Sif
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Everything posted by Sif
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The game is already hard, there's only so much spaceacillin as there is and it gets used up quickly if we've got incompetent MDs which is pretty regular. I don't get this desire to take a shit on peoples heads and telling them to enjoy it.
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In all the time I have done Surgery I have not seen that drug ever used, I saw Incision Management Systems and maybe a tube of Nanopaste before that. Most of the meds that get focused on are things like Silver Sulf, Synthflesh, Mannitol, Mutadone, Styptic Powder (earlier on), and various drugs like Oculine if we have people welding shit.
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That would negate it's entire purpose then, might as well remove it.
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Even with fully upgraded sleepers, they still don't get touched unless I require omnizine to make strange reagent or I need to perform dialysis. They are most certainly devalued, anyone seriously injured will be put in cryo and anyone not so seriously injured will receive patches/pills from chemistry. I use my hypo an absolute metric buttload as the CMO. It can easily give a critical person to nudge to making it without dying, and if you fill it with charcoal it becomes an invaluable tool for the influx of patients you get after radiation storms or spiders. As CMO I find myself using the hypo only if we're having a troublesome critical patient that is about to die. That's normally people who have lost a lot of blood and need that extra jolt to ward off death. It's fun using the hypo and watching the effect it has on the people it's used on.
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If we're gonna make suggestions regarding surgery then I would like it if we added a few things in surgery too, like Nanopaste. That should be in Surgery by default but it isn't for some reason, there's a handful of people who have Assisted organs and R&D doesn't print out the item fast enough. It'd also be nice if we could have an organ printer, I know a server has one of them already but I can't remember which one it was. It requires you add biomass and it's very handy.
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The idea behind me wanting the Hypospray is how in Surgery we have to deal with patients that don't go through cryo or sleepers when shit gets hectic. We have to stabilize them first and get them in and out more speedily than normal. I understand that you guys are apprehensive with the overall idea but I am asking for a back and forth here. As I said earlier I imagine the item wouldn't be immediately added with all sorts of good settings aside from the safety mechanism and a few other details like delay injection part. And the biggest difference between the hypospray and the syringe wouldn't just be capacity it'd be the fact there's less clutter for doctors to handle.
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The medicines that would be most useful in the Hypospray aren't really that rare. Stuff like Mannitol, Saline-Glucose, and maybe a mild sedative.
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I love how I posted suggestions on how to possibly nerf that and it seems you two didn't read it at all. I said to make it not be instantly injectable but you didn't read that I see. I said to make it the Goon one so it couldn't be loaded with anything nefarious until emagged. I'm all for having it nerfed and letting the CMO one be the upgraded variant that has all the pretty gadgets and options. But the ones that we'd have would primarily be used for what we need. If we said no to every item because it'd be considered the deadliest shit ever then Virology would be gone by now.
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I'm not gonna doubt that, but I also believe the potential benefits far outweigh the risks. I think a compromise could be reached to where the hypospray could be made less powerful but just as useful in terms of storage capacity and the ability to mix drugs. That's the primary reason I want the hypospray, it'd allow us to inject a myriad of lower chems together to help stop all matter of damage and stabilize the patient long enough to get to surgery. As I have stated before I am looking for a reasonable solution for this, if the coders want to add a delay for the injection like you would with syringes but not as long that'd be fine.
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If you have to lower the brute damage it can do then by all means, it's very useful for Medical. Not to mention with the Goon code it apparently has a safety mechanism installed that would prevent harmful chemicals from being added unless emagged. He means it's an unblockable stunner basically. Every click injects 5u of what ever you load up. Ether bottles spawn in medivends, hacked vends have toxins and various other chems can be acquired by nonantags that are lethal or screw you up bad. We also have Syringe Guns that let us load any syringe we want and hit you farther away. With the Goon hypospray they have safety features that don't allow you to load toxins in to it. Not to mention Antags have a far greater array of things to use then the hypospray. It'd be another thing to deal with for sure, but I imagine a compromise could be reached to help make this easier to live with. I mostly enjoy the hypospray for the simple fact you can make it far more customizable then you could with a regular syringe or even an autoinjector.
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If you have to lower the brute damage it can do then by all means, it's very useful for Medical. Not to mention with the Goon code it apparently has a safety mechanism installed that would prevent harmful chemicals from being added unless emagged.
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That's a rather pessimistic view, you're forgetting that they wouldn't use hyposprays for things like that when you can just use pills. Hyposprays would be for things that need a broader treatment of chemicals to help stabilize a patient, I don't understand why you think that something that's supposed to be so prevalent can't be made unique for the CMO by upping the storage capacity. With the hypospray you can choose what you want to put in it and mix in various drugs that would inject at certain dosages. Which means you'd be careful with it and not have to go through several syringes when you could just use the one hypospray to either treat a patient with a broad spectrum of chems they'd need or a specific one that could be loaded and injected. The syringes have run their course, with Goons code out there and the amount of it that's been ported to Paradise I don't see why something that'd be as useful and enjoyable as this shouldn't be added as well? It's the next logical thing that could be added for Medical.
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Alright, this suggestion was brought up in Discord after I started watching Startrek DS9 for the first time I noticed how common they were. The medical system on SS13 was for the most part mirrored after Startrek. I'd like it if we added more of them and did something to replace the one the CMO has with either an upgraded one with more capacity or more options. When we brought up the idea we thought about making them like the Goon ones that have safety measures included. I feel like syringes are for the most part something that should be used in Virology, Chemist Lab, and Genetics. There's no other reason for them to be used when the hyposprays and autoinjectors are around. I'd like to see this debated and possibly implemented due to how much it'd make life easier for Medical and help make things a little more organized with the way we operate.
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Yeah I know redesigning the entire map based off of one persons suggestion is asinine and I don't expect it to be done on my suggestion but this is how it start as you and I both know. A single guy kicking a can down the road and talking to his fellow players & the admin team as a whole about the idea and a debate kicks up and the most practical idea that is brought up and checked to see if it's feasible is usually what wins. My suggestion on where to move it as it stands right now would be moving it where the isolation rooms are by Virology. Seeing as there's several isolation rooms down there already I felt it'd make sense to use that space for the Operating Rooms and possibly add something like maybe another cloner or something a little more constructive compared to the Medicine Storage Area which does not get used at all. Yeah after those last few rounds I usually just ask AIs or Engineers to bolt the doors down and possibly electrify if if we've got maintenance antags nearby. I am gonna consider that idea of yours now and implement it going forward along with bolting the door.
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You need a surgical table not to damage your patient more then he entered, roller beds and normal tables aren't as stable or dependable as surgical tables. Not to mention I am not doing this just because I am somehow angry at being rekt by antags, I just don't enjoy being so vulnerable as a Surgeon. Not to mention I am not the sloppy kind of doctor who just operate on people without being thorough with painkillers and whatnot. Doing it without N2O is pretty much a no-go for any doctor who takes themselves seriously. I had dethralled two people with N2O and sent them on their way within two to three minutes. I understand you probably deal with kids that probably drive you nuts and whatnot but being this hostile over an innocent request is pretty unprofessional. I've enjoyed my time here at Paradise and majority of the admins have been kind and courteous so I don't have anything wrong with the place as a whole but you're really souring that opinion with this display here.
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It's not about irreplaceable tools, it's the fact that Lings, Wizards, and just about EVERY antag can breach Surgery within seconds. When they get through surgery like that so easily it's damn near impossible to continue doing surgeries after that. One round I was dethralling a Ling and its friend burst through and Linged me within five seconds of it getting through the door. It's far too accessible, it's far too important to just leave that exposed.
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For being one of the most important areas of the medbay it's far too easy to be breached in to. Anybody can get in to the ORs by breaching from the maintenance tunnels. They should not be that accessible for very obvious reasons, I think they should be located somewhere closer to the center of the medbay.
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Yeah, used the shitty replica katana.
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Hey gang, I would like to thank you for hosting such a wonderful server and I am making this thread to finally introduce myself. I play atleast six different characters, some of you may know them, some of you probably won't. Damocles Olav Guerin Dick Butticus (Clown) John Specter Malus Orlot Eric Lorin
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Would it be allowed to make it so someone could donate like 15KP to have a clown slot guaranteed to them? I think it'd be a fair amount of karma to donate to become said clown.