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Malkaz

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About Malkaz

  • Birthday 11/28/1990

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  1. Welcome to the game. You are only allowed to cause plasma fires if we are under attack of the Honksquad. They are evil.
  2. So, the race is the Elemental. But wait. Wait, waaaaaaaait. Forget the guy in flames burning everything and spitting fireballs. Forget the ice golem freezing sec and looting the sec gear. My idea is about a race of "normal" crewmembers, but with different sprites, of course. Breathing would be optional for the coders/admins to decide, but the main advantage of the race would be the capacity to survive under extreme temperatures. So a fire elemental could walk around in a fire and help to rescue wounded (but It would be nice if he could take damage from water and extinguishers), while a ice elemental could survive a space walk without EVA suit (but with crit damage to fire based attacks?). Aside from the advantages above, they would be normal crewmembers like anyone else, working, able to touch and interact with people (but maybe contact can give chills/burning sensation, without damages unless he's using harm intent). Also, a fire elemental can light his own cigarette. Screw you, machines trying to steal our money for a stupid lighter!
  3. Maybe a rank of Mentor? No special treatment or anything, just a different color to the name of the mentors so the new guys will recognize who to ask any doubts.
  4. Just played as a Machine People, and this is what I have about them: Warning: Blood Level LOW: 0% 0cl Subject's pulse: 0 bpm. They ARE dead. They don't need to breath. They need hardsuits for space walks. Eyes burn with welding (No much logic here) EMP does no damage (Just turns the radio off. If they turn to be their own radio, seems like a good explanation for the extra EMP damage)
  5. Yes, but the "borgs but better" is not 100% true. Depends on how you see it. Borgs can take more punishment, have a bigger variation of modules, have the AI to back them, and they have some authority, as part of the station defense under the AI commands. While Machine People are actually crewmembers, with far less authority (depending on the job), depending on the player's roleplay, with some cyborgs perks, but also "human" (or any race) perks. A hybrid.
  6. A few ideas about this new and wonderful race: - Capable of using robotic channel. No headsets for them, they are their own radio(?) - Need to breath just like everyone else, as they are not 100% machine, but no need to use hardsuits (remembering that space walk is not so easy and peaceful, the lack of an extra protection is not a good thing). - Extra damage for EMPs./ overload sensors with flashes. - Medicine cannot heal them. Instead, they would need the same procedure as a cyborg. Roboticist is their god. - (OPTIONAL) Like pAI they can hack doors. But it's a long and slow process, just like the pAIs. But just doors, no hacking APC without the proper tools. - (OPTIONAL) From time to time they need to recharge their batteries. Recharger like cyborgs, or finding new power cells (their hearts?). Being half machine and half human, they should be able to do the surgery on themselves (just ID-Crowbar-powercell-crowbar-ID) -
  7. Malkaz

    Barber Shop

    I like how you think, mister
  8. Malkaz

    Barber Shop

    If the barber were a normal job, I wouldn't mind with the actual code. But it's a KP job. 5 KP is as expensive as a rich marriage, you know? The job deserves at least something to make it appealing other than being, basically, an assistant with a different job name and a place to call "This is my spot".
  9. Malkaz

    Barber Shop

    http://s27.postimg.org/bmzqc72ya/SS13.jpg http://s23.postimg.org/k41yjm2iy/SS132.jpg And now?
  10. Malkaz

    Barber Shop

    Just player as a barber, and I have a few ideas. Thanks to the Paint, I made this: First, what the barber looks like. The arrows indicate: Pull the barber (where the razors should be) down to allow more space for the balcony. But the main change would be that the balcony would be a SMALL private area, much like the bar's area or the library's room. here is the changed pic. Maybe the balcony could be pulled down, connecting it with the razor's table, to allow a 3x2 area for the barber.
  11. Malkaz

    New Scanner

    MedHUD only works if the borer is controlling the body. If they host is controlling, then we can't find out. And this item would help a lot, since borer rounds are, usually, pure chaos without true objectives. And I think that item is too good to be given at the start, but only one for one, or two, Heads seems to be too little. By building it, there's a chance of having as many as they need, but of course it's not a cheap material.
  12. Just to add: Tajaran punches have a good chance to cause bleeding damage. Kidan does not have a language and cannot use any kind of protection to the eyes. Also, lore wise they can't use any hardsuits, but the game mechanics allow them to use a full hardsuit. Also, Kidan have an extra damage protection. The basic taser weapons rarely hurt a Kidan. And once I played as a Kidan, and got a Marauder's missiles to the face. Most of the damage was deflected by my extra defense, and I was alive. But I was in crit and died after a few steps. We are talking about a damn Marauder here, but still, it's something to be happy about. Unathi and Tajaran can use human hardsuits. But for rps, please pretend that this is painfull, because of the lack of space for tails, horns, ears and such. Inside EVA there's kits to turn hardsuits into Unathi/Tajaran hardsuits. But after the kit, no matter the hardsuit you have, it'll turn into an engineering hardsuit for the species of your choice. Tajaran is plural, Tajara is singular. And they usually talk in third person.
  13. Malkaz

    New Scanner

    After a chaotic borer round, I've got this idea: A new kind of hand scanner able to provide information about the subject's body. Aside from the basic "burn/toxic/suffocation damage, it also shows if there's some unknown thing inside of the body. And I mean xenomorphs and borers. Yes, it is a really good item, that is the why I think it shouldn't be available at first. R&D team can fabricate this item, after they acquire a certain level of research (materials and biological both to 4 or more?)
  14. I don't know which to vote, because i think they shouldn't be treated at the start. But they should be treated after they get an ID and a job. So....second option?
  15. No, no. It's laws would be slightly different. Still serve, protect, but for the Heads, and Captain. But of course, he can't attack or kill a crewmember randomly.
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