Hello,
I'm not really placed to complain about the karma system. I had quite a lot of karma and could unlock everything i wanted so far.
However i have seen a lot of people complaining (would be in the discord, on mentors ticket, on survey or deadchat/OOC) that karma are hard to obtain, at the point some player feels like they will never be able to unlock that one thing they really want.
But i've been thinking. Why not make Non-antag objectif more relevant ? And making them worth to make it ?
So far, only a few non-antag role has objectif. Like the Roboticist (making Cyborg/Ripley) or scientist (Send the disk)
We could make a objectif for each role so that role has a goal to reach
> "Have 75% of station clean" for Janitor
> "60% of current antag executed or in arrest" for security
> "Collect a total of X points on your card" For miners
And each player getting their non-antag objectif completed will get 1 karma point for the round.
What good would it be ?
First : It will make karma point more worth for people and less hopeless to progress on it. Giving them more chance to unlock what they want on the karma shop.
Second : This will make players more willing to play their role as it should be. As the job they choosed. As it can be seen as an another problem sometimes. (People not respecting their job roles. Chemist focusing on drugs rather than medication. Chef not having prepare food after 1 hours and 30 minutes in the round. Etc...)
I don't expect it to solve that problem like magic, but i do imagine this would make more player respecting their roles.