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Everything posted by Bigtimetripod
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Atleast every 1 in 5 survives. Me: laughing his ass off. Also i survive under yer watch, so im not complaining.
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Chem is this... iffy thing to really balance and make everything work out. I really want to make Initropidril, but some stuff do not exist on station naturally and are hard to get. I don't even think Paradise has Initropidril recipe in code. ( tried making it once... round ended before i was able to finish last component of 6 so cannot even confirm it doesn't exist ) I have gone thru chem code fowards and backward dozens of times and it really interesting... but yeah looking code wise, every change can be made easy, its just the gameplay aspect that gains/suffers from it. I wish we added goon deathchems but thats never gonna happen so yeah... Talking to Fox about chems might get ye a better understanding code wise.
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Calomel is insane useful, mate... Time to make calomel - depending on how fast ye are and how far from sweden, 10-30 seconds, purges system of any chemicals very fast, but deals toxin damage, if yer healthy, fair trade off in my opinion. Some ass shot ye full of nanomachines/sarin? Run to chemist, scream CALOMEL and ye can be saved. Scream pententic acid and yer long dead before chemist mixes half the stuff. SGS is fine in my opinion i has a change to not heal and if RNG jesus hates you, then ye might get rid of Brute or burn in a while. Salbutamol- yes, make it easier! If i know im going to take oxygen damage or someone else is, i always go for Perfluorodecalin.
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I think ye and the vox were the only ones that knew what they were doing. That brat... Jona or Joba or whatever the fuck his name is yeah... he was the very low level newb. After i released the gas, he started to harmbaton me to death, which help with my objective. I wasen't even mad, i was amazed and kept laughing to my self how perfect i pulled it off. He got cuffed later i saw as a ghost. I also had 2 crossbows, i got sad to fire at only ye, so i fired at you only when ye got up. Could have spammed rads for ye. In my opinion ye did great, people scream Shitcurity for funs nowadays.
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Brig after my most glorius death yet! As a Syndicate operative, i got 2 objectives. 1. Protect the Chaplain Hesus 2. Die a glorius death. 1. I kept checking on Hesus many times, had a crew monitor with me juat in case he was missing and i could see his vitals... he turned sensors off. To check up on him, dragged a water tank from maint. With me to have him bless it. He blessed it and i returned to science, left water tank back in maint. Where i found it. 2. Now this is a good one. After multiple tests on monkeys, i was able to weaponize acid without a direct output to distribute it. I made 4 voice activated bombs and the phrase was "FOR THE SYNDICATE!". I'm not going to publish details to my bombs (super easy btw) but all combined held 300 units of FluoroSuphuric Acid. After making bombs i out em in my backpack for later. As a operative i had access to illegal tech. I used 2 TC to up RnD a bit and was ablt to print energy crossbows. I also had an Storage implant and hid 2 crossbows in my bluespace pocket. It was near the end of the shift and time was 13.40. It was my time to act. I grabbed some metal and bolted to Security wing. I used natural formation of corridors and made 6 table parts. I assembled tables and flipped em so i would be protected from both sides. I reach into my subspace pocket and drew my 2 crossbows. My objective was to just stun, not kill. After downing HoS and security officers multiple times. HoS (Rynnt) was only one smart enough to use disabler, i kept dodging em electrodes like there was no tomorrow. HoS downed me, i was cuffed and dragged to brig, but my smile kept getting larger. I yell "NANOTRASEN PIGS, YER ALL GONNA DIE!". Seems no one believed me. They buckle me to the chair in brig and take off my satchel. I scream as hard as i can" FOR THE SYNDICATE!" and unleash the acid clouds! Oh, ye might be thinking that its easy yo survive acid bombs... yes if there is only 1.. I had 4! Idea was the one melts mask, others will melt skin and get into yer system. You know how hard is it to get rid of Fluoro acid in system? Hard... even gave Vox sec karma, since he worked soo hard to bring me back to life.. But i had a Glorius death! And was not planning to enter my body. Rynnt, do not feel bad, yer not bad HoS. I abused the thung security always does, bring prisoner to brig without search and if its a bigger event, people flock to the brig!
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When i had the white ship "period" i always was a scientist. Round started and i ran to science outpost to get a space suit and drift the vastness of space until i got to tcomms or derelict. Deconstructed old teleporters, got crystals and materials for telepad. Grabbed white ship board and headed to the ship. Rebuilt the navigation console, stealth on and away i go! (When ship had stealth, now it has stealth always on and cannot be turned off.) Usually from there i had a space pod. R-walled the airlocks in back of the ship so people could not get in. I had a space pod by this point and i usually parked it so only i could get in and out. After walling ship up i went to RnD, printed spare RnD computer board, circuit imprinter, protolathe and autolathe. If usually by this point RnD was quite far, if not then i usually grabbed the abandoned teleporter boards with me and deconstructed them to get enough levels for telepad and its computer. I would then head back to the ship, set up telepad and "borrow" few materials around the station. Build up my lil autism fort and live a good life. If people do come in by force, then ye have the retro laser from the table. I usually borrow one taser from the armory aswell just in case. I have even been given karma if i have had impressive enough autisim fort. Tips for fort builders. *Someone breaking in? Head the navigation console and jump to deep space. This is most if the time considered "no-law" zone and if ye have any doubts about someone, stun, cuff and use the telepad to teleport him into the singu... derelict. Jump to a new place and rebuild defences. Do not forget to RP first, just blasting people is bad. *Do not get greedy!!! This is very important if you are using telepad. Only take what you need and do not take high-value items. Do not hoard weapons and empty out the armory. If non antag, this is a clear breach of powergaming rule... hmm... news update... seems there has not been this rule or was changed... AHAH, self antaging, stealing high-value items without reason gets ye banned soo stay away from hoarding all kinds of goodies. *Need to leave for extended period of time? Deconstruct navigation console and take the board with you. This insures noone can steal your ship and ye can safely run round without worry that yer fancy home is gone. * Player who gets white ship up and running during a cult round and has knowledge how to use the telepad is a god-send(heh) to the cultists. Having a mobile untrackable base with ability to teleport people in and out at will is more powerful then some people believe. Quick strike team on bridge? Have 5 people go on the telepad (4 are resting so people can walk on them), everyone get up and they will remain on the same tile, scream FOR NARNAR and press send. Enjoy 5 men strike team to take the command down and capture the station.
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There has to be a lot of changes to Genetics to make an tier system. As of now, the Mayor and not so mayor powers are kinda unbalanced in my opinion. If we can come up with and fleshed out tier system, then it would be good to have one or two powers per tier. Build yer own genetic code per say like the old Virology had, stages.
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Each department having their own substation or mini-SMES would be a epic idea. Having a power substation ( in this case SMES for each department ) would not only be better, but logical. IRL you cannot plug powerplant right into the grid cause electronics are sensitive and will burn or blow. Thats why there are sub stations that convert the power into more suitable levels allowing electronics to function normaly. You can say that as of now tesla/singulo is the power plant, SMES units as battery/ substations (4 engineering SMES for the whole station are iffy) and APC are the wireless power sockets that feed power in the room. What i thinking is this. Tesla/singulo makes raw power, this gets feed into a 3x3 or 2x2 converter/SMES that handles the raw power. Then from there, wires feed power to department SMES and each department APC gets their juice from department SMES. This would not only make it more better and a bit easier, it would make it harder to take out power for the whole station. SMES units carry quite a bit and APC units also have their own battery before going dark.
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Monkey cubes into slime management console using bio bags
Bigtimetripod replied to acal's topic in Suggestions
I usually get golem to gather up corpses, grind em up in upgraded recycles (1 monkey, 4 cubes) and have him shove the cubes in. Hes gonna me bond to my will, let him do something useful other than lubing up the floors and going on a rampage with an spear. -
Remove changeling headslugs from gold slime core spawn list
Bigtimetripod replied to Keroman's topic in Suggestions
Topic can be closed. This is the reason we cannot have !¡FUN¡! https://github.com/ParadiseSS13/Paradise/pull/4160 I for one support this change. Sec on their own are powerful enough, no need to make em OP. -
So haya Thing that has bothered me for quite some time is, that why aren't the starting chem machines (chemist lab, Science test lab) upgradeable? Yes, you can use a multitool on em to enable the " Mad scientist mode" and fart out generic "toxin", but why not screwdriver it open and change components in em? If this is thing about being able to "steal" them when they are deconstructable, then there is a work-around to that. Since it is extremly annoying to build the portable one all the time, maybe be able to change the manipulator in the ones that are static? Maybe have em like the Slime processor, that doesnt have a board and cannot be deconstructed, but can be screwdrivered open to change parts in it. Or is this somekind of a controversial thing i have missed all this time?
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Ohoh.... damn, if i wasent at work and was playing, i would make a list...
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Rule 7.17 States the following: Petty theft is not considered self-antagging but stealing the high-value items without a reason will be considered as such. In this case yes, you did not steal it, you found it. Still definition of high-value/high-risk items is as follows: These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft given sufficient evidence. To a person who is observing and doesn't know how you obtained the item, it will seem grand theft. Real life example is that ye walk into a police station with gun in yer holdster and visible. Following that should happen is that, officers will start to unholdster their guns cause you are a visible threat and you can end persons life. You will be asked to conceal your firearm. (Work as a officer) (RD armor will not end lives(unless you space yer self), but can get you into places you really aren't allowed in) TL:DR If no evidence you stole it, you should be let go and the item taken away from you. Its one of a kind and rare item that can be obtained by few means and cannot be handed out to everyone. On the borrowing topic. Captain can write out letters saying ye are allowed to have it! (Chameleon stamp has it uses!(bonus point of ye forge the signature))
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Coming from a HoS who single handedly has ended infestations.
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https://github.com/tgstation/-tg-station/pull/16478 ^^^^^^^^ Just some changes what would make it a bit better in my opinion. Original Changelog: rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera! tweak: Alien Drone health increased to 125 hp. tweak: Alien drone is now faster! tweak: Alien egg and larva maturation times halved. tweak: Resin membrane health increased to 160 hp. rscadd: Aliens may now open firelocks. rscadd: Aliens may now unweld scrubbers and vents. (From the outside!) tweak: Droppers no longer affect aliens. Most are logical like being able to open unbolted airlocks (more work for AI to bolt everything), but it think the tweaks are a bit much. If ported, this what i think it would look like. Paradise log: rscadd: Aliens may now force open unbolted, unwelded airlocks. Unpowered airlocks open faster than powered ones. Has a cool sound provided by @Ultimate-Chimera! rscadd: Aliens may now open firelocks. rscadd: Aliens may now unweld scrubbers and vents. (From the outside!) tweak: Droppers no longer affect aliens. (Xeno have no eyes!) Get ready, set, Brain storm!
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To be honest, if Atmos wants to be lazy, he can fight fires without leaving his chair. All the atmos alarms run into a single computer is atmos department. Same as AI, ye can remotely regulate room temp., pressure, air contents etc. If ye open another computer up right next to it, ye can even view the cameras...
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I'm sorry, "shooting as fast as I can click" is not a good idea no matter what. Woha, it could fire as fast as ye click?! Damn, i have a extra button on mouse that does instantaneous double click + normal click right next to it. 3 clicks per click per say and could rack pretty good DPS... BUT im not done, AUTOCLICKER! That fucker can click inhumanly fast and never gets tired. Autoclicker could make that guardian the most DPS "weapon" ever to exist.... BUT since it was nerfed... no more worries. I'm sure there are no other weapons that have unlimited ammo and fire as fast as you click... right? Enough malarkey. To be honest... i have never tried or wanna try the guardians.. why? If ye get some chucklefuck who doesnt really care if the master dies or not, ye wasted most of yer TC on nothing. Tators who i have seen take guardians end 50-50 in their favor. Once saw tators guardian run middle of sec force and force his master to die... either way, im getting off topic... Seen what guardians have done and reading up on them, i say some buffing is needed.
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And meson have a weakness for flashes, emp and other blinding stuff. Would fit in with the sensitive eyes lore... well they do not have meson eyes, but ye get the point. Miner Drask can save a pocket/exosuit etc. Slot on light and just roll with mesons.
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Made a communist Meth lab! Security didn't bother us. The shuttle was called and all traces must be wiped! This is minute before i released plasma into the old bar and set it on fire! Fire damage! Didn't get rid of the meth, but still did something.
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If you know how, ye can get access to a pair with every job. Just need the know-how and its all legal, no breaking into places or stuff like that.
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1. Ask engineers what color is the main power line and bolts 2. Get multitool 3. Pulse main power and test light should go off. 4. Cut all wires except bolts. 5. ?¿? 6. Profit.
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If no engineers, the duty falls upon Captain, if no captain, HoP etc. Some one on the station has to know how to set up the easiest thing ever, that is the tesla. I guess morning shifts are spears and flashlights then. Tesla is... yes, childs play. Have tesla with 50+ balls orbiting, hotwire it and ye have the best weapon ever for Malf AI aka one shot kill unless insulated gloves are worn. Tesla is too easy, needs no maint., too much power output, setup is basically done already and need to only remove singulo thingy and make activate containment field. I remember when i started learning engineerning and Singulo years ago, i spent few shifts just observing and then one round i was the CE and only engineer. Thanks to dumb luck, was able to set up singulo and i felt proud. After returning to ss 13 and saw tesla, i was able to learn everything about it within an hour. Nerf the hell out of the tesla! And morning spear people, LEARN TO USE PACMANS!
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Only one who believed me when Vox was breaking into the captains bathroom. Good round, Blueshield. Mark Elmid, Acting Captain/Head of Personnel
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The toxin, Neurotoxin is the same, but with a delay, confused moment and brain damage. The drinks name is Neuro-Toxin (2 different things) just keep it. Its not like clown can get his hands on it unless he really tried to break into medbay.
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Superb! Hype for this species is starting to kill me! Hopefully the PR passes with flying colors.