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urcool1000

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Everything posted by urcool1000

  1. I remember MANY years ago the Ripley mech used to be a powerful endgame tool for miners, but it has since fallen behind due to the speed and efficiency of newer equipment like the hoverboard, advanced plasma cutter, and bluespace bags. BRINGING THE RIPLEY BACK! To bring Ripley back into relevance, I propose a significant upgrade that would make it a desirable choice for miners once again. The new Ripley could feature a cooperative unlocking system between Science and Robotics, allowing them to develop a powerful new "Plasma Cutter" - three plasma cutters firing simultaneously (similar to how the drill works). This would give the Ripley the ability to mine more efficiently! I also believe another small boost to its movement and attack speed (cycle speed?) would keep it competitive against faster mining methods. Lastly, to help maintain a interest with advanced Lavaland players, you could even take it a step further by allowing them to showcase their Mega Fauna kills on the Mech (Drake armor changing its appearance and adding lava immunity). With these upgrades Ripley would become a key tool for miners, especially in clearing out Lavaland of all its ore, making it the ideal choice for large scale excavation.
  2. Currently, Holoparasites can't access the same information as their host, as in viewing their objectives via the "notes" tab. This often results in the parasite repeatedly asking the host what their objectives are, or struggling to filter through tons of texts to find previous mentioned tasks. By allowing Holoparasite's to access the same notes as their host, we can improve communication and teamwork, by allowing both players to focus on the task at hand without having to constantly update the Holo on tasks and potentially changing objectives. Overall I believe this is will be a small change with a significant impact! Let me know what you think!!!
  3. As a Spelunker, I’ve been having some issues with losing my Knives while exploring Lavaland. Often, I find myself dying and losing my KA with the Knife attached, which is a bit frustrating. To help us out, I’d like to suggest adding Knives to the Spelunker vending machines, so we can attach them to our KAs without the risk of losing them too easily. This would help in maintaining the Spelunkers effectiveness! It is a vital tool for both combat and utility. Thanks for considering this suggestion!
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  4. I wish I had 3 friends to play with.
  5. Four months later I'll still be posting here
  6. Three guards for protection.
  7. A dog gave birth to 6 puppies near the road and was cited for littering.
  8. This is one of the funniest things I have read all day. I agree though that no one cares much about his existence lol
  9. NOW I FEEL RIDICULOUS. Just a day or two ago I was running all the way to the bathrooms for water. Same thing all last week. I tend not to notice important things I guess. Seems to be a trend of mine lately
  10. This or maybe even add a sink. Not sure if that would be considered hard to code or not.
  11. I believe the arrivals botany should start with a High capacity water tank instead of the normal one! I don't know of anyone else, but when I play clown or mime I generally always use the arrivals botany to grow more bananas and Holy Melons. The biggest problem besides the stone-age equipment (which is fun and provides a extra challenge) is the extreme lack of water. I constantly find myself using 3 then 4 water tanks to grow the plants and gain enough biomass for the things I want. Eventually, I will be running around the station maintenance looking around with a purpose (looking suspicious as hell) while snapping my fingers try to find the next water tank to drag off into my lair like some sort of defiled water boy. EDIT: I seem to be not noticing important things.
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