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vicwarrior's Achievements
Cargo Technician (3/37)
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vicwarrior changed their profile photo
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Standing on the edge of the crater Like the prophets once said And the ashes are all cold now No more bullets and the embers are dead Whispers in the air tell the tales Of the brothers gone Desolation, devastation What a mess we made, when it all went wrong The lone operative collapses after managing to finish the WarOps All his comrades lost, destroyed by nuclear hellfire As the price of a successfull mission. And it all started under the guise of a game of basketball (and really the syndicate pAI basketball announcer was the MVP of that game). Pretty good game, i find it rare to see Warops succeed (much less with me in them) anyone got interesting stories from different perspectives?
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Also, a few more points on making bombs, if you know how you can easily mass produce maxcap toxins bombs, problem is that often they will overpresurise (but won't blow so long as you were carefull) and leak hot plasma which can give you away or even set you on fire, still, if you expect to just deliver them as soon as they are made and get away they are good, also, unless you wait an hour or your bombs aren't quite good they will still be maxcap bombs. Also, while more expensive, bluespace beaker bombs still pack a boom and are more reliable, as they won't spew plasma, detonate instantly and haven't got the toxin's sensible and touchy mixes, and are small. The only hard part about them is getting the bluespace beakers and the potassium. Also, learn the ins and outs of some triggers, for example, proximity sensors will not trigger if inside a container, clicking them will cause to detonate if armed (use a screwdriver to safely disarm), you can use igniter/remote along remote/trigger assemblies to have multiple triggers and keep the remote detonation capabilities, if you get arrested/ stuncuffed unexpectedly you can always use a voice analyzer to trigger, learn em, triggers are amazing if you know how to use them.
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A sleepy pen (if what ive heard is right) can be refilled with different chems once used (they got two charges), if you are good with chems and poisons (protip: OD'ing on omnizine is hilariously lethal, some chems synergize quite well, odysseuses can synthethise infinite chems....) and can be turned into effective death pens. Also, if you got a die a glorious death objective having an explosive implant (if you can spare the TC) or carrying around a bomb can be effective means of achieving that death if you get into trouble before further abusing your antagness after getting your objective done (remember, your objective can be completed if the target kills themselves when you are dead), also, if you get stunned or cuffed you won't be able of using a remote signaler, but you will be able of using a voice analyzer/signaler assembly to detonate your bomb.
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Research went well, supply was doing their job, had free time...
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Also, after the anouncement i did right after getting BSA'd (nonlethally) saying it was worth it i was syndigibbed too I guess i would have been syndigibbed anyways since the array was still intact and i would have used it if anyone else wanted to team up with me. And to be honest, i was so bored that round i didn't mind at all having the bridge BSA'd by the CE, then proceded to cooperate with command to fax more asses to the syndicate (and despite the fax array was outside the bridge you still hit the bridge). So i guess the memo was: if someone has a propensity to fax asses, don't allow him to get an emag. I was laughing hard during the whole ass fax array thing, i really need more gimicks like these.
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ass fax array, to the syndicate!
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I don't get it, you are malf? you are just going to need a borg to fix your camera? I don't think your core being on camera is important, is it?
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Walked in, one of the clown says something along the lines of :"gas the mimes!", walk to a coner and radio over command "RD, mind bringing a bomb over to the meeting room?" Atleast i got to beat up some clowns in the escape shuttle, which was good i guess.
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Just been in this game, sad i couldn't have helped in the tesla bar, an idea i tried to do before yet couldn't, as i was a changeling, a betrayed changeling, damn it felt good to see the traitor's body, still, had to spent most of the shift floating in space, a wanted fugitive. Edit: To clarify, proud someone actually completed the project i never managed to do.
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1.Hotwire engine 2.??? 3.Someone gets electrocuted and the station explodes.
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14. Know what you can do with your job, a scientist (almost no responsabilities, lots of toys, best traitor job ever) or a chemist can get lots of nasty chems, which you can apply creatively (bottle to the head is great), as a captain you can easily subvert the AI if the upload isn't bolted down and no one is at the bridge, the science outpost has space suits, engineers and miners also have them, meaning they can fuck off into space whenever they want, acid can destroy brains and objects leaving just grey goop behind, as HoP you can give yourself full access (who doesn't anyways?). 15. Interact with people, people are more likely to do what you say if you have been drinking or working with them before instead of a total stranger, a good way to get them to pump chems into them or come to wherever you want to kill them, or straight up trade with you and help you out.
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From my little experience on Nuke ops i can give more advice: SPEED IS IMPORTANT GET DA FUKKEN DISK FAST! Because if you otherwise reveal yourself cutting the tcomms solars and killing the AI, by the time you get on the station cargo has handed out armor and guns to everyone and every civvie is armed and out to get you, as much as someone yelling over radio where you are is enough to get a swarm of validhunters homing onto you, the captain will be sorrounded by security and will make getting da fukken disk an actual challenge so might as well have declared war. Meanwhile if you go fast and furious you can hit the captain(or his safe sometimes, keep an eye on your pinpointer) and get out before the station gets organized, once you've done that it is important to get the nuke on station ASAP before everyone runs around checking every nook and cranny with a defuse kit, once you arm it you have to make sure it doesn't get defused by either emagging doors locked behind it, sorrounding it with walls, hiding it well.... Just remember to take the disk outside of it before leaving to avoid having the pinpointer point directly to the nuke, additionally escaping with the nuke disk is bonus points for the nuke ops. Also, if for whatever reason you want to go stealth, remember you can screwdriver your headset to pull out its encryption key to later put it in a more mundane looking headset so you can keep in touch with your nukies. The donk pockets in the ship, they don't have to be heated, also, DON'T EAT MORE THAN ONE OR YOU WILL DIE, eat one once you get into combat, they are packed full of meth and other healing stuff that will make you be stunned for less time, move faster and take more damage before falling down as well as heal you, however when it's effects wear off you will puke and have a temporary stun, but it usually lasts enough to get da fukken disk and arm the nuke if you go the fast and furious route. The Elite Syndie Hardsuit is very robust and commonly used by nuke ops, just remember to set it to travel mode when going into space or you will die an embarrasing death. Usually if you want to hit hard and fast, the weapons in the shuttle and your pistol are usually enough to cut it, meaning you usually have TC after an emag and stuff for a borg or a gimick, don't waste TC, seriously, don't, in fact, don't waste the stuff on the shuttle or base either, fill your extended oxygen bottles at the oxygen tank, take c4, put it on your belt, if you are going to leave a shotgun make sure to pull the mag out and put it on your belt, take the pistol mags just make sure the crew doesn't get them by using your explosive implant when you get downed and there is no hope for your team to recover you. One last thing, you have night vision goggles on your base, have everyone take them, once you are on station you can break lights to give you a sweet tactical advantage, if they can't see you they can't shoot you. TL;DR: An easy spess jam is a fast spess jam, don't stop to execute civvies, don't go out of the way to murderbone, jam your way to the disk, and back to the nuke, get out.
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Meanwhile, in Engistan:
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That was one weird round, with a surprisingly low amount of murder, barely anything to do than to get drunk and do shenanaigans, sadly missed the CC thing.
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Things CO Jenkins is no longer allowed to do on CC
vicwarrior replied to TullyBBurnalot's topic in Stories of NSS Cyberiad
426. Teleporting bluespace chickens to those who misuse the announcements is stupidly expensive to what will be perceived as a joke.