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NethIafin

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Everything posted by NethIafin

  1. Traders should have their own cargo shuttle and cargo system with different items
  2. I don't see how it makes things less hugboxxy. IMO people can call paradise a Hugbox because we limit antags (not that this is bad) But I'm fine with this idea
  3. Move OOC to F6 or other keybinding, so it is not near F3 (say)
  4. dunno, OOC is sometimes fun, and you can always mute it for yourself... Maybe just allow admins to mute their OOC for such actions (I know admins can do that, but just update the guidelines)
  5. ACTUALLY, additional stuff to consider 1) Allow constructing of airlock cycle rooms (with airlock controls and sensors that you connect via multitool) 2) in other words - everything built by the start of the game should be rebuildable But this is more for engineering, even thou airlock is related to atmo more
  6. Right now my biggest problems with atmospherics is that: 1) I can't set up TEG in enough time with all atmos malfunctions and waiting time on piping 2) the atmos is PERFECTLY in the middle of "it is nice and compact" and "it is spaceous and allowing" that the room itself is a mix of "stuff already done" and "not enough space to do fun stuff" So ideas: 1) Add an additional space loop near turbine. Maybe create another room near it (or use biowaste disposal - room near turbine) that only engineering+atmos has access to. That is for TEG and other heat/cold stuff 2) make single pipe for disposal loop to filter loop. Less stuff there. Let AtmoTech do all the stuff - give few boxes with all the heater/cooler items and a second pipe dispensers IN the atmo room Kero, syndicate next, please
  7. I think as long as it is NOT a null rod, it should not nullify powers - for balance purposes
  8. In my opinion, for khaptain to be actually interesting role, you need interesting interactions with central command (less required than with NT rep, but still) I never understood why Tully said that fax goes to "an equivalent of president of USA" if you fax CC, even thou there is a NCS Trurl. All CC answers are from there per backstory and not from NT HQ. So maybe allow more interactions with Adminteam if admins and captain are both willing. As an alternative (if admins are really busy and want "old" fax system) we can add a toggle on admin panel to not notify about any faxes unless they have word "URGENT" in bold somewhere. Maybe add (as was partially suggested in post about engineers) a console for captain to control either NSS Cyberiad or ships around it. Move the cargo station closer to reduce time on cargo but add time on other stuff. Just let captain actually control the station and not just be a local CO. Also: Kero, in my suggestion about engineering, you cannot order new PA's
  9. yeah And then someone dons perfect disguise and kills you while he is wearing an indistinguishable suit, with fake ID and voice changer and then you ghost and then you spoop the living fuck out of antag's true identity, coz "muh CMD rights, CMD does not exist" and noone can prove that you got that info from being ghost and not from seing antag murdering you. --------------------------------------- This is all really gray. Half year before all this, when CMD was sorta enforced, I was leaving people in places where they can be picked up. Even moving then to public areas. Hell... sometimes I even move them to cloning myself. Now I space every single fucker. You saw me? to the spess you go. ------- And then they join as cyborg and "accidentaly" find their body. Yeah... that happened...
  10. "Hope is the first step on the road to dissapointment"
  11. How willing (and real) staff to allow (and implement) this https://nanotrasen.se/phpBB3/viewtopic.php?f=12&t=9329 in around 1-2 years? (in some shape or form) Will my dream come true?!
  12. I have 1 quick request for now. Make 5-15% chance that there is no PA this round and you cannot order new ones. Tell that we lost contract with company that makes them, announce that on round start (1-2 minutes after). That will create rounds that are fun for engineers (at least at the start, when they struggle to choose the engine that doesn't need the PA) and it shouldn't be everytime. I may write more later.
