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Everything posted by SomeGuy9283
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Will this require Heads of Security to have played any large amount of time as detective? Cause I'd be skeptical of that.
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This is prolly the redshirt in me talking, but I think this will be very useful. Captains always jump to the current Code Red over every little thing, which gives security powers that really aren't that great and a mandate to keep everyone indoors without getting called shitcurity. It really should be code blue. Martial law really is what red was meant to be, IMO, and will really cut down on superfluous shuttle calls and red declarations. I expect a lot of pushback against this, but when we have 30 assistants and 12 traitors in any given round, a sterner hand is needed to put things back in order. I stand by code red truly being the HOLY SHIT EVERYTHING IS CRAZY, SECURITY DO SOMETHING alert level. Hail Brigston.
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Oh, the auto-rifle. Barely a rifle, and not really automatic.
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Maybe we should do away with a uniform or two. Perhaps toss the plain red uniform and make corporate the standard?
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For now, try Dispatcher uniform or just wear civvies. Though a low-profile uniform would be nice.
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Maybe re-add webbings for sec. And thigh holsters. That'd be nice. I've been playing a good bit of Bay as of late, and I think its a nice way to carry your essential gear that doesn't fit in your belt. Not that you'd need it during one of Bay's six hour extended rounds.
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REEEE The whole point of this is that voluntary manslaughter is the only thing covered under the current law. I think Criminal Negligence would make a nice 15 minute catch-all crime for stuff above workplace hazard, but not willful sabotage.
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Insofar as I can tell, the manslaughter law enacted presently deals with voluntary manslaughter wherein the perpetrator means the victim harm but does not mean to kill them. If the HoP, fed up with the QM's corruption and inefficiency, beats them with their baton -leading them to die from their injuries- when the intent to kill was never present, they are guilty of voluntary manslaughter. However, what about when someone dies as a result of incompetence, not malice? Does the QM commit manslaughter when he accidentally disables the safety feature on a mulebot and it runs down some scientist? Does the surgeon who fails to hook up a blood supply to patient with internal bleeding, causing them to expire on the table? Or what about that baldie MD who gibs an otherwise clonable body with SR? I would propose a law being added which essentially covers involuntary manslaughter. Not sure if it should be major or exceptional. Edit- @TullyBBurnalot
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So, the Marines hired a known gangster, who then was hired by NT, including some security and Head of Staff positions, despite being a known communist and criminal. Hmm. NT standards are lax, but...
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Just bribe cargo to print you a scalpel. Duh.
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Just remove xeno from premises, that will fix this heresy snowflake nonsense dead in it's tracks. And no more lizard-man mafia running the station
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A Study in Imitating Nubby Nubs. A Guide to Petty Crime.
SomeGuy9283 replied to Enginseer-42's topic in Guides
I think the issue here is that's not your call to make. The admins will give you plenty of breathing room for shenanigans if you ask them, but going about deliberately trying to distract security is self-antagging, at least to a certain degree. Antagonists are the people designated to spice up the round. That said: Want to engage in some shady activity? If you have a good IC reason, the admins will more than likely let it slide, but communicating with them and getting approval is key. -
Remember- as soon as you reach 1000 posts, you can customize your forum title, so shitpost away.
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Would fix the ol' "Do we execute the changeling?" problem.
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Make the health scanner "built in" to medi borgs.
SomeGuy9283 replied to Varlun's topic in Suggestions
Worth a try, I guess. -
Please refer to what @Allfd posted- You will not be the one facing administrative action so long as you don't take matter to the point of violence and lynch the clown. Clown-beating is the HoS's job
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Mike Murdock/ or other charactersh/hi
SomeGuy9283 replied to bigfatbananacyclops's topic in Introductions
You're not a griffin, so I'll tolerate you for now. -
[Contract Expired]Quinton Sommer
SomeGuy9283 replied to SomeGuy9283's topic in NSS Cyberiad Crew Records
-Bumped the age up to 31 from 27 -[Insert self-deprecating joke about character biography.] -Fixed the formatting stuff Reeeeeegens broke with their damn newfangled forum -Reworked Qualifications section -
Pretty nice- keep up the good work
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@Vladimir Lukowsky The most important thing for a Captain to do: Be Known That the crew knows who the Captain is, knows that they are available to address complaints and give advice, knows that their Captain isn't a baldie/snowflake is the number one thing required for a station to function when things hit the fan. You have all channels on your headset, be present on them. Inquire hw work is going. Be specific("How is robotics production going?"), rather than just saying "Status Report" over the department channel. Know all your command staff, make sure they know who you are. Ask them if they are having any issues, or need direction. Announce important things where appropriate. This can be the CC orders for the day, accompanied by directing the personnel accordingly; it could be warning the crew why you declared code red(The HoS is often too busy to do this. Be sure that you know all the facts.); it could be announcing a notable achievement of a crewmember- which leads me to my next point.. Fire people that do not meet the standards- Make it well known that you had a good reason for doing so. If people do exceedingly well, see that they are given a medal and/or promoted. Keep in touch with the Librarian, make sure they keep their news feed filled with NT Propaganda encouraging stories drawn from the crew's successes. Have a good dialogue with the NT Representative, Magistrate, the Heads of Security and Personnel, and the IAAs. Take their input seriously unless patently untrue, but do not allow them to overstep their authority.
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Standard Operating Procedure Update
SomeGuy9283 replied to TullyBBurnalot's topic in Wiki Development
The rule I use on whether a representative should get involved in a non-command issue is as follows: Does it involve an IAA or CC VIP? Or Does it pose a major threat to profitability? If yes, proceed. Can the department handle it? If no, proceed. Are the IAAs available to deal with it? If no, proceed. Is the HoP/Captain capable of dealing with it?If no, proceed. If you're at this point, chances are you will need to worry more about the fact that you got here than the issue itself, and should report to CC why such a catastrophic failure in the chain of command has occurred in addition to the issue that sparked it. -
Standard Operating Procedure Update
SomeGuy9283 replied to TullyBBurnalot's topic in Wiki Development
The representative should be staying out of normal SOP violations, he has a bunch of moronic command staff. The magistrate is in charge of the IAAs because he actually has authority behind demands for arrest. That and SOP and SL infractions tend to go hand in hand. And, just speaking generally, I do not foresee any sort of joint-department solutions going well, both 'heads' will be pulled away from their intended duties. -
I like what @Love-To-Hug has suggested. I imagine flashes/pepperspray will become more heavily relied on to get your two baton hits in while a suspect is blinded. Telescopic baton should probably still be one-hit, but shorten the knockdown by half a second or so. Stun prods should probably take a full 3 jabs to down a target, but for a few extra second because the power cell is less restricted or whatever. This, if implemented will be a major change in direction for para, and will increase difficulty for sec/antags. I don't think that's a bad thing however.
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This heresy needs to stop.
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Just, you can take the general inspiration from werewolf lore, but make them something different at the end of the day- something unique to SS13 and sci-fied No.