Well, with the 13th of february update, pods have literally become the mowing chairs of the galaxy.
The movement speed of pods currently is impossibly slow and basically rendered them useless. I think DZD, when he patched the nerf, did not understand how hard it is to explore space with pods as-is (mechanic) and how hard killing space carp is (sec pod pilot). Currently, the mechanic job became about THREE times as hard because the entire point of the job is to fuck around in space and find loot, which was hard even before, since space is random as all hell and you might find yourself looping around space often, and the security pod pilot mostly has to patrol the outskirts of the station and kill space carp when the event happens. Space carp move FAST and dodge FAST and with the current movement speed of space pods, you're bound to die. Point is: pods were ALWAYS meant to be that fast and reducing their movement speed to that of an intergalactic wheelchair only ruins the TWO jobs that actually involve pods (which are both karma jobs, mind you) - the security pod pilot and the mechanic.
Basically, pods are too slow without any real reason and both jobs involving them became hard as shit. Why nerf them? What did they do to you?