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Kevak

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Everything posted by Kevak

  1. Damnit~! Now I need to get a new fleshsuit.
  2. Erin figured out how to paint ingame, for those without context~
  3. Oh~ Could be neat for an away mission or a Horror Mode.
  4. But didn't you just give into heresy and tilde Adr~?
  5. Hai~ Welcome to the forums.
  6. A number of good points. And this being the first draft, is going to be revised. As previously stated. Not fully satisfied with the psychological bit and I have noted that biology needs work. Governmental system probably could be tweaked (or drastically altered) as well.
  7. As previously stated, this is a first draft and will require revising. As stated, I'm not entirely satisfied with the psychology bits. Technically they don't blindly follow. I see it as a sort of soft anarchy. If the majority don't like the status quo, whoever's in power loses their power. Also up for revising however. Which parts are too detailed? History doesn't have as much of an effect as the psychology bits, and I think the history bits are way way more detailed. To be fair, it's a relatively decent deal. Nanotress gets a major income source from it yes but it's not absolute exploitation like with the Taja. That's so... Insanely overdone. And stupidly grimdark. Eh, either way, it's kind of the least of my complaints about this lore rewrite. *Additionally it makes NO fucking sense. I see Tajara and Vulpkanin captains all the dang time. I'm sure I've even seen a Vox one a few times. While I haven't read the lore for Tajara and Vulpkanin before the revamp I'm going to assume NanoTrasen treats their species as a whole badly but individuals don't matter. Kind of like most modern societies with enemies. Nobody hates the citizens of the DPRK but as a country as a whole it is heavily disliked by pretty much everyone. (I could be talking complete BS right now because like I said I haven't read the lore but I think when we were doing the rewrite we decided it needed an entire revamp for almost every race anyway.) No, Vulps were the only ones who needed a rewrite and the only ones I'm interested in rewriting. Their wikipage has been completely blank for about half a year at least due to the previous lore being special snowflake nonsense.
  8. The hostility comes across based on your phrasing. If you do not intend hostility then avoid speaking in a demeaning manner.
  9. I'm wondering where the hostility is coming from. Or perhaps defensiveness? Not sure.
  10. If you actually bothered to read the lorepost instead of jumping to conclusions after skimming, you would note that pretty much all of that is explained. Please do some reading before ranting. (Maybe spoiler your rant?) Also I recommend using the "edit" button rather then triple posting hmm?
  11. I'm preeetty sure it didn't. You're grasping at straws here.
  12. There's a time and place for cyanide and happiness. Wrong video. The best option would have been the one involving the Man with the Comfortable Ass~
  13. I intend to. This is simply the first draft.
  14. I'll expand on those bits. As I've said before. I'm not entirely satisfied with the psychology bits.
  15. Draft one is up. http://pastebin.com/zfKd71Ks Feel free to provide feedback. I know some parts need work and rephrasing at the minimum.
  16. Bye Bulma. Didn't get to interact with you much but the times that I did were fun.
  17. Provided I don't get murdered at the end of round. I do try to do a little bit of end of round rp. I remember one time with Halogen (I think it was Halogen?) Whoever it was had a medic mech and let me hide in the sleeper for the shuttle trip. At the end. He ran the mech to the centcomm bathroom, hopped out, and after a bit of conversation, he got into one of the showers, turned it on, and curled up in a fetal position. Just was a nice bit of rp we had at the end. Was memorable.
  18. Suggestion 1: Syndicate Outpost on Derelict Zlevel: Allow those with Agent ID cards to not aggro the turrets. It's far enough from the station normally that very few traitors will actually get to it. Yes there is some nukeops level gear there, but the sheer difficulty of even getting there for most jobs should counterbalance that. The Mechanic and Secpod pilots are likely the only two who could easily get there during any given round. A head with teleport access probably could get there also. However, for the most part, it's unlikely that the items there will be used in any given round. One of the two pod pilots or someone with both a spacesuit and teleporter access or a miner that bumrushes the abandoned mining outpost would have to be a traitor. Secpod pilot is unlikely to leave station airspace even as a traitor. In the case of the Mechanic or secpod pilot, they would need to stop at the White Ship on the telecomms zlevel to get a suit or spend several crystals on a highly visible suit. (Unsure if secpod pilot spawns with a hardsuit.). If they can even find it that round. Then they would need to locate the derelict and have knowledge of the location of the outpost relative to the derelict (Something relatively few people have.) Then, they would need to spend several telecrystals on an Agent ID to gain access. And the likelihood of them actually needing the gear in there or wanting to risk carrying obviously illegal objects is rather low. So they might just not bother going there at all. Meaning the gear there will normally never see the light of day. Suggestion 2: Add some clothes and generally useless items around in the various places in space. The White Ship is lorewise only three years old. Shouldn't be long enough for the clothes of people to rot. Derelict should at least have rags and whatnot. Maybe toss in a way for the DJ outpost to order pizza or something.
  19. Maybe just anybody who might reasonably need the material should be added?
  20. So! Finally got around to getting things in motion for the rewrite of vulplore I said I would do a month ago. Had a fairly long brainstorm with a few people. Here would be a pastebin of the chat. Warning: It is long, unorganized, and may have some parts redundantly copypasted. Will summarize later, am currently tireds. Anyways. This was done on the Darkmyst IRC server under the channel of #Vulplore and hopefully additional brainstorming will happen later as well. I will be saving logs and plopping them in this thread whenever I am on the irc, however if I am not online and important discussion is taking place. I request at least one of those present log the convo and pastebin it. There is a cutoff point, so make sure to not let any important bits slide past the cutoff point if you're logging~ Stage 1 Writeup will begin once we've gotten all the main points decided upon.
  21. If you take a key from something and put it in. It hijacks :h. Even if it's a medical key. Syndiechannel is :t.
  22. As it is. The Mechanic cannot create additional pods without yelling at someone to bring them uranium. They rarely print off a second pod in a shift due to the lack of materials. Many Mechanics just faff off to space after their first pod is built. If the Mechanic had Redemption Machine access, similar to the Roboticist, they could just go up to cargo, grab some materials, and start churning out pods.
  23. I think you mean the :t channel. I really don't get why people never use it. It's literally one of the best items on the menu.
  24. My thoughts behind the midround antags is they probably wouldn't have as much of an advantage as one would think. Ghosts in me experience tend to gather around something interesting and listen in or alt-tab out. They likely wouldn't know where the commandstaff went and the definitely wouldn't know where target items were. Ghosts can't see into backpacks or closed lockers. Yes they would have a slight advantage if they spent much of their death searching for specific things, but not really a major advantage. Probably would need a few tweaks for spawning the stealthy antags. Changelings could just be picked from new crew spawning, and lorewise, since vamps are basically bluespess entities possessing corpses, could have a corpse that someone is sitting in rez.
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