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SomeGuy9283

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Everything posted by SomeGuy9283

  1. 8 posts devoid of proofreading.
  2. 6 threads devoted to whining about security while ignoring the Vox mafia.
  3. 4 Clowns walk into a bar. The HoS unloads an SMG from research into them. The Captain awards him a Distinguished Conduct Medal. The End.
  4. With that aptitude for masochism and tedious, soul-crushing work, have you considered playing red-shirt?
  5. A once great forum turned ghost-town. I could write 4 pages detailing it's decline.
  6. The idea of the Crew Manifest is so that people know who they're dealing with/who to talk to. Having them listed as 'command' despite their advisory role(the blueshield is considered an adviser in their own right) would let people look at the manifest know who to contact, and would generally just be better than them being 'miscellaneous'. The "NT VIP" category idea has some merit, but would it have enough people to be useful?
  7. Can we get the NTR and BlueSheild Officer listed under command? The Magistrate can go either way between Command or Security, may both.
  8. If all heads are dead at this point, shouldn't CC VIPs be considered for captainship, or, if there is still an active threat, the ERT commander?
  9. Has some merit, but the nature of logistics and the Chain of Command would have to change radically.
  10. Does anyone else think having wooden shields, improvised weapons, AND makeshift armor may come back to haunt us?
  11. No. This isn't the Dark Ages, any weapons or tools you're up against would not reasonably be impeded by 'makeshift' armor. I'd be all for rustic/antique armor being loot from gateway expeditions, but buildable armor would not contribute anything to the game. Security has insta-stuns, antags have everything from arm blades to large caliber rifles, and most tiders swing for the head anyhow.
  12. 1 belated post to prove the above statement incorrect.
  13. Or just remove the darn things because they're a shamelessly-stolen gimmick that has yet to ever be successfully balanced. Seriously, people, we can do better.
  14. I have to disagree. The whole 'antag freedom' ideology is less preferable than simply reworking objectives/#s. Seriously, if they wanna pick a fight with security using the DOZENS of ultra-specific antag items/powers, they can. Shooting a civie in a maintenance tunnel doesn't really progress the round, unless they are witness or there is some other IC motivation. If you want to get creative with your objectives, OK, just remember that, ICly, the syndicate will do something terrible to you if you fail. The fact that the objectives are contrary to the ideal function of the station and violate space law are the reason there is conflict; in other words,the antag/crew conflict is a microcosm of the NT/Hostile organizations conflict.
  15. 7 kaput IPC Security Officers, because changelings.
  16. New player, eh? I made a Guide for that In all seriousness, don't greytide, don't play sec/command before you're ready, and have fun.
  17. 4 green-as-all-get-out HoS's
  18. Umm, these are not new problems, but the methods you listed as having been used to deal with are bad, I agree. We have, however, back-tracked a lot on stuff like unlisting, and it's been very successful. Things are beginning to be un-nerfed and de-snowflaked. As far as 'admins changing things' goes, you may have to elaborate more. If this is about the general direction of paradise, there are other threads that you may want to take this to/use for material. Personally, I find inexperienced players in important roles a much more pressing threat than the greytide phenomenon. We have a security team and administrative staff to deal with IC miscreants and OOC-level greifers respectively.
  19. Uh, what? Care to elaborate?
  20. They have their uses, but I think there should be some sort of OCC warning that they can mess up Tcomms. Additionally, using it a an antag for sabotage should be off limits.
  21. Lets assume not and post 2 more useless whine-about-security threads.
  22. In either case, expect a trio of jackbooted redshirts to brutally crush your dreams. Once we've killed the traitors and griffins, nothing makes us happier than giving Baldy/Snuwflake 20 minutes for whatever reason we can. Hail Brigston.
  23. 11 long dead inside-jokes-turned-memes.
  24. Seven swans a-swimming (It's six geese a-laying, btw)
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