  13. Make levels of tech be actual science. This can be achieved in two VERY complicated steps 1) all items on decon return lower science levels than needed to create in the first place 2) make research also based on stuff. Tachyon detector got explosion 3? give em weapons 3 (or 2 or 4, whatever). Sci-Chemist just made SR? Well if he puts it in this device (insert devicename here), you get biology 3 (or 2 or 4, you get the point). You were able to create energy pulse of power 600kW (by smes, or load of PACMANs)? Use in with this device and get power level 3 (do I have to repeat that numbers are optional?=) ). Heck... the cargo can have Hadron Collider package that will allow you to get dank levels in power and other stuff. Make research ACTUALLY research. Allow them to take stuff from botany or get help from engineering. Make some stuff complicated and other stuff easy but requiring help from other divisions. You may say, that this will make science even more memefest than it is, and you might be right. BUT that can be trimmed, and right now it is already just remembering a list of stuffs, and if you don't know the list, you will be yelled at. I hope I am understood=) PLS security next
  14. Khem... in my idea about second station (yes, I won't get over it yet), I had an idea, that Cyberiad's Cargo tech should also trasport goods to second station. So maybe in our current version, allow cargo to be not only the point of cargo package receival, but also a stop point. Have multiple shuttles come and go below cargo (so they don't interfere with main shuttle from CC), add a bunch of destinations, and then have them delivered to cyberiad. This way players (CT and QM) have three options. Either they deliver it to correct place and get some bonus points in cargo. Or they open it/fail to deliver and get points subtracted from them (1-2 times the original cost of package). Third option is to deliver it incorrectly, or in wrong state (unlocked, unwrapped (they all will be wrapped by default). This will give lesser penalty. Obviously there will be many parameters that can be set - rarity of facemelting stuff to be delivered (and no syndicate bundles), amount of stuff per cargo ship, timers till delivery, etc etc. Maybe add events where mysterious package arrives containing sick l00t, moneys or even really murdery animals (hell, the EXPERIMENTOR delivers this already). Or mysterious documents from syndicate, uncovering the name of one of the antagonists in the round. Obviously with a small bomb in that paper that will detonate on reading in 5 seconds (so others have to beleive you) *EDIT: Items are delivered on the CC shuttle, so if you don't call it (if the cargo is unmanned or busy), points won't get subtracted
  15. Make dionae less susceptable to stamina damage but leave the slow speed. Do the other changes Keroman just wrote. This will make them really different and strong in CQC. Plants can't be shocked that easy
  16. Very good idea. I have a separate mode idea akin to that (prisoner retrieval) and it might use parts of this. It will need a completely separate uplink thou
  17. I can give you the map, so you can check it out
  18. Last time we were talking about, someone posted idea about knocking people down if they are pulled by pressure. And depending on the pressure difference, the time of knockdown should be different.
  19. LINDA every time
  20. @Fox McCloud Add to that complete inability to test any such major changes with high loads BEFORE publishing it on the server, and you get on the really dangerous path of playerbase disintegration (if something bad happens for even a week)
  21. @Shadeykins People told me that Klapaucius is already taken. Also Klapaucius is one of the creators in S. Lem's Cyberiad (with Trurl)
  22. This is a discussion. This project is so large that it can be created only after feature freeze, but it has to be thought out as soon as we can. Mostly the question if we need it at all?
  23. So for half a year now we have large influx of new and wonderful (for most part) people. Some of them are new, but most of them have same issue across the board - no job slots. When I looked at this situation an idea was born, and if you know me for some time at least, there is a good chance that you heard this idea from me. A Second Station. No, not a second server. A Second Station. Before you read this any further you need to understand one thing. This project is likely to be ENORMUS. It will consume a lot of time and brainpower. So only if there is a vast majority in agreeing with this idea, only then all this can be slowly added to the server. So... well, you decide if all this worth anything. Station itself: WHY?: What will be different?: What will happen to modes?: Possible Questions Additional Ideas: Being honest with you, I don’t expect this to fly… but! With your constructive criticism, we can be great! So please!
  24. Actually, I think about Security Officers flatline indicators, Half-Life 2 style. -*Beeeeeeeeep*, Lost contact with ... Officer John Beepskeys ... last signal from ... old bar But that will make life for trators SO MUCH HARDER so maybe add it as a research item
  25. NO Spess Staishun can live without Captain, but it will be a disaster if incompetent (or traitorous) person becomes captain.
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