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Everything posted by Abydos
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The thing I often dislike whenever you are in any department or job, is assistants just walking in, thinking they own the place and can do as they please. And if you so much as tell them to leave, throw them out, report them or anything for the sorts.. they start taking that as an "attack" and believe it justifies them in messing with your round / department the whole shift. People don't play assistant to help others, learn a job or be helpful in any degree.. people play assistant purely because they don't want to do any work / job, but still believe it justifies them to just cause trouble purely because they can. Often with some silly gimmick like "I'm gonna steal everyones shoes" or "I'm gonna see how many times I can break into a department without getting arrested." or "I'm going to act like I'm <x job> when I'm not. I'm gonna make my own science / medbay / cargo." Even when people say this is a cooperative game, assistants often are not cooperative at all. They just do whatever they want and believe they can get away with it, because they should / can. Not communicating, standing at doors purposely so when someone walks in, they follow in. And if anyone interfers, it's free game to fuck with them the whole shift. Yes, it is a cooperative game.. but I cannot be cooperative with the assistant who keeps breaking into cargo / science / medical / engineering / kitchen, ect, stealing shit for themselves (Thus, taking stuff away from people who actually need / use it), hoard stuff, refuse to talk / communicate in any fashion, whine that you're the one ruining their game and then spend the whole round to attack / fuck with you. It's a self-entitled mentality of "I need this stuff, but I refuse to ask for it, I will get it myself. Why are you disarming me? That lets me kill you now." or "What do you mean I can't have a stunbaton / hoard all the kitchen food for myself? You're selfantagging me! I'm gonna selfantag you now!" As if them being an assistant = them being the main character. I see no issue with throwing people out of your department (Unless they were invited in. But that's another pet annoyance of mine when greydy mctideface is allowed in, because their metafriend is working there and they just lay around, then get in the way of everyone else who isn't their friend) who are causing problems. If they continue, yes, security can be told. If they really continue to fuck with you / your department.. that's entering simply being a dick, for the sake of being a dick. If they wanted to do a job, they should of signed up for that job / asked the HoP if they can be hired into it.
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That is fine, and you are more than welcome to. None of this was hostile, this was challenging you and asking you why this should happen.. and all you have to say about it is "Because it has to be written down". Why? Absolutely everyone knows this law, how it is enforced, and conducted. No one is gonna look at that law and go "Oh its okay to use drugs", when using drugs, means you have drugs. And frankly, you won't have any such luck in any of the other servers, as they ALL have the SAME law. TG: Goonstation: Yogstation: Beestation: Even CM with Marine Law, has the same wording: Do we have to write down that willingly murdering someone who wants to be killed is still murder? No, we don't, as its common sense for that to be murder. Do we have to write down, that breaking a window or wall, unless its to do with engineering / construction work, is breaking station assets? No, we don't, as it is common sense. Do we have to write down, that Cargo ordering weapon crates and arming themselves up is possession of restricted weaponary? No, we don't.. as despite them ordering those crates / guns "legally", them breaking them open and arming up is still possession of restricted weaponary. There is common sense, and just wilfully ignoring the entire intent of the law, simply because "You don't have <x>" under a full blanket. It is written down, again, you are simply arguing not "ONE" word is on that list. Absolutely everyone knows, understands, that having drugs or taking drugs means you can be arrested for drug possession. Absolutely no one has had an issue with it apart from you. If over 90 people playing on the server every single day understands what the law means, and 1 person does not, and wants to argue one word.. then the issue lies not in the multiple people, but the one attempting to abuse or argue against the law. Everyone in those screenshots knew, and understood what the law was. The only one making a huge thing out of it was yourself. Again, that is already covered. If they were given the drugs by another person, they are guilty of drug possession and the provider, guilty of Distribution. If they found, made or took the drug themselves, still guilty of drug possession. If another person forced them to have drugs, such as spiking food, injections, fake pills or the like.. they are not guilty of