feel like adding perks, while a fun idea, will be needed to be tested a lot for balance reasons and I feel like adding a perk mechanic is a lot of work to do. Plus I hear that most people here on the server and on this website are not into accepting suggestions that require a lot of "coding" to be implemented in the game. I'm all for this idea, but I feel like it should be looked into before people start thinking about adding it. But to be honest though, what's the point of having a disability if you don't have the option of having a perk to make up for it? I mean, I get it. Disabilities like "near-sighted" and "obese" are for RP reasons. But still, I find it incredibly pointless how I can't also choose something that gives my character a permanent buff in something. Seriously, give me at least 10 people who use disabilities just for role play purposes. Go on, I dare you. Name 10 people who actually uses disabilities in this game. That's right. Close to none. Because all it does is give us a weakness and nothing else. Like say if I'm obese, obviously I won't be able to run a lot. But as a benefit, I can take more physical pain. Almost to the point where my character is wearing the secs body armor. Just without the armor. Or how about if I'm near-sighted, I'm able to see things that the normal naked human eye can't see. The trade off being that I have to be extremely close to see hidden things. It's stuff like this that make character customization more interesting. You're having to think of "risk versus reward" over this kind of stuff. It makes you think "Can I make my ability work with my disability?" Basically all I'm saying is, give the "disability" mechanic an actual purpose to actually "use" in the game. Make it to where it also gives us a benefit as a sort of "trade off" mechanic.
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Yes. That's the word I'm looking for.
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Fox and not wanting RP doesn't go together in the slightest, least, not if you look at the github or a number of his comments elsewhere. If anything, this is actually pretty abnormal from what I usually see from the guy, and something I've thought about for a while. In the end, as a frequent medical or pseudo-medical players, I can say that the infections actually do add to it, and as it stands, I'm inclined to enjoy how they are right now. Fully explained reasons were incredibly well done by the novella Tully wrote on it. Well I apologize for that then. I just assumed Fox is not really thinking clearly when he makes these posts. Made me think he wants Space Station 13 to be too. . .what's the word. . .too "arcade-y".
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I'm starting to think the OP has no intentions of RPing on this server. Because this isn't the first suggestion thread he posted to where he wants a vital "Role playing element" removed from the game. He just sounds like he wants this game too simplified and "arcade-y". Fox, if you're not going to appreciate the "role playing" on this game and instead complain about role playing elements in which that's what this game is supposed to have, which is "role playing on a station", you might as well just stop playing Space Station 13 all together and stop posting these pointless suggestion posts. Because they're not going to happen. Sorry, but they're not. No matter how much you dislike it. Tough luck. I mean really, this post was just as pointless as your post that suggested you wanted the auto-aim removed. If you want to play a shooter, you're playing the wrong game, as well as uploading posts on the wrong forums. I highly recommend you change your direction of where you want to suggest this game to go. That's my only criticism I can give you.
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I'm honestly not sure if this is in the game yet because I haven't even tried it out yet. But I whenever you're being grabbed aggressively, all you have to do is move away from your grabber and you're free. I feel like it shouldn't work that way. Because it's obvious that whenever you get grabbed aggressively in real life, you don't just move away from someone just to get free. You have to try to get their grasp off you before you can escape. So I feel like the aggressive grabbing should be tweaked a bit where you don't just "move away" from your grabber just to escape. You have to struggle against their grab to escape by pressing resist and pray that you'll get their grab off you. Also since the "buff" ability is just for show, why not give it a purpose where your grab is more stronger and it requires more resistance to break free? Anyway, yes. That's my other suggestion. Also this is off topic, but I find it weird how you can't stab someone in the eyes with a screwdriver if they're wearing a hat, but no mask. I mean, your eyes are obviously not on your forehead. So I think this needs some tweaking to where a hat doesn't equal eye protection. Only masks.
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Zomgponies overhauled the medical system and forgot/ purposely removed it. How come there isn't a mechanic where you get injured to the point you can't stand, but remain conscious? That's something Hippie has. Indeed. But I feel like Paradise Station should have it too.
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How come there isn't a mechanic where you get injured to the point you can't stand, but remain conscious?
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As much as I like the suspense of being seriously injured, it's kind of silly that we don't have the option to crawl on the floor whenever we can't stand up due to being too weak from all types of damage. So I would like a crawling mechanic to be implemented that will allow us to sacrifice a bit of our strength to attempt to crawl in one direction. I mean Hippie Station does this exact same thing. Why not add it into Paradise Station?
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I know we could just push a character to the floor using the disarm intent. But the fact that we don't have the choice of disarming or pushing and instead have to rely on chance, it's kind of stupid in my opinion. So I honestly would like the option of choosing to knock down or disarm instead of having the game choose randomly for me. If that can't be done, then at least put an option to make a character trip and fall to the ground by aiming at their legs with the disarm intent. Which gives them a chance at making their opponent fall to the ground by luring/baiting them to trip over your leg if they're hitting you with a melee weapon or fists. The chances of them getting lured into being tripped over slightly increase the more they hit you. Because they become more focused at hitting you and become less focused at watching out from being tripped.
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Too little. 5 dmg? 25 minutes. That's a lot of time. IMO sleep should aid you in surviving heavy injuries. Should slow down your death and accelerate some meds. But nothing else! We don't need another source of healing! Yes I agree. Sleep should help aid in surviving heavy injuries and being unconscious should also do the same. But only if whatever is killing you while you're unconscious has stopped causing you pain and suffering. Like if someone has stopped beating your unconscious body and decides to leave you, your body will start to slowly regenerate to slow the process of death, but not to get you back on your feet. Or if someone has pulled you out of a place that has no oxygen, into a place that has oxygen. Once you start breathing oxygen for a brief moment, you stop dying through lack of oxygen. Though you'll still remain unconscious unless you seek medical help.