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Posts
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Everything posted by Crazylemon
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Changeling ideas to make them not prototype.
Crazylemon replied to mrturkeytoe's topic in Suggestions
http://wiki.hippiestation.com/index.php?title=Morph port it please. alright -
FlattestGuitar's shitty art/sprite thread.
Crazylemon replied to FlattestGuitar's topic in Graphics Section
Of the sprites themselves: They look great! I love the color palettes on them - though, it makes me think that the vulpkanin underneath isn't actually fully vacuum-sealed, as it matches the color scheme of a vulpkanin rather (too?) well. I guess that also is the case with the tailsprites, too, but who knows. I reckon, however, that including the hardsuit sprite in the *wag shenanigans is going to be more of a headache to get working than is wanted, though if there's a will, there's a way. The second row, south-facing sprite is difficult to identify the muzzle on. The medical hardsuit's dome is maybe a bit too flat-looking, but it's likely that way on the standard med hardsuit anyways. -
Allow Starting Chem Machines to be Upgraded
Crazylemon replied to ProperPants's topic in Suggestions
Seems simple enough to do -
For the shotgun: Modular Receiver: Be a scientist - this is probably contributing to the "science gets all the fun toys" problem Pipe: Wrench a random pipe leading away from a scrubber, as those are empty and won't "foom" you. Wood: Screwdrive some random wood flooring where nobody will care, like the old bar EDIT: No, that just gets you the plating, for ACTUAL, useable, wood.... I mean you could hit the library, as 90% of the time nobody is in there... The old bar might have wooden furniture, too. Feasible, but unlikely to actually happen unless you are either a scientist yourself, or there is a scientist at the RnD window that simultaneously knows what they're doing and doesn't know what they're doing, or is just bored and wants to see people do something interesting.
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Yeah, the roboticist's "maintenance" is now classified as storage, but it's a pain in the butt to browse through map changes. It's not safe to hide in there right now; I suspect this may have been the result of an APC-related area change, though.
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Then, make the experimental welder kaboom like a welder tank when EMP'd?
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What fox removed, is related to organs in "name" only, it was an empty data structure file labeled "organ" that didn't actually have anything in it. I suspect it to be an ancient relic of a half-thought-through idea, but since the file didn't actually CONTAIN anything, nothing's changed from its removal.
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I could swear that I had buffed spaceacillin to 6x intensity - how recent is your experience of treating infections with it?
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Though, the shutters WOULD prevent Greytide McToolboxlover from walking up to the window, smashing in, and establishing their meth empire, or making a bajillion bombs, or whatever. Perhaps THAT is what they mean by "secure area", since chemistry can be used by ne'er-do-wells for all sorts of nefarious purposes. The view from the medical side shouldn't need any shutters, though, as both RnD and Robotics don't have shutters on the department-side entrance either.
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Salt & Debrained IPCs, a hate story from Rossi
Crazylemon replied to David Rossi's topic in Suggestions
Yeah, I'm working on it right now actually. NTSAM has the description of my implementation on the nose! -
Ah, it wasn't the thread in general, it was the intent-specific "hair".
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For a feature that would require updating the sprite a bunch, for a small portion of users of a species that actually has animated hair... That sounds more effort than it's worth
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It wasn't SUPPOSED to be a seizure screen, but BYOND is unreliable and makes all animated hairstyles go at TURBOSPEED, so oops
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Ah, thanks! My form of writing is kind of stilted, I think, it looks like you did a good job of integrating the morgue lights bit! And the bad icons in the guide to cryo is my fault; I couldn't find a better-sized sprite for it. Fantastic!
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Remove the ability to put an MMI into an IPC body.
Crazylemon replied to FlattestGuitar's topic in Suggestions
This, unlike the sticking the human head on an IPC torso glitch, is NOT a bug - the surgery exists, and is generalized to handle insertion of both positronic brains and Man-Machine interfaces - the MMI working in there is intended behavior, and unlike the multibrain bug, is wholly reversable, by doing the exact same thing to the rebrained IPC. Finally, to actually insert yourself into an IPC's body, you need at least one accomplice; someone to insert you as an MMI, since you won't have arms - and generally, you're going to get in trouble anyways if you unconsentingly deactivate an IPC, or anyone else of course, and so you'll probably need the IPC's consent to proceed as well (which I myself, have provided before!) Anyways, it's something that happens rarely, due to the combination of factors that need to come together for it to happen, and if things go south can be as easily reversed as it was caused, so I fail to see the issue. -
Bumping because of the new organ PR
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posters + the ultimate in stealth technology
Crazylemon replied to johannhawk's topic in Suggestions
The perfect disguise aboard a xeno-infested station -
Beep boop it r ded. teh tabble uprissing be over
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I think I've found the source of the problem: The script's source is passed in through the URL, character-by-character, so if the script is too long for the internet browser's URL processor, it can't successfully browse to the location, resulting in the frustrating "Access is denied" error.
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Faxing CC: Everything that's wrong with the updates to cargo
Crazylemon replied to alexpkeaton's topic in Suggestions
Ah, marvelous! Thank you, Mark! -
Faxing CC: Everything that's wrong with the updates to cargo
Crazylemon replied to alexpkeaton's topic in Suggestions
It looks like, for that third count, that the checking for lack of nano contents data is to differentiate between it being in the mode for displaying the contents of a crate, and the mode for listing all available supply packs. I suppose, if no one else is willing to take on this gnarled abomination, though, that I can look into necromanticizing this stuff, but my queue's already pretty large. -
"Because of advanced nanomachines IPCs cultivate around them, thinking ill of them often results in extreme brain damage as a result of the reactive hostility detection mechanisms"
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Swap Labour camp and Research Outpost locations
Crazylemon replied to Taaketa's topic in Suggestions
I think that's a thing on -tg- code, not here -
On the server, I play as POSITRON. Off the server, I help out with the codebase by stamping out bugs and occasionally adding in minor features. Heyyo!
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Well, cleanbot armies have a nasty habit of forming tremendous piles, so they don't actually get much done I should probably fix that