drug possession (As they did not KNOW it was a drug), and the person who gave it to them, is guilty of assault. Literally, everything you are trying to argue against, is already pointed out and provided for. You are still arguing over one word, when that is pretty much already clear on the matter. And the murder was an example.. it clearly says "Killing another person is murder", but from the argument route you are going, with this whole thing, making it out as if "But what if the person wanted to die? Its not written down". Can you see how silly that is? You were the one who informed the staff of such, and absolutely no one is going to beable to dox you, purely because someone said "You said you have 3 years in the justice system". Okay, and? I've been a paradise admin for over 3 years, coming up to 4.. doesn't mean everyone is suddenly gonna know "Abydos lives at <x> and his full name is <x>". It was brought up because you are constantly attempting to argue exact technical areas, claim knowledge of law or even RL law, yet, bring up facts or situations that are completely untrue. Or claiming that you have "confidence" that <x> law isn't enforced in real life.. if it wasn't, the amount of drunk driving, public intoxication, fights, injuries, death, ect would skyrocket in every single country. You even confirm that those people who do such a thing, are indeed arrested or detained. Sure, one or two may get slipped by because they aren't overly dangerous / fully drunk, but you can't say "confidently" that every one is given a slap on the wrist. If this entire thing of you being informed "We don't see any reason to change one aspect of space law, as it is has been working for years and only one person has an issue with it" is the reason you leave, then hope you luck on whatever server you pick. But as shown before, you won't have any other luck in attempting to get them to change their aspect of space law if that is the only thing you can focus on.
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The drugs are in your system right now. If the clown injected you, which you willingly agreed to, that is still drug possession. If the clown injected, which you didn't agree to, then that is assault on his part. And anyone would naturally assume you would report them to Security. Why? Anyone can connect the dots. Anyone can see what the law means. Anyone knows "If I was eating food and it was laced with space drugs, I'd tell security" or "If I'm talking to a friend, and the clown shoots me with a syringe.. I'd tell security.". You are literally the only person within years to suddenly go "I'm going to willingly take drugs, and then bitch when I get arrested for it, because its not written down." You are literally the only person who is making an entire scene around one thing, because you got arrested for taking drugs, and wanted to bitch about schematics involving it. And yes, I do mean schematics, because that is your entire argument. You are taking a schematic, a design.. and going "This is all wrong, you should add X" when X.. is already defined, just not YOUR version of it. There is honestly no reason to change anything in space law, when it is already defined, hinted and linked to.. just because you want to argue exact wording. That'd honestly be like taking 502, Murder, and argue "Yes, I did murder this guy BUT he was willing and wanted me to. Space law says nothing about wilful murder".. Murder is murder. Taking or having drugs on you, is drug possession. Someone forcing or tricking you into taking drugs, is assault. If you break space law, you break space law. You clearly have no idea what you are talking about then, as those people are not given a slap on the wrist, and sent off into the public. They are arrested / detained, and held in drunk tanks, or a jail cell for a day / until they are sober. Often given a fine or even a criminal record. https://en.wikipedia.org/wiki/Drunk_tank In the US, they are called Sobering centers. https://en.wikipedia.org/wiki/Sobering_center You claiming to have "3 years in the justice system", have no idea what you are talking about when it actually comes to the law, have no idea what a drunk tank is, and honestly believe that the cops just slap people on the wrist, and allow them to drive home, or stumble into a fight or injury is laughable.
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Again, you are arguing schematics, for the sake of arguing schematics. You got hold of some drugs. You then take those drugs.. you are guilty of taking drugs and being in possession of drugs. You are literally just arguing the entire point "But its bad for you to have drugs, it doesn't say about taking them." That is entirely a moot and regardless point, the drugs are in your system right now. No cop in the entire world would go "We can't arrest them, they had drugs, but they took them.". That doesn't work like that, and is a pointless argument. If you've got ten people who see you take a drug, and they tell Security that you took that drug.. you can't say "Yes, I had drugs, but I took them, so its fine, its not against the law."
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There's an entire space law section on those who grow, make or attempt to give away / sell drugs. And then there is the law about having the drugs or taking them. Now, take note of the wording in both of the notes regarding those laws. "For distribution, see Narcotics Distribution." "For non-distributed drugs used for recreation, see Drug possession." If you create, grow, or whatever the drugs.. and start handing them out, then you are distributing narcotics, a medium crime. If you create, grow, or manage to get hold of drugs in anyway, be it from yourself, or from another.. even holding onto them, or using them.. you are in drug possession, a minor crime /. Its much like how multiple people get done with DUI (Driving under the influence) of narcotics, or alcohol. The drugs / alcohol is gone, in the persons body / system, but they are still charged with possession and DUI. As an example under UK law; And US laws; If you have drugs, or seen under the influence / taking drugs, you are guilty of drug possession. You are merely arguing "But it doesn't SAY that, it HAS to be written down." When anyone can go "Yeah, that guy is on drugs, so he has drugs or is capable of making them." And yes, someone forcing you or tricking you into taking a drug, is assault on their part. You are not charged with possession if it happened without your knowledge / consent.
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Hope ya find the dream job you want! We'll write you up a referral.
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Allow me to state one specific situations regarding this. Whenever a PR, or some form of idea involving Vox that nerfs or touches stuff that affects them.. maintainers, the people coding it, the people supporting it, ect are bombarded by Vox players both in-game, discord and github. All purely because the PR touches Vox. Whenever a PR buffs them, all the Vox players come out of the woodwork to support it, no matter what it is. Because it affects their race. I play Vox... yet it's the community that makes me sick of playing Vox because they think being Vox allows them to do whatever they want, self-antag, act as if they are immune to all forms of punishment (Both IC and OOC, the amount of times I've seen "It's my nature as a Vox" or "That's how my Vox is"), aiding their "kins" when antag cause "Yaya kins helps kins", corruption (Such as refusing to arrest Vox, covering up for them, allowing them to escape or standing there and doing nothing for when a Vox antag is killing the Warden). The vox community is toxic in-game, and it's toxic out of game. Now, you want to know why the Vox players are feeling unrepresented? Because the Vox community outright refuses to work with the staff team (Except for a very very tiny amount), hold their private complaining in their own discord and whenever a staff member in that discord attempts to tell them to bring it up to the staff or talk to the people doing the PRs.. those staff members are removed. I was in the Vox discord, invited when I was originally a player. So I saw everything happening within that discord, from the general discussions.. to the calls of people throwing rants, demanding action and influencing other Vox players to continue where they picked up from being banned. When I became a staff member and tried to steer members of that community to go through proper channels, I find myself suddenly being banned from that discord for quote "Make people uncomfortable". If Vox players feel unrepresented, then perhaps they should stop acting like a cult of personality flocking around two members, and start actually talking to the staff.. instead of expecting banned players to speak for them as their "messiah". The EMP weakness was removed because it was more or less the only thing that could counter a Vox who did nothing but hang out in space all round. It had unintended side-effects that even Fox disliked it. Space proof along with other races (Such as plasma-man) was removed purely from a game view point. No race, right from the start, should be allowed to space walk with nothing effecting them / slowing them down, right from the get-go. A traitor plasma-man, vox, whatever steals the items he needs and then just sits in space the whole round. That's not engaging nor is it fun for either side.. Security side because there's only one person who can deal with em properly, and that's the pod pilot (Could argue security hardsuits, but they are slow compared to someone without one and no slow drawback). If there's no pod pilot, or the pod pilot was taken out already.. then it's a win for the traitor automatically. Traitor side, you're sitting in space for 2 hours.. it's not engaging, it's not amusing, it's not fun. You may as well AFK on an asteroid and watch netflix if you're going to do that. And the times a new player who rolls antag doesn't know about the space proof.. spaces the person, and they just come right back in 4 minutes screaming murder. No race should be pressure / cold resistance to/or have no draw back when in space. There were plenty of ideas on adding to Vox when the original rework was done, but trying to make it work was another thing completely. One thing I will point out from the document was the mention of Strange Reagent. SR works as intended.. there's 3 (4 if you include staff of resurrection) ways of bringing back the dead. You're within the time limit, manage to fix their damage and defib em. You clone them with the cloner. This includes removing their brain and putting them in a human/tajaran or such body. If neither are available, you fix the damage and pop em with SR. SR is effectively the effects of cloning without waiting or the proper process. It will bring you back to life, but at the cost of some of your organs needing surgery. This is to counter people just making 300 pills of SR and only using SR to revive the dead.. if there was no draw back, medical wouldn't have anything to do cloning wise or surgery wise when using SR. Just because Vox's organs are considered to immune getting sick, does not mean they should be immune to SR's effects.
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People are born with different genetic disabilities, reflect that in-game!
Abydos replied to rako's topic in Suggestions
Genetics are under both Science, with the Research Director and Medical, with the Chief Medical Officer (As genetics is both a science and medical thing). And second with Sparks. People have the option to choose genetic issues if they want for the character they envision, forcing them into genetics for absolutely no reason other than it should happen isn't what anyone would like. In-game, the year is 2563. Space travel, nanites, genetics and such are all wide spread and common place. Such as Vulp, who usually start out color-blind. There's no point in forcing anyone to have stuff they never asked for, merely so genetics has something to do. It'd be like asking for people to start with broken bones or some other medical condition so medical doctors have something to do. -
Yes, I was the admin who conducted the trade. I'll say this on the matter.. trades are entirely doable. It depends upon your objectives... if you have to kill someone, and you'd like another objective, we may give it to you. A trade is unlikely as it'd make no sense on why we'd give you a hijack/nukie item if you have to steal something or kill 1 person. If you have hijack however, trades are entirely doable and depends on the context. You want CQC? We can arrange it. You want his grace? We can arrange it. It will cost most, if not, all your TC as you are effectively getting an item, or role that can literally break or make a round. Some things however, we will not trade or offer such as super antag roles or very powerful items. If the crew have zero chance against you (Such as an ancient one) or the item (Such as instakill rifle), then please don't ask for it. It's up to the hijacker. Hijack allows them to do anything they want. If they want to bomb the bridge, they may. If they want to expose the bar to space and kill everyone in it, they may. If they just want to chill in one room until the shuttle is called, they may. The only rules they aren't allowed to break are ERP and racism rules, those still apply.
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Escaping perma requires literally getting out of perma. Merely breaking through the window into the little lobby like area in perma, still counts as perma as they have no way of escaping through the double doors. And Security can more than easily deal with any prisoner in that area, by use of shooting through the doors (Disablers) or flashbang. Now if they had gotten further, to say the courtroom using an e-mag and then ran into maints.. that is escaping perma. Likewise if they did it through the main brig area, by e-magging the door, then the doors infront of the brig. It's also the same if another traitor builds an escape tunnel from maints to perma, or through the windows and giving them space suits. Merely breaking the window (Which they often hurt themselves doing and can easily crit themselves) and entering the little area isn't escaping perma.
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It is possible by removing the brain of the suicided person, placing them into a new body and then SR/Clone/Defib that body.
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I honestly do not see why Cargo needs hardsuits. Security needs hardsuits incase antags or people they are chasing have gone to space. Medical needs it, incase a breach happens or someone they need to grab is dead within space. Engineering is self-obvious. Why would cargo need two hardsuits? To grab crates in space? Lavaland doesn't use hardsuits, they use soft-suits that are designed for it. Furthermore, if cargo does need hardsuits, any miner with a lot of points can buy a new one from the vendor.
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I'd also like to point out a few things I have noticed with the others in Staff chat. What's the purpose of this room? It's so far an empty room that has no rhyme or purpose. Sticks out like a sore thumb. Adding onto AA's point about the warehouse, this thing also bugs me here. You got 3 reinforced walls where the mining ship docks.. but every other wall is normal. If it's to stop cargo from breaking into the mining shuttle, it's rather pointless if they can just cut away one wall to the side, remove the window and then hack in. Or just remove the windows. More steps? Yes. But still doable. Why does Cargo need a delivery chute? Barely anyone uses the chutes other than cargo, so unless you plan on giving every department a room full of wrapping paper + label, it's a waste of space. Cargo is the one who uses it to send crates out. Do they plan on sending it to themselves? This feels entirely large for absolutely no reason. I've never seen cargo needing more than what they've already got.. it's not like they ever get more than 3-4 people waiting in the area. Why does this need to be so large? It's needlessly so. The same applies here, mining starting area is NEVER used since miners are always down at lavaland, got a mining vendor down there, and only really come up to give resources or grab food. Enlarging it is the same as I stated, needlessly so.
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No thanks, as it just ends up with the station in a brawl.
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https://youtu.be/vDUYLDtC5Qw?t=8
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Change Space Law to be clear on Sleeping Carp users
Abydos replied to Calecute's topic in Suggestions
No, it is not. The only person who is able to give Paroles at all, is the Captain or Magistrate. If an EoC is caught doing anything, even nothing but has everything pointing to them being an EoC, they are to be perma'd. If the EoC was standing around and flashed a e-sword. If the EoC was subjected to a random search and class S contraband was found on them. If the EoC is able to deflect all ranged attacks. They are marked as an EoC and are to be dealt with as such. They can if they wish, but they are still an EoC as to KNOW it, you are admitting you are an EoC because you had Class S contraband and used it. It'd be the same as if you used an E-mag to e-mag the cargo console. Still an EoC, regardless of your claims. You completely disregarded what I had said, since I said and I quote "WIZARD who taught you magic". If a Wizard taught you magic, they are a member of the SWF and learning magic from them makes you an SWF member. If a Syndicate Agent used Class S contraband to kill a target, regardless if they themselves are an EoC, they are still an EoC. If the Changeling killed an Agent, still an EoC. If the Vampire killed a Changeling, still an EoC. 1 good deal or merely saying "It's not illegal to KNOW the item" is completely wrong in terms of space law. If you KNOWING an illegal martial arts? You're an EoC. You carrying class S contraband, using or learning from it? Still an EoC. Again, it's the same as trying to say "Yeah, I found this holoparasite injector and handed it in. Oh what's that? It's used? Well yeah, I used it on myself. It's not illegal to OWN a holoparasite right?" Wrong, you're an EoC. To use Class S contraband marks you as an EoC, regardless of your intent, regardless of how you word or argue it. As pointed out by Denth, to know and use Class S contrband, even those that are used up, still classify you as an EoC and even Kyet says anyone who says otherwise is wrong. -
Change Space Law to be clear on Sleeping Carp users
Abydos replied to Calecute's topic in Suggestions
If you know the technique, you're an EoC. Seeing as how the only way you can get it, is being a member of the Syndicate. You can't claim X person taught you X many years ago and Nanotrasen randomly hires you to be a Civilian, knowing X technique that was not approved by them and allows you to screw security over but totally legal because Nanotrasen hired you. That makes no sense. That's like saying knowing Magic isn't illegal because a Wizard taught you years ago and Nanotrasen hired you. That means you're a member of the SWF, who is also on NT's hit list. -
Change Space Law to be clear on Sleeping Carp users
Abydos replied to Calecute's topic in Suggestions
Space law talks about it quite clearly, that having the item, using the item or knowing the knowledge BEHIND the item is all illegal and points to the user being an EoC. There is no "Assumption", you're assuming that merely having the item is contraband and not USING the item or gaining the KNOWLEDGE of the item is contraband / illegal, when it is. Even merely having an uplink in any way, shape or form marks them immediately as an EoC. Only Syndicate have it, only Syndicate can order it. Only a person with a Syndicate uplink can buy it and learn it. Why would a random Syndicate buy the item and hand it to a non-Syndicate? Unless that person was mindslaved, that would accomplish nothing. You're focusing more on the "Item" part and not the knowledge. If a Syndicate uses a CQC manual and starts beating people up with it, they are an EoC because they USED the item to GAIN the knowledge into their head to attack people. If a Syndicate uses a holoparasite.. they USED the item to gain a SYNDICATE GROWN LIVING ORGANISM into their body to attack crew members. If a Syndicate orders Space Carp, and USED the item to make a Space Carp to kill someone, and security kill the Space Carp. That person is still an EoC, because they had to order it and their intent was quite clear. Knowing Sleeping Carp, marks you as an EoC.. you used illegal ways to gain an illegal item / knowledge to do illegal activity on the station. -
Change Space Law to be clear on Sleeping Carp users
Abydos replied to Calecute's topic in Suggestions
Space law is quite clear on the matter and there's no way of confusing a sleeping carp user with just about anything else. CQC - Close Quarters Cooking - Only the chef can use this and it can only be used within the Bar and Kitchen area. The Chef is legally allowed to use it to deal with people being problematic within the bar or breaking into the kitchen. They are encouraged to not use lethal unless a clear threat is within their life (Self-defense). They are also able to block, dodge or even counter melee attacks against them so long as they have throw mode on with a % chance. Legal as the chef was trained by Nanotrasen to do this. CQC - Close Quarters Combat - A nukie only item, though I've heard it's possible to get it in uplink crates and hacked cargo crates. Exactly the same as the Chef's CQC, but they're able to do it anywhere on the station. The only way of getting this item is to have an e-mag or an uplink, meaning, you're marked as an EoC immediately. Both for having an e-mag and using it, and having found / gotten an CQC manual, learning and using the martial arts. Security are well within their right to kill the CQC user and have them cloned as having CQC makes them uncontainable (A lone security officer can immediately be stunned or even killed even in perma) Warden's Krav Maga Gloves - Warden only item, though anyone is able to get the gloves and temporarily learn Krav Maga. Unlike CQC, where your options depend on your intent, theses ones are always on disarm, grab or harm and require a button to be selected. CQC requires comboing, while the Krav Maga are a simple two button click system. Theses are legal as the Warden spawns with them and was provided by Nanotrasen. Sleeping Carp - A traitor only item, meaning you'd need an uplink to buy and learn it. Similar in terms of CQC with it's comboing, but two differences. First is the fact that you cannot be hit by ranged weapons. Anyone attempting to shoot you with tasers, lasers, even pulse rifles will have their shots deflected with the text "Alexis Bell deflects the projectile; he can't be hit with ranged weapons!" That's the first immediate sign of a Sleeping Carp user. The second is the fact what they shout when they do combos. They shout out random things such as "Never turn your back to the enemy! HIYOH! YOU CAN'T SEE ME! KYUH! CARP BITE! HUH! OOPYAH! BANZAIII!" Security are well within their right to kill the Sleeping Carp user with melee attacks and have them cloned as having Sleeping Carp makes them uncontainable (As they can't be stunned with ranged weapons and the fact that a lone security officer can immediately be stunned or even killed) Gloves of the North Star - A traitor only item, meaning you'd need an uplink to buy and use it. Let's you rapidly punch as quick as you can click, easily stunning and placing just about anyone into crit, as long as you have the gloves on and aren't holding an item. Two of the items are legal to have as they are from Nanotrasen. Others are Syndicate only, which are illegal under space law.. I do not understand how you claim the person who had Class S contraband that immediately marks them as an EoC, using the Class S contraband that gives them illegal martial arts.. is not classified as an EoC because they did not have the contraband on their person and space law isn't clear on it, when it is. They USED the contraband.. it's the same as a Holoparasite user.. they USED the contraband which is illegal in the first place, and using illegal technology to do illegal activity onboard the station. -
That's generally up to the player and possibly marked down within the list already. A Brig Phys getting a body scanner is the same as within medical. Or Robotics getting a Autolathe is the same as the one within cargo. The list is purely roundstart machinery.. if people make machines in say.. 50 minutes into the round, it's kinda expected for them to have upgraded parts. It's also up to them to upgrade them when the time comes or ask science to do it for them.
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For those of you who go about here, I previously made a list about upgradable items upon the station. Since then, there has been a lot of changes and there have been quite a few updates to a lot of items, some of which none of the crew even know they can upgrade. Today, I've decided to finish the list that I never got to fixing due to RL and admin duties. So let us begin! Anything on this list is to do with the Rapid Part Exchange and the items you can put in it. I will not be including beakers as those require you to deconstruct the machine, put them in manually and re-construct it. If you wish to do that, that is fine. The same goes with APCs and power cells. This only counts for machines / upgrades count for the station. I may make one for mining, engineering outpost, ect. Also, some items I found that can be upgraded didn't seem to have any form of effect, but I have included them so you lot can dive into the code and yell at me for being lazy. Science Services Medical Engineering Supply Security Command / VIP Areas Public / Maintenance